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		<title>Ujian Akhir Semester</title>
		<link>http://wahyupnguinea.wordpress.com/2008/07/03/ujian-akhir-semester/</link>
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		<pubDate>Thu, 03 Jul 2008 04:18:20 +0000</pubDate>
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				<category><![CDATA[UAS]]></category>

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		<description><![CDATA[UJIAN AKHIR SEMESTER INFORMATION AND COMMUNICATION TECHNOLOGY (CYBER IR) JURUSAN HUBUNGAN INTERNASIONAL NAMA DOSEN : H.BUDI MULYANA, S.IP NAMA MAHASISWA : WAHYU NURDIANA NIM : 44303010 KELOMPOK KAWASAN              : ASIA PASIFIK NAMA NEGARA : PAPUA NEW GUINEA 1. BAGAN KAPABILITAS POLITIK NEGARA Kapabilitas Politik Negara Paham yang dianut Uraian Keterangan Ideologi Monarki Konstitusional Pemerintahan Papua [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=wahyupnguinea.wordpress.com&amp;blog=3006004&amp;post=81&amp;subd=wahyupnguinea&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="margin-left:37.05pt;text-align:center;" align="center"><strong><span style="font-size:10pt;font-family:Tahoma;">UJIAN AKHIR SEMESTER</span></strong></p>
<p class="MsoNormal" style="margin-left:37.05pt;text-align:center;" align="center"><strong><span style="font-size:10pt;font-family:Tahoma;">INFORMATION AND COMMUNICATION TECHNOLOGY (CYBER IR)</span></strong></p>
<p class="MsoNormal" style="margin-left:37.05pt;text-align:center;" align="center"><strong><span style="font-size:10pt;font-family:Tahoma;">JURUSAN HUBUNGAN INTERNASIONAL</span></strong></p>
<p class="MsoNormal" style="margin-left:37.05pt;"><strong><span style="font-size:10pt;font-family:Tahoma;">NAMA DOSEN : H.BUDI MULYANA, S.IP</span></strong></p>
<p class="MsoNormal" style="margin-left:37.05pt;"><strong><span style="font-size:10pt;font-family:Tahoma;">NAMA MAHASISWA : WAHYU NURDIANA</span></strong></p>
<p class="MsoNormal" style="margin-left:37.05pt;"><strong><span style="font-size:10pt;font-family:Tahoma;">NIM<span> </span>: 44303010</span></strong></p>
<p class="MsoNormal" style="margin-left:0.5in;text-align:justify;"><strong><span style="font-size:10pt;font-family:Tahoma;">KELOMPOK KAWASAN              : ASIA PASIFIK</span></strong></p>
<p class="MsoNormal" style="margin-left:0.5in;text-align:justify;"><strong><span style="font-size:10pt;font-family:Tahoma;">NAMA NEGARA<span> </span>: PAPUA NEW GUINEA<span id="more-81"></span></span></strong></p>
<p class="MsoNormal" style="margin-left:0.5in;text-align:justify;"><strong><span style="font-size:10pt;font-family:Tahoma;">1. BAGAN KAPABILITAS POLITIK NEGARA</span></strong></p>
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<p class="MsoNormal" style="text-align:center;" align="center"><strong><span style="font-size:13pt;font-family:Tahoma;">Kapabilitas Politik Negara</span></strong></p>
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<p class="MsoNormal" style="text-align:center;" align="center"><strong><span style="font-size:13pt;font-family:Tahoma;">Paham yang dianut</span></strong></p>
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<p class="MsoNormal" style="text-align:center;" align="center"><strong><span style="font-size:13pt;font-family:Tahoma;">Uraian</span></strong></p>
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<p class="MsoNormal" style="text-align:center;" align="center"><strong><span style="font-size:13pt;font-family:Tahoma;">Keterangan</span></strong></p>
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<p class="MsoNormal" style="text-align:center;" align="center"><strong><span style="font-size:13pt;font-family:Tahoma;">Ideologi</span></strong></p>
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<p class="MsoNormal" style="text-align:center;" align="center"><span style="font-size:11pt;font-family:Tahoma;">Monarki Konstitusional</span></p>
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<p class="MsoNormal" style="text-align:justify;"><span style="font-size:11pt;font-family:Tahoma;">Pemerintahan Papua Nugini berada dibawah konstitusi 1975. Papua Nugini merupakan negara dengan sistem demokrasi Parlementer dibawah kekuasaan Monarki konstitusional, selain itu negara ini juga tergabung dalam organisasi persemakmuran yang mengakui monarki Inggris sebagai raja yang berkuasa, dan sebagai simbol kepala Negara.</span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-size:11pt;font-family:Tahoma;">Lembaga Negaranya adalah Majelis Parlemen Unikameral. </span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-size:11pt;font-family:Tahoma;">Perdana Menteri adalah kepala pemerintahan yaitu pimpinan dari partai mayoritas<span> </span>dalam majelis parlemen dan membentuk kabinetnya diantara para anggota parlemen.</span></p>
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<p class="MsoNormal"><span style="font-size:11pt;font-family:Tahoma;">Papua nugini mendapat hak memerintah sendiri pada tahun 1973 dan merdeka penuh pada tanggal 16 september 1975.</span></p>
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<p class="MsoNormal" style="text-align:center;" align="center"><strong><span style="font-size:13pt;font-family:Tahoma;">Ekonomi dan Teknologi</span></strong></p>
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<p class="MsoNormal" style="text-align:justify;"><span style="font-size:11pt;font-family:Tahoma;">Ekonomi Papua Nugini bergantung pada aktivitas pertanian,perikanan, dan pada komoditas exsport.</span></p>
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<p class="MsoNormal" style="text-align:justify;"><span style="font-size:11pt;font-family:Tahoma;">Keadaan ekonomi Papua Nugini bergantung pada subsistensi aktivitas pertanian dan perikanan, dan pada komoditas exsport. Hal tersebut diantaranya hasil dari panenan tumbuhan, Produk Hutan, dan Mineral. </span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-size:11pt;font-family:Tahoma;">Sekitar 26 % dari produk pendapatan dalam negeri ( GDP ) adalah didatangkan dari pertanian, hasil alam, dan perikanan; dan sekitar 39 % dari sektor Industri, termasuk manufaktur dan pembangunan. Pada tahun 2003 GDP mencapai $3.2 Miliar, atau sekitar $580 per orang.</span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-size:11pt;font-family:Tahoma;">Produk pertanian utama : kopra, kopi, teh, cokelat, karet, minyak palem, sagu, taro, ubi, ubi jalar, dan pisang. Makanan ini ditambah dengan aneka macam sayuran, buah-buahan liar, kacang-kacangan, dan ikan. </span></p>
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<p class="MsoNormal" style="text-align:justify;"><span style="font-size:11pt;font-family:Tahoma;">Swasembada : berarti bahwa mereka sudah bisa menghasilkan sendiri baik itu makanan, pakaian, dan tempat tinggal.</span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-size:11pt;font-family:Tahoma;">Sagu : pati yang didapat dari sejenis pohon palm. Taro : jenis akar-akaran yang dapat dimakan, menyerupai kentang.</span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-size:11pt;font-family:Tahoma;">Kopra : daging kelapa kering. Produk Industri : pertambangan, perkayuan, perikanan.</span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-size:11pt;font-family:Tahoma;">Mineral Utama : tembaga, emas, perak, dan mangan. Ekspor Utama : kopra, kopi, tembaga, dan karet.</span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-size:11pt;font-family:Tahoma;">Impor Utama : bahan makanan, ternak pedaging, mesin, barang produksi pabrik, dan obat-obatan.</span></p>
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<p class="MsoNormal" style="text-align:center;" align="center"><strong><span style="font-size:13pt;font-family:Tahoma;">Demografi</span></strong></p>
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<p class="MsoNormal" style="text-align:justify;"><span style="font-size:11pt;font-family:Tahoma;">Pada tahun 2005 jumlah populasi penduduk di papua nugini mencapai 5,545,268 juta jiwa. </span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-size:11pt;font-family:Tahoma;">Dan pada tahun 2007 mengalami peningkatan yakni sebesar 5,795,887 juta jiwa.</span></p>
<p class="MsoNormal" style="text-align:center;" align="center"> </p>
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<p class="MsoNormal" style="text-align:justify;"><span style="font-size:11pt;font-family:Tahoma;">Penduduk terdiri dari kira-kira seribu suku. Namun secara umum dikelompokkan kedalam tiga kelompok. Yakni : bangsa pigmi, bangsa irian, dan bangsa melanesia.</span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-size:11pt;font-family:Tahoma;">Pria : 2.959.440</span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-size:11pt;font-family:Tahoma;">Wanita : 2.836.447</span></p>
<p class="MsoNormal" style="text-align:justify;"> </p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-size:11pt;font-family:Tahoma;">Agama : Katolik Roma 22%, Lutheran 16%, Methodist 8%, Anglican 5%, Aliansi Evangelist 4%, Adventist 1%, Protestan lainnya 10%, Kepercayaan terhadap nenek moyang 34%.</span></p>
<p class="MsoNormal" style="text-align:justify;"> </p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-size:11pt;font-family:Tahoma;">Tinggal diperkotaan : 13% &#8211; 753.465</span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-size:11pt;font-family:Tahoma;">Tinggal di pedesaan : 87% &#8211; 5.042.422</span></p>
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<p class="MsoNormal" style="text-align:justify;"><span style="font-size:11pt;font-family:Tahoma;">Banyak diantara masyarakat Papua Nugini yang mempertahankan kepercayaan tradisionalnya, seperti animisme.</span></p>
<p class="MsoNormal" style="text-align:justify;"> </p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-size:11pt;font-family:Tahoma;">Animisme : Kepercayaan terhadap roh nenek moyang.</span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-size:11pt;font-family:Tahoma;">Bahasa : Bahasa Inggris, Pijin Melanesia, dan dialek bahasa lainnya.</span></p>
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<p class="MsoNormal" style="text-align:center;" align="center"><strong><span style="font-size:13pt;font-family:Tahoma;">Militer</span></strong></p>
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<p class="MsoNormal" style="text-align:center;" align="center"><span style="font-size:11pt;font-family:Tahoma;">PNGDF-</span><span style="font-size:11pt;font-family:Tahoma;">Papua</span><span style="font-size:11pt;font-family:Tahoma;"> New Guinea</span><span style="font-size:11pt;font-family:Tahoma;"> Defence Force</span></p>
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<p class="MsoNormal" style="text-align:justify;"><span style="font-size:11pt;font-family:Tahoma;">Kekuatan militer angkatan darat terdiri dari 1 PIR Taurama Barrak di sebelah tenggara Pelabuhan Moresby. Di tahun 1965 batalion barisan kedua, 2 PIR, ditempatkan di Wewak. </span></p>
<p class="MsoNormal" style="text-align:justify;"> </p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-size:11pt;font-family:Tahoma;">Kekuatan militer darat termasuk didalamnya satu batalion masinis di Barak Igam di Lae, satu skuadron pengirim radar sinyal, dan unit artileri bahan persenjataan, dan alat kesehatan.</span><span style="font-size:11pt;font-family:Tahoma;"> </span></p>
<p class="MsoNormal" style="text-align:justify;"> </p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-size:11pt;font-family:Tahoma;">Bagian operasi angkatan laut terdiri dari empat kapal kelas patroli pasifik ( mendapatkan dukungan dari program kapal patroli pasifik Australia ) dan dua landasan kapal ( kelas Balikpapan LCHs ). </span></p>
<p class="MsoNormal" style="text-align:justify;"> </p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-size:11pt;font-family:Tahoma;">Sedangkan bagian operasi angkatan udara terdiri dari Squadron kapal CASA CN-235, GAF Nomad N-22, IAI Arava-101, MBB Bo-105, Bell UH-1H Iroquis, selain itu terdapat beberapa helikopter dan mercusuar di pangkalan pesawat di Port Moresby.</span></p>
<p class="MsoNormal"> </p>
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<p class="MsoNormal" style="text-align:justify;"><span style="font-size:11pt;font-family:Tahoma;">Kekuatan pertahanan Papua Nugini ( PNGDF-</span><em><span style="font-size:11pt;font-family:Tahoma;">Papua New Guinea Defence Force</span></em><span style="font-size:11pt;font-family:Tahoma;"> ) merupakan kesatuan angkatan bersenjata<span> </span>Papua Nugini. PNGDF ini pada awalnya merupakan suatu kekuatan dari angkatan darat PNG yang pada masa itu merupakan wilayah jajahan Australia sebelum memproklamirkan kemerdekaan pada tahun 1975, dari rezim kekuasaan raja di kepulauan Pasifik. Dan kemudian rezim tersebut bubar setelah perang dunia ke-II, dan telah mengalami perubahan pada tahun 1951.</span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-size:11pt;font-family:Tahoma;">Kekuatan pertahanan Papua Nugini telah menyelesaikan permasalahan hubungan di perbatasan pada tahun 1997, ketika panglima tertinggi PNGDF Jerry Singirok berusaha mengatasi terjadinya pemberontakan di Bouganville oleh para pembelot.</span></p>
<p class="MsoNormal"> </p>
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<p class="MsoNormal" style="text-align:center;" align="center"><strong><span style="font-size:13pt;font-family:Tahoma;">Geografi</span></strong></p>
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<p class="MsoNormal" style="text-align:center;" align="center"><span style="font-size:11pt;font-family:Tahoma;">Daerah Pegunungan</span></p>
<p class="MsoNormal" style="text-align:center;" align="center"><span style="font-size:11pt;font-family:Tahoma;">Lembah curam</span></p>
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<p class="MsoNormal" style="text-align:justify;"><span style="font-size:11pt;font-family:Tahoma;">Papua Nugini merupakan sebuah negara yang memperoleh kemerdekaan dari Australia pada tahun 1975, terletak di sebelah Barat Daya Samudera Pasifik, tepatnya di sebelah utara Australia dan sebelah timur Indonesia, dengan koordinat 6 00 Selatan, 147 00 Timur, dengan Ibu Kota Port Moresby.</span></p>
<p class="MsoNormal" style="text-align:justify;"> </p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-size:11pt;font-family:Tahoma;">Papua Nugini mempunyai luas wilayah 462.840 km2 ( terdiri dari 452,860 sq km luas daratan dan 9,980 sq km luas perairan ), dan beriklim tropis.</span></p>
<p class="MsoNormal" style="text-align:justify;"> </p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-size:11pt;font-family:Tahoma;">Ciri-ciri geografis utama adalah merupakan daerah Pegunungan yaitu deret pegunungan tengah yang membentang sepanjang perbatasan antara Papua Nugini dengan Irian Jaya ( Negara Indonesia ), lembah-lembah curam yang tinggi yang terletak diantara deretan gunung-gunung, dan sungai-sungai besar.</span></p>
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<p class="MsoNormal" style="text-align:justify;"><span style="font-size:11pt;font-family:Tahoma;">Hasil alam PNG diantaranya adalah emas, tembaga, perak, gas alam, kayu, minyak, dan ikan. </span></p>
<p class="MsoNormal" style="text-align:justify;"> </p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-size:11pt;font-family:Tahoma;">Bahaya alam yang mungkin terjadi diantaranya adalah adanya gunung merapi yang masih aktif, dan kadang terjadi gempa bumi, longsor, dan tsunami.</span></p>
<p class="MsoNormal" style="text-align:justify;"> </p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-size:11pt;font-family:Tahoma;">PNG bersama dengan Indonesia menempati pulau Papua, yang merupakan salah satu pulau besar di dunia.</span></p>
<p class="MsoNormal" style="text-align:justify;"> </p>
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<p class="MsoNormal" style="text-align:center;" align="center"><strong><span style="font-size:13pt;font-family:Tahoma;">Diplomasi</span></strong></p>
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<p class="MsoNormal" style="text-align:justify;"><span style="font-size:11pt;font-family:Tahoma;">Pemenuhan kepentingan nasional suatu negara tidak saja didapat dari dalam negri negara tersebut, akan tetapi didapat juga dari dunia luar. Maka dari itu diperlukan suatu alat atau cara untuk melakukan interaksi dengan dunia luar. Salah satu diantaranya adalah melalui diplomasi. </span></p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-size:11pt;font-family:Tahoma;">Papua Nugini sebagai negara yang berdaulat, tentu saja akan bekerjasama dan berinteraksi dengan negara lainnya, untuk pemenuhan kepentingan nasional yang tidak didapatkan dari dalam negerinya.</span></p>
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<p class="MsoNormal"><span style="font-size:11pt;font-family:Tahoma;">Perwakilan ambassador di beberapa negara :</span></p>
<p class="MsoNormal"><span style="font-size:11pt;font-family:Tahoma;">1. Eropa</span></p>
<p class="MsoNormal"><span style="font-size:11pt;font-family:Tahoma;">- Inggris ; Komisaris utama ( High-Commission ) di london</span></p>
<p class="MsoNormal"><span style="font-size:11pt;font-family:Tahoma;">2. Amerika Utara</span></p>
<p class="MsoNormal"><span style="font-size:11pt;font-family:Tahoma;">- Amerika Serikat ; Kedutaan besar ( Embassy ) berada di Washington DC</span></p>
<p class="MsoNormal"><span style="font-size:11pt;font-family:Tahoma;">3. Asia</span></p>
<p class="MsoNormal"><span style="font-size:11pt;font-family:Tahoma;">- China ; Kedutaan besar berada di Beijing</span></p>
<p class="MsoNormal"><span style="font-size:11pt;font-family:Tahoma;">- Indonesia ; Kedutaan besar berada di Jakarta, Jendral konsulat (Consulate General) di Jayapura </span></p>
<p class="MsoNormal"><span style="font-size:11pt;font-family:Tahoma;">- Jepang ; Kedutaan besar berada di Tokyo</span></p>
<p class="MsoNormal"><span style="font-size:11pt;font-family:Tahoma;">- Malaysia ; High-Commission (Kuala Lumpur)</span></p>
<p class="MsoNormal"><span style="font-size:11pt;font-family:Tahoma;">- Philipina ; Kedutaan besar berada di Manila</span></p>
<p class="MsoNormal"><span style="font-size:11pt;font-family:Tahoma;">4. Oseania</span></p>
<p class="MsoNormal"><span style="font-size:11pt;font-family:Tahoma;">- Australia ; Komisaris utama ( High-Commission ) di Canberra, Jendral konsulat (Consulate General ) di Brisbane</span></p>
<p class="MsoNormal"><span style="font-size:11pt;font-family:Tahoma;">- Fiji ; Komisaris utama ( High-Commission ) di Suva</span></p>
<p class="MsoNormal"><span style="font-size:11pt;font-family:Tahoma;">- Selandia Baru ; Komisaris utama ( High-Commission ) di Wellington</span></p>
<p class="MsoNormal"><span style="font-size:11pt;font-family:Tahoma;">- Kepulauan Solomon ; Komisaris utama ( High-Commission ) di Honiara</span></p>
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<p class="MsoNormal" style="text-align:justify;"><strong><span style="font-size:11pt;font-family:Tahoma;">Harold Nicholson</span></strong><span style="font-size:11pt;font-family:Tahoma;"> mengatakan bahwa diplomasi adalah 1. <em>Manajemen HI melalui negosiasi</em>, 2. <em>Merupakan bisnis atau seni para diplomat</em>. Sedangkan <strong>K.M. Paniker</strong> mengatakan bahwa diplomasi adalah <em>seni mengedepankan kepentingan suatu negara dalam hubungan dengan negara lain</em>. </span></p>
<p class="MsoNormal"> </p>
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<p class="MsoNormal" style="text-align:center;" align="center"><strong><span style="font-size:13pt;font-family:Tahoma;">Sejarah Interaksi Internasional</span></strong></p>
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<p class="MsoNormal" style="text-align:justify;"><span style="font-size:11pt;font-family:Tahoma;">Dinamika interaksi antar masyarakat baik dalam situasi regional maupun internasional memerlukan suatu hubungan yang saling membutuhkan, sehingga interaksi tersebut dapat memenuhi kebutuhan nasional suatu negara.</span></p>
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<p class="MsoNormal" style="text-align:justify;"><span style="font-size:11pt;font-family:Tahoma;">Interaksi antara masyarakat dengan dunia luar sebenarnya sudah dimulai semenjak dulu ketika terjadinya migrasi dari Asia melalui kepulauan Indonesia seperti nelayan, pemburu, petani, yang memperkenalkan berbagai macam budidaya pertanian dan peternakan terhadap warga sekitar. </span></p>
<p class="MsoNormal" style="text-align:justify;"> </p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-size:11pt;font-family:Tahoma;">Terlebih setelah datangnya bangsa eropa seperti Spanyol dan Portugis pada abad ke-16. Pada abad ke-19 Belanda menempati Irian bagian barat, Jerman dan Inggris juga mendirikan koloninya dibagian timurlaut pulau dan disebelah tenggara. Kamudian pada 1906 Australia mengambil alih Irian wilayah Inggris dan memerintahnya sebagai wilayah Papua, dan mengambil alih Irian wilayah Jerman pada permulaan PD ke-I kemudian mengurusnya sebagai wilayah Nugini. Selain itu, Papua Nugini juga melakukan suatu kerjasama dalam berbagai bidang seperti kesehatan, perekonomian, pengamanan wilayah, dan juga tergabung kedalam beberapa organisasi dunia.</span></p>
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<p class="MsoNormal" style="text-align:justify;"><span style="font-size:11pt;font-family:Tahoma;">Papua nugini yang terletak di timurlaut Australia, merupakan</span><span style="font-size:10pt;font-family:Tahoma;"> </span><span style="font-size:11pt;font-family:Tahoma;">sebuah negara yang terbentuk dari bagian sebuah pulau yang sangat besar ditambah banyak pulau yang lebih kecil dan beberapa gugus pulau. Sebagian besar wilayahnya terletak disebelah timur kepulauan Indonesia yang besar, yang ikut membentuk perbatasan antara Samudra Hindia dan Samudra Pasifik. </span></p>
<p class="MsoNormal" style="text-align:justify;"> </p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-size:11pt;font-family:Tahoma;">Selama berabad-abad silam pulau-pulau ini berfungsi sebagai batu loncatan bagi migrasi sejumlah besar bangsa-bangsa Asia. Papua nugini yang semula diurus oleh Australia, kemudian merdeka pada tahun 1975 dan menjadi negara berdaulat.</span></p>
<p class="MsoNormal"> </p>
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<p class="MsoNormal" style="text-align:center;" align="center"><strong><span style="font-size:13pt;font-family:Tahoma;">Keterlibatan dalam Perang</span></strong></p>
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<p class="MsoNormal" style="text-align:center;" align="center"><span style="font-size:11pt;font-family:Tahoma;">Papua Nugini terlibat dalam perang yang bersifat lokal dan internasional.</span></p>
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<p class="MsoNormal" style="text-align:justify;"><span style="font-size:11pt;font-family:Tahoma;">Berkenaan dengan perang, Papua Nugini sebagai salah satu aktor negara di dunia juga telah mengalami berbagai macam peperangan. Baik itu perang yang bersifat internal dalam perebutan sumber kekayaan ( minyak ) maupun perang dalam skala internasional seperti usaha untuk merebut kemerdekaan dari negara kolonial. </span></p>
<p class="MsoNormal" style="text-align:justify;"> </p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-size:11pt;font-family:Tahoma;">Selain itu pada saat Papua masih menjadi wilayah kolonial jepang, terutama pada masa perang dunia ke-II, yakni pada mei 1942 di tenggara laut Port Moresby terjadi pertempuran ‘ battle of the coral sea’, dan terjadi lagi pada agustus oleh tentara Australia di teluk Milne untuk memaksa mundur pasukan jepang dari kawasan Buna Gona diwilayah tenggara papua nugini, dan di Guadalcanal pertahanan Jepang runtuh pada tahun 1943.</span></p>
<p class="MsoNormal" style="text-align:justify;"> </p>
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<p class="MsoNormal" style="text-align:justify;"><span style="font-size:11pt;font-family:Tahoma;">Umumnya ada yang mengatakan bahwa peperangan dimulai pada saat pendudukan jerman di Polandia tanggal 1 september 1939 – 15 agustus 1945 pada saat jepang menyerah pada tentara Amerika Serikat. </span></p>
<p class="MsoNormal" style="text-align:justify;"> </p>
<p class="MsoNormal" style="text-align:justify;"><span style="font-size:11pt;font-family:Tahoma;">Namun meskipun demikian ada yang berpendapat bahwa perang sebenarnya sudah dimulai sejak 1 maret 1937 ketika Jepang menduduki Manchuria. Dalam perang ini diperkirakan memakan korban 50.000.000 juta jiwa.</span></p>
<p class="MsoNormal"><span style="font-size:11pt;font-family:Tahoma;">Perang adalah suatu malapetaka dan kehancuran bagi umat manusia didunia apapun itu alasannya.</span></p>
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<p class="MsoNormal" style="text-align:center;" align="center"><strong><span style="font-size:13pt;font-family:Tahoma;">Keterlibatan dalam Perjanjian Internasional</span></strong></p>
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<p class="MsoNormal" style="text-align:justify;"><span style="font-size:11pt;font-family:Tahoma;">Sebagai sebuah negara yang berdaulat, tentunya suatu negara akan mengadakan hubungan dengan negara lainnya untuk tujuan tertentu.</span></p>
<p class="MsoNormal" style="text-align:justify;"> </p>
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<p class="MsoNormal" style="text-align:justify;"><span style="font-size:11pt;font-family:Tahoma;">Papua Nugini tergabung kedalam : </span><span style="font-size:11pt;font-family:Tahoma;">ACP, ADB, </span><em><span style="font-size:11pt;font-family:Tahoma;">Asian And Pacific Coconut Community (APCC), </span></em><em><span style="font-size:11pt;font-family:Tahoma;">Asia-Pacifik Economic Cooperation</span></em><span style="font-size:11pt;font-family:Tahoma;"> ( APEC ), <em>ASEAN Regional Forum </em>( ARF ), ASEAN (<em>observer</em>), </span><em><span style="font-size:11pt;font-family:Tahoma;">Economic and Social Commision for Asia and Pacific (ESCAP), Food Agriculture Organization </span></em><em><span style="font-size:11pt;font-style:normal;font-family:Tahoma;">( </span></em><span style="font-size:11pt;font-family:Tahoma;">FAO ), G-77, IBRD, ICAO, ICRM, IDA, IFAD, IFC, IFRCS, IHO, <em>International Labour Organization</em> ( ILO ), <em>International Monetary Found</em> ( IMF ), IMO, Interpol, IOC, IOM (<em>observer</em>), IPU, ISO (<em>correspondent</em>), ITSO, ITU, MIGA, NAM, OPCW, </span><em><span style="font-size:11pt;font-family:Tahoma;">Organisasi Internasional Kayu Tropis (International Tropical Timber Organization), </span></em><span style="font-size:11pt;font-family:Tahoma;">PIF, </span><em><span style="font-size:11pt;font-family:Tahoma;">South Pasific Regional Trade and Economic Cooperation Agreement</span></em><span style="font-size:11pt;font-family:Tahoma;"> ( Sparteca ), <em><span style="color:#000000;">Secretariat of the Pacific Community</span></em><span style="color:#000000;"> ( </span>SPC ), <em><span style="color:#000000;">South Pacific Regional Environmental Program</span></em><span style="color:#000000;"> ( SPREP ), <em>United nation</em> ( </span>UN ), UNCTAD, UNESCO, UNIDO, UNWTO, UPU, WCO, WFTU, <em>World Health Organization</em> ( WHO ), WIPO, WMO, WTO.</span></p>
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<p class="MsoNormal" style="text-align:justify;"><span style="font-size:11pt;font-family:Tahoma;">Papua Nugini selain sebagai anggota dari beberapa Organisasi Internasional, juga sebagai Observer dan Correspondent pada beberapa Organisasi, juga menandatangani beberapa perjanjian internasional dengan negara lain.</span></p>
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<p> </p>
<p class="MsoNormal" style="margin:0 0 0 37.05pt;"><strong><span style="font-family:Tahoma;"><span style="font-size:small;">2. Resume Weekly News (event)</span></span></strong></p>
<p class="MsoNormal" style="text-indent:0.5in;line-height:150%;text-align:justify;margin:0;"><strong><span style="font-family:Tahoma;"><span style="font-size:small;">(a) Kondisi PNG</span></span></strong></p>
<p class="MsoNormal" style="text-indent:54.15pt;line-height:150%;text-align:justify;margin:0 0 0 37.05pt;"><span style="font-family:Tahoma;"><span style="font-size:small;">Jumlah penduduk PNG sekitar 3,9 juta, terdiri atas ratusan suku primitif. Elite nya memperoleh didikan Australia-Anglosakson. Sejak merdeka PNG mempraktikkan sistem politik demokrasi parlementer ala Westminster, tetapi dengan warna dan bumbu sendiri. Tentara dan polisi tunduk pada sipil. Sistem kepartaiannya meniru Australia-Anglosakson, dengan adanya partai oposisi yang dapat mengganti partai berkuasa. Ada kalanya terbentuk pula kabinet koalisi. Partai-partai politik PNG berkembang sekitar tokoh-tokoh  perorangan dan suku-suku, dan tidak berdasarkan ideologi tertentu.</span></span></p>
<p class="MsoNormal" style="text-indent:0.5in;line-height:150%;text-align:justify;margin:0 0 0 37.05pt;"><span style="font-family:Tahoma;"><span style="font-size:small;">    Sistem pendidikannya cukup maju. Di ibu kota Port Moresby ada sebuah universitas dengan berbagai fakultas. Sedangkan di kota Lae ada sebuah IKIP untuk pendidikan guru. Perekonomiannya cukup maju, dengan penghasilan tembaga, emas, kopi, kopra dan berbagai hasil hutan lainnya. Tetapi primadona penghasilan ialah tembaga, yang terutama dihasilkan di kepulauan Bougainville.<span>  </span>Papua Nugini yang berbatasan dengan Propinsi Irian Jaya, kini mengalami gejolak luar biasa. Ada yang mengatakan krisis politik dan militer ini paling buruk setelah Papua Nugini ( PNG ), memperoleh kemerdekaan 22 tahun lalu. </span></span></p>
<p class="MsoNormal" style="text-indent:0.5in;line-height:150%;text-align:justify;margin:0 0 0 37.05pt;"><span style="font-family:Tahoma;"><span style="font-size:small;">Diduga kekayaan tembaga di Bougainville inilah yang menjadi akar permasalahan gejolak di PNG. Elite penduduk Bougainville, yang secara etnis dan<span>  </span>kultural berbeda dengan suku-suku etnis yang berkuasa di Port Moresby, menuntut bagian yang layak bagi hasil tembaga, yang dieksploitasi maskapai Australia-Inggris Broken Hill Property. Oleh karena tuntutan ini tidak dipenuhi, pada tahun 1990 Bougainville memisahkan diri, sambil membentuk suatu self-styled Bougainville Revolutionary Army;<span>  </span>suatu tentara revolusioner sendiri. PNG dengan tentaranya sekitar<span>  </span>4.700 tentara membalas dengan blokade, tetapi tidak efektif. Sejak itu banyak korban berjatuhan dari kedua pihak. Baru-baru ini PM PNG, Sir Julius Chan, mengambil tindakan drastis untuk menumpas separatisme di Bougainville itu. Oleh karena tentaranya tidak dapat menumpasnya, PM Chan mendatangkan 70 tentara bayaran dari Afrika Selatan, melalui perusahaan Inggris Sandline International dengan biaya 36 juta dolar AS, yang separuh sudah harus dibayar lebih dulu. Secara resmi, tentara bayaran ini dinamakan &#8221;penasihat militer&#8221;. Namun tugas sebenarnya ialah menghancurkan tentara separatis. Untuk itu, tentara bayaran itu akan diperkuat pula dengan persenjataan lengkap, termasuk helikopter, dan roket.</span></span></p>
<p class="MsoNormal" style="text-indent:0.5in;line-height:150%;text-align:justify;margin:0 0 0 37.05pt;"><span style="font-family:Tahoma;"><span style="font-size:small;">Orang meragukan, apakah tentara bayaran ini nanti dapat menguasai Bougainville, sebab daerahnya penuh dengan hutan tropis lebat. Dulu sewaktu Perang Pasifik tidak kurang dari 37.000 tentara Jepang mati, karena berbagai penyakit dan kurang makan. Sekarang ini pun sekitar 200 tentara PNG telah gugur, dan sekitar 10.000 penduduk Bougainville meninggal dunia; kebanyakan karena sakit menular dan kurang makan akibat blokade. Tetapi Bougainville, di bawah pimpinan pemimpinnya, Francis Ona, bertahan dari Jenderal Jerry Singirok, Pemimpin Tentara PNG. Ia menuntut PM Julius Chan mundur. Sebaliknya PM memecat Jenderal Singirok. </span></span></p>
<p class="MsoNormal" style="text-indent:0.5in;line-height:150%;text-align:justify;margin:0 0 0 37.05pt;"><span style="font-family:Tahoma;"><span style="font-size:small;">Konflik ini tidak hanya membara di parlemen, tetapi menjalar juga ke luar parlemen. Semula PM Julius Chan tidak mau tunduk pada tuntutan tentara dan rakyat banyak. Dia mengandalkan pada dukungan polisi dan parlemen. Tetapi akhirnya dia bersama dengan beberapa menteri lainnya, mengundurkan diri. Kabinet telah menunjuk sebagai pejabat PM, John Giheno, salah seorang menteri lain. Pejabat PM baru ini menyatakan keyakinannya, bahwa tentara PNG akan tetap setia pada konstitusi PNG, yaitu mengakui supremasinya pemerintahan sipil yang baru ini. Dengan begini diharapkan, bahwa watak civil society dari PNG dapat dipertahankan terus, dipelihara dan dibina sebaik-baiknya. </span></span></p>
<p class="MsoNormal" style="text-indent:0.5in;line-height:150%;text-align:justify;margin:0 0 0 37.05pt;"><span style="font-family:Tahoma;"><span style="font-size:small;"> </span></span></p>
<p class="MsoNormal" style="text-indent:0.5in;line-height:150%;text-align:justify;margin:0 0 0 37.05pt;"><span style="font-family:Tahoma;"><span style="font-size:small;"> </span></span></p>
<p class="MsoNormal" style="text-indent:0.5in;line-height:150%;text-align:justify;margin:0;"><strong><span style="font-family:Tahoma;"><span style="font-size:small;"><span> </span>(b) Kaitan antara kondisi PNG dengan Kapabilitas Negara</span></span></strong></p>
<p class="MsoNormal" style="text-indent:0.5in;line-height:150%;text-align:justify;margin:0 0 0 39.9pt;"><span style="font-family:Tahoma;"><span style="font-size:small;">Pemerintahan Papua Nugini berada dibawah konstitusi 1975 merupakan negara dengan sistem demokrasi Parlementer dibawah kekuasaan Monarki konstitusional, selain itu negara ini juga tergabung dalam organisasi persemakmuran yang mengakui monarki Inggris sebagai raja yang berkuasa, dan sebagai simbol kepala Negara. Lembaga Negaranya adalah Majelis Parlemen Unikameral ( 1 kamar ). Perdana Menteri adalah kepala pemerintahan yaitu pimpinan dari partai mayoritas<span>  </span>dalam majelis parlemen dan membentuk kabinetnya diantara para anggota parlemen. </span></span></p>
<p class="MsoNormal" style="line-height:150%;text-align:justify;margin:0 0 0 39.9pt;"><span style="font-family:Tahoma;"><span style="font-size:small;"><span>         </span>Semenjak Papua Nugini memperoleh kemerdekaan dari Australia pada 1975, tatanan politik negara ini tidak stabil. Disana timbul berbagai permasalahan seperti terjadinya konflik internal di Bougenvile. Terjadinya konflik perebutan ladang tembaga di Papua Nugini ini, tidak saja memanas didalam parlemen itu sendiri akan tetapi hal ini juga menjalar sampai keluar parlemen. Sebagai contoh ; semula PM Julius Chan yang tidak mau tunduk pada rakyat dan tentara, akhirnya mengundurkan diri dari kabinet, dan kemudian kabinet menunjuk PM baru yakni John Giheno. Dari pejabat baru tersebut, diharapkan supremasi pemerintahan akan berjalan dengan baik. Munculnya berbagai permasalahan seperti perebutan ladang tembaga di bougenvile, telah merubah tatanan pemerintahan sipil PNG. </span></span></p>
<p class="MsoNormal" style="text-indent:0.5in;line-height:150%;text-align:justify;margin:0 0 0 39.9pt;"><span style="font-family:Tahoma;"><span style="font-size:small;">Selain itu ada juga permasalahan lain seperti masalah perbatasan antara Irian Jaya ( indonesia ) dengan PNG, dan Juga perbatasan teritorial dengan Australia. Permasalahn perbatasan yang terjadi dengan Indonesia, Indonesia menempatkan sejumlah pasukan di perbatasan Irian – PNG. Namun dengan penempatan pasukan tersebut membuat kekhawatiran sejumlah warga disana. Selain itu permasalahan perbatasan teritorial yang terjadi dengan Australia telah membuat hubungan diantara kedua negara ini memanas.</span></span></p>
<p class="MsoNormal" style="text-indent:0.5in;line-height:150%;text-align:justify;margin:0 0 0 39.9pt;"><span style="font-family:Tahoma;"><span style="font-size:small;">Kalau dikaitkan dengan keadaan kapabilitas yang dimiliki oleh PNG, maka kondisi yang terjadi di PNG, khususnya permasalahan yang terjadi di Kep. Bougenville akan bisa ditangani secara baik oleh pemerintahan PNG, terlebih setelah Pemerintahan ini mendatangkan bantuan 70 tentara bayaran dari Afrika Selatan, melalui perusahaan Inggris Sandline International dengan biaya 36 juta dolar AS, yang separuh sudah harus dibayar lebih dulu. Secara resmi, tentara bayaran ini dinamakan &#8221;penasihat militer&#8221;. Namun tugas sebenarnya ialah menghancurkan tentara separatis di Bougenville. Untuk itu, tentara bayaran itu akan diperkuat pula dengan persenjataan lengkap, termasuk helikopter, dan roket. Pemerintahan melakukan ini semua karena salah satu sumber pendapatan ekonomi mereka adalah didapat dari pertambangan mineral seperti tembaga yang dihasilkan di Bougenville. </span></span></p>
<p class="MsoBodyTextIndent" style="margin:auto 0 auto 39.9pt;"><strong><span style="font-family:Tahoma;"><span style="font-size:small;">3. Perbandingan kapabilitas negara PNG dengan negara-negara kelompok kawasan lain</span></span></strong></p>
<p class="MsoNormal" style="text-indent:0.5in;line-height:150%;text-align:justify;margin:0 0 0 39.9pt;"><span style="font-family:Tahoma;"><span style="font-size:small;">Kapabilitas politik Papua Nugini secara umum seperti yang tertera pada bagan diatas adalah merupakan salah satu bukti nyata dari kekuatan negara dalam berbagai bidang yang meliputi kekuatan ideologi negara, kekuatan ekonomi dan tekhnologi, kekuatan militer, kekuatan geografi, demografi, dan diplomasi, hal ini merupakan suatu pondasi yang kuat bagi kelangsungan tatanan pemerintahan yang makmur, aman dan nyaman, serta dapat mencegah dari adanya berbagai gangguan yang dapat mengancam kedaulatan wilayah Papua Nugini. </span></span></p>
<p class="MsoNormal" style="text-indent:0.5in;line-height:150%;text-align:justify;margin:0 0 0 39.9pt;"><span style="font-family:Tahoma;"><span style="font-size:small;">Pemerintahan Papua Nugini yang berada dibawah konstitusi 1975 merupakan negara dengan sistem demokrasi Parlementer dibawah kekuasaan Monarki konstitusional, selain itu negara ini juga tergabung dalam organisasi persemakmuran yang mengakui monarki Inggris sebagai raja yang berkuasa, dan sebagai simbol kepala Negara. </span></span></p>
<p class="MsoNormal" style="text-indent:0.5in;line-height:150%;text-align:justify;margin:0 0 0 37.05pt;"><span style="font-family:Tahoma;"><span style="font-size:small;">Kalau kita lihat kapabilitas negara lain khususnya yang masih dalam satu kawasan seperti Australia yang berhaluan liberalisme, Fiji, Selandia Baru yang berhaluan liberalisme, dan Timor Timur yang berhaluan Demokrasi, serta kekuatan militer yang dimilikinya, maka keberadaan Papua Nugini masih menjadi perhitungan bagi negara dikawasan lain untuk bersaing kearah yang lebih baik lagi demi mencapai tujuan negara secara keseluruhan yakni untuk memberikan rasa nyaman, aman, dan tentram terhadap semua warga.</span></span></p>
<p class="MsoNormal" style="text-indent:0.5in;line-height:150%;text-align:justify;margin:0 0 0 37.05pt;"><span style="font-family:Tahoma;"><span style="font-size:small;">Selain itu keberadaan konflik internal yang tidak akan lepas dari semua negara, Papua Nugini sebagai salah satu negara yang rawan akan konflik internal, telah berhasil menyelesaikan semua permasalahan tersebut. Ya meskipun sampai sekarang masih ada pihak yang kontra dengan Pemerintahan yang demo disana sini untuk menentang kebijakan pemerintahan, namun pemerintah tetap berjalan dan menganggap hal itu sebagai perjalanan negara kearah yang lebih baik.</span></span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-family:Tahoma;"><span style="font-size:small;"> </span></span></p>
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		<title>Game Theory</title>
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		<pubDate>Wed, 25 Jun 2008 16:48:59 +0000</pubDate>
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		<description><![CDATA[Game theory Game theory is a branch of applied mathematics which is used in the social sciences (most notably economics), biology, computer science and philosophy. Game theory attempts to mathematically capture behavior in strategic situations, where an individual&#8217;s success in making choices depends on the choices of others. While initially developed to analyze competitions where [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=wahyupnguinea.wordpress.com&amp;blog=3006004&amp;post=79&amp;subd=wahyupnguinea&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<h1 style="background:#f8fcff;margin:auto 0;"><span style="color:#333333;" lang="EN"><span style="font-size:x-large;"><span style="font-family:Times New Roman;">Game theory</span></span></span></h1>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><span style="font-size:small;"><strong><span style="color:#333333;font-family:Tahoma;" lang="EN">Game theory</span></strong><span style="color:#333333;font-family:Tahoma;" lang="EN"> is a branch of <a title="Applied mathematics" href="http://en.wikipedia.org/wiki/Applied_mathematics"><span style="color:#333333;text-decoration:none;">applied mathematics</span></a> which is used in the <a title="Social science" href="http://en.wikipedia.org/wiki/Social_science"><span style="color:#333333;text-decoration:none;">social sciences</span></a> (most notably <a title="Economics" href="http://en.wikipedia.org/wiki/Economics"><span style="color:#333333;text-decoration:none;">economics</span></a>), <a title="Biology" href="http://en.wikipedia.org/wiki/Biology"><span style="color:#333333;text-decoration:none;">biology</span></a>, <a title="Computer science" href="http://en.wikipedia.org/wiki/Computer_science"><span style="color:#333333;text-decoration:none;">computer science</span></a> and <a title="Philosophy" href="http://en.wikipedia.org/wiki/Philosophy"><span style="color:#333333;text-decoration:none;">philosophy</span></a>. Game theory attempts to mathematically capture behavior in <em>strategic situations</em>, where an individual&#8217;s success in making choices depends on the choices of others. While initially developed to analyze competitions where one individual does better at another&#8217;s expense (<a title="Zero sum game" href="http://en.wikipedia.org/wiki/Zero_sum_game"><span style="color:#333333;text-decoration:none;">zero sum games</span></a>), it has been expanded to treat a wide class of interactions, which are classified according to several <a title="Game theory" href="http://en.wikipedia.org/wiki/Game_theory#Types_of_games"><span style="color:#333333;text-decoration:none;">criteria</span></a>.<span id="more-79"></span></span></span></p>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><span style="color:#333333;font-family:Tahoma;" lang="EN"><span style="font-size:small;">Traditional applications of game theory attempt to find </span><a title="Equilibria" href="http://en.wikipedia.org/wiki/Equilibria"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;">equilibria</span></span></a><span style="font-size:small;"> in these games—sets of strategies where individuals are unlikely to change their behavior. Many </span><a title="Equilibrium concept" href="http://en.wikipedia.org/wiki/Equilibrium_concept"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;">equilibrium concepts</span></span></a><span style="font-size:small;"> have been developed (most famously the </span><a title="Nash equilibrium" href="http://en.wikipedia.org/wiki/Nash_equilibrium"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;">Nash equilibrium</span></span></a><span style="font-size:small;">) in an attempt to capture this idea. These equilibrium concepts are motivated differently depending on the field of application, although they often overlap or coincide. This methodology is not without criticism, and debates continue over the appropriateness of particular equilibrium concepts, the appropriateness of equilibria altogether, and the usefulness of mathematical models more generally.</span></span></p>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><span style="color:#333333;font-family:Tahoma;" lang="EN"><span style="font-size:small;">Although some developments occurred before it, the field of game theory came into being with the 1944 book <em><a title="Theory of Games and Economic Behavior" href="http://en.wikipedia.org/wiki/Theory_of_Games_and_Economic_Behavior"><span style="color:#333333;text-decoration:none;">Theory of Games and Economic Behavior</span></a></em> by </span><a title="John von Neumann" href="http://en.wikipedia.org/wiki/John_von_Neumann"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;">John von Neumann</span></span></a><span style="font-size:small;"> and </span><a title="Oskar Morgenstern" href="http://en.wikipedia.org/wiki/Oskar_Morgenstern"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;">Oskar Morgenstern</span></span></a><span style="font-size:small;">. This theory was developed extensively in the 1950s by many scholars. Game theory was later explicitly applied to biology in the 1970s, although similar developments go back at least as far as the 1930&#8242;s. Game theory has been widely recognized as an important tool in many fields. In total eight game theorists have won </span><a title="Nobel prize" href="http://en.wikipedia.org/wiki/Nobel_prize"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;">Nobel prizes</span></span></a><span style="font-size:small;"> in economics and </span><a title="John Maynard Smith" href="http://en.wikipedia.org/wiki/John_Maynard_Smith"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;">John Maynard Smith</span></span></a><span style="font-size:small;"> was awarded the </span><a title="Crafoord Prize" href="http://en.wikipedia.org/wiki/Crafoord_Prize"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;">Crafoord Prize</span></span></a><span style="font-size:small;"> for his application of game theory to biology.</span></span></p>
<h2 style="margin:auto 0;"><span style="color:#333399;font-family:Tahoma;"><span style="font-size:large;">Contents</span></span></h2>
<ul type="disc">
<li class="MsoNormal"><span style="font-family:Tahoma;"><a href="http://en.wikipedia.org/wiki/Game_theory#Representation_of_games#Representation_of_games"><span style="font-size:small;"><span class="tocnumber2"><span style="color:#333399;">1</span></span><span style="color:#333399;"> <span class="toctext">Representation of games</span></span></span></a><span style="font-size:small;"> </span></span>
<ul type="circle">
<li class="MsoNormal"><span style="font-family:Tahoma;"><a href="http://en.wikipedia.org/wiki/Game_theory#Extensive_form#Extensive_form"><span style="font-size:small;"><span class="tocnumber2"><span style="color:#333399;">1.1</span></span><span style="color:#333399;"> <span class="toctext">Extensive form</span></span></span></a><span style="font-size:small;"> </span></span></li>
<li class="MsoNormal"><span style="font-family:Tahoma;"><a href="http://en.wikipedia.org/wiki/Game_theory#Normal_form#Normal_form"><span style="font-size:small;"><span class="tocnumber2"><span style="color:#333399;">1.2</span></span><span style="color:#333399;"> <span class="toctext">Normal form</span></span></span></a><span style="font-size:small;"> </span></span></li>
<li class="MsoNormal"><span style="font-family:Tahoma;"><a href="http://en.wikipedia.org/wiki/Game_theory#Characteristic_function_form#Characteristic_function_form"><span style="font-size:small;"><span class="tocnumber2"><span style="color:#333399;">1.3</span></span><span style="color:#333399;"> <span class="toctext">Characteristic function form</span></span></span></a><span style="font-size:small;"> </span></span></li>
<li class="MsoNormal"><span style="font-family:Tahoma;"><a href="http://en.wikipedia.org/wiki/Game_theory#Partition_function_form#Partition_function_form"><span style="font-size:small;"><span class="tocnumber2"><span style="color:#333399;">1.4</span></span><span style="color:#333399;"> <span class="toctext">Partition function form</span></span></span></a><span style="font-size:small;"> </span></span></li>
</ul>
</li>
<li class="MsoNormal"><span style="font-family:Tahoma;"><a href="http://en.wikipedia.org/wiki/Game_theory#Application_and_challenges#Application_and_challenges"><span style="font-size:small;"><span class="tocnumber2"><span style="color:#333399;">2</span></span><span style="color:#333399;"> <span class="toctext">Application and challenges</span></span></span></a><span style="font-size:small;"> </span></span>
<ul type="circle">
<li class="MsoNormal"><span style="font-family:Tahoma;"><a href="http://en.wikipedia.org/wiki/Game_theory#Political_science#Political_science"><span style="font-size:small;"><span class="tocnumber2"><span style="color:#333399;">2.1</span></span><span style="color:#333399;"> <span class="toctext">Political science</span></span></span></a><span style="font-size:small;"> </span></span></li>
<li class="MsoNormal"><span style="font-family:Tahoma;"><a href="http://en.wikipedia.org/wiki/Game_theory#Economics_and_business#Economics_and_business"><span style="font-size:small;"><span class="tocnumber2"><span style="color:#333399;">2.2</span></span><span style="color:#333399;"> <span class="toctext">Economics and business</span></span></span></a><span style="font-size:small;"> </span></span>
<ul type="square">
<li class="MsoNormal"><span style="font-family:Tahoma;"><a href="http://en.wikipedia.org/wiki/Game_theory#Descriptive#Descriptive"><span style="font-size:small;"><span class="tocnumber2"><span style="color:#333399;">2.2.1</span></span><span style="color:#333399;"> <span class="toctext">Descriptive</span></span></span></a><span style="font-size:small;"> </span></span></li>
<li class="MsoNormal"><span style="font-family:Tahoma;"><a href="http://en.wikipedia.org/wiki/Game_theory#Prescriptive_or_normative_analysis#Prescriptive_or_normative_analysis"><span style="font-size:small;"><span class="tocnumber2"><span style="color:#333399;">2.2.2</span></span><span style="color:#333399;"> <span class="toctext">Prescriptive or normative analysis</span></span></span></a><span style="font-size:small;"> </span></span></li>
</ul>
</li>
<li class="MsoNormal"><span style="font-family:Tahoma;"><a href="http://en.wikipedia.org/wiki/Game_theory#Biology#Biology"><span style="font-size:small;"><span class="tocnumber2"><span style="color:#333399;">2.3</span></span><span style="color:#333399;"> <span class="toctext">Biology</span></span></span></a><span style="font-size:small;"> </span></span></li>
<li class="MsoNormal"><span style="font-family:Tahoma;"><a href="http://en.wikipedia.org/wiki/Game_theory#Computer_science_and_logic#Computer_science_and_logic"><span style="font-size:small;"><span class="tocnumber2"><span style="color:#333399;">2.4</span></span><span style="color:#333399;"> <span class="toctext">Computer science and logic</span></span></span></a><span style="font-size:small;"> </span></span></li>
<li class="MsoNormal"><span style="font-family:Tahoma;"><a href="http://en.wikipedia.org/wiki/Game_theory#Philosophy#Philosophy"><span style="font-size:small;"><span class="tocnumber2"><span style="color:#333399;">2.5</span></span><span style="color:#333399;"> <span class="toctext">Philosophy</span></span></span></a><span style="font-size:small;"> </span></span></li>
</ul>
</li>
<li class="MsoNormal"><span style="font-family:Tahoma;"><a href="http://en.wikipedia.org/wiki/Game_theory#Types_of_games#Types_of_games"><span style="font-size:small;"><span class="tocnumber2"><span style="color:#333399;">3</span></span><span style="color:#333399;"> <span class="toctext">Types of games</span></span></span></a><span style="font-size:small;"> </span></span>
<ul type="circle">
<li class="MsoNormal"><span style="font-family:Tahoma;"><a href="http://en.wikipedia.org/wiki/Game_theory#Cooperative_or_noncooperative#Cooperative_or_noncooperative"><span style="font-size:small;"><span class="tocnumber2"><span style="color:#333399;">3.1</span></span><span style="color:#333399;"> <span class="toctext">Cooperative or noncooperative</span></span></span></a><span style="font-size:small;"> </span></span></li>
<li class="MsoNormal"><span style="font-family:Tahoma;"><a href="http://en.wikipedia.org/wiki/Game_theory#Symmetric_and_asymmetric#Symmetric_and_asymmetric"><span style="font-size:small;"><span class="tocnumber2"><span style="color:#333399;">3.2</span></span><span style="color:#333399;"> <span class="toctext">Symmetric and asymmetric</span></span></span></a><span style="font-size:small;"> </span></span></li>
<li class="MsoNormal"><span style="font-family:Tahoma;"><a href="http://en.wikipedia.org/wiki/Game_theory#Zero_sum_and_non-zero_sum#Zero_sum_and_non-zero_sum"><span style="font-size:small;"><span class="tocnumber2"><span style="color:#333399;">3.3</span></span><span style="color:#333399;"> <span class="toctext">Zero sum and non-zero sum</span></span></span></a><span style="font-size:small;"> </span></span></li>
<li class="MsoNormal"><span style="font-family:Tahoma;"><a href="http://en.wikipedia.org/wiki/Game_theory#Simultaneous_and_sequential#Simultaneous_and_sequential"><span style="font-size:small;"><span class="tocnumber2"><span style="color:#333399;">3.4</span></span><span style="color:#333399;"> <span class="toctext">Simultaneous and sequential</span></span></span></a><span style="font-size:small;"> </span></span></li>
<li class="MsoNormal"><span style="font-family:Tahoma;"><a href="http://en.wikipedia.org/wiki/Game_theory#Perfect_information_and_imperfect_information#Perfect_information_and_imperfect_information"><span style="font-size:small;"><span class="tocnumber2"><span style="color:#333399;">3.5</span></span><span style="color:#333399;"> <span class="toctext">Perfect information and imperfect information</span></span></span></a><span style="font-size:small;"> </span></span></li>
<li class="MsoNormal"><span style="font-family:Tahoma;"><a href="http://en.wikipedia.org/wiki/Game_theory#Infinitely_long_games#Infinitely_long_games"><span style="font-size:small;"><span class="tocnumber2"><span style="color:#333399;">3.6</span></span><span style="color:#333399;"> <span class="toctext">Infinitely long games</span></span></span></a><span style="font-size:small;"> </span></span></li>
<li class="MsoNormal"><span style="font-family:Tahoma;"><a href="http://en.wikipedia.org/wiki/Game_theory#Discrete_and_continuous_games#Discrete_and_continuous_games"><span style="font-size:small;"><span class="tocnumber2"><span style="color:#333399;">3.7</span></span><span style="color:#333399;"> <span class="toctext">Discrete and continuous games</span></span></span></a><span style="font-size:small;"> </span></span></li>
<li class="MsoNormal"><span style="font-family:Tahoma;"><a href="http://en.wikipedia.org/wiki/Game_theory#Metagames#Metagames"><span style="font-size:small;"><span class="tocnumber2"><span style="color:#333399;">3.8</span></span><span style="color:#333399;"> <span class="toctext">Metagames</span></span></span></a><span style="font-size:small;"> </span></span></li>
</ul>
</li>
<li class="MsoNormal"><span style="font-family:Tahoma;"><a href="http://en.wikipedia.org/wiki/Game_theory#History#History"><span style="font-size:small;"><span class="tocnumber2"><span style="color:#333399;">4</span></span><span style="color:#333399;"> <span class="toctext">History</span></span></span></a><span style="font-size:small;"> </span></span></li>
<li class="MsoNormal"><span style="font-family:Tahoma;"><a href="http://en.wikipedia.org/wiki/Game_theory#See_also#See_also"><span style="font-size:small;"><span class="tocnumber2"><span style="color:#333399;">5</span></span><span style="color:#333399;"> <span class="toctext">See also</span></span></span></a><span style="font-size:small;"> </span></span></li>
<li class="MsoNormal"><span style="font-family:Tahoma;"><a href="http://en.wikipedia.org/wiki/Game_theory#Footnotes#Footnotes"><span style="font-size:small;"><span class="tocnumber2"><span style="color:#333399;">6</span></span><span style="color:#333399;"> <span class="toctext">Footnotes</span></span></span></a><span style="font-size:small;"> </span></span></li>
<li class="MsoNormal"><span style="font-family:Tahoma;"><a href="http://en.wikipedia.org/wiki/Game_theory#References#References"><span style="font-size:small;"><span class="tocnumber2"><span style="color:#333399;">7</span></span><span style="color:#333399;"> <span class="toctext">References</span></span></span></a><span style="font-size:small;"> </span></span>
<ul type="circle">
<li class="MsoNormal"><span style="font-family:Tahoma;"><a href="http://en.wikipedia.org/wiki/Game_theory#Textbooks_and_general_references#Textbooks_and_general_references"><span style="font-size:small;"><span class="tocnumber2"><span style="color:#333399;">7.1</span></span><span style="color:#333399;"> <span class="toctext">Textbooks and general references</span></span></span></a><span style="font-size:small;"> </span></span></li>
<li class="MsoNormal"><span style="font-family:Tahoma;"><a href="http://en.wikipedia.org/wiki/Game_theory#Historically_important_texts#Historically_important_texts"><span style="font-size:small;"><span class="tocnumber2"><span style="color:#333399;">7.2</span></span><span style="color:#333399;"> <span class="toctext">Historically important texts</span></span></span></a><span style="font-size:small;"> </span></span></li>
<li class="MsoNormal"><span style="font-family:Tahoma;"><a href="http://en.wikipedia.org/wiki/Game_theory#Other_print_references#Other_print_references"><span style="font-size:small;"><span class="tocnumber2"><span style="color:#333399;">7.3</span></span><span style="color:#333399;"> <span class="toctext">Other print references</span></span></span></a><span style="font-size:small;"> </span></span></li>
<li class="MsoNormal"><span style="font-family:Tahoma;"><a href="http://en.wikipedia.org/wiki/Game_theory#Websites#Websites"><span style="font-size:small;"><span class="tocnumber2"><span style="color:#333399;">7.4</span></span><span style="color:#333399;"> <span class="toctext">Websites</span></span></span></a></span></li>
</ul>
</li>
</ul>
<h2 style="background:#f8fcff;margin:auto 0;"><span style="font-size:large;"><span style="font-family:Times New Roman;"><span class="mw-headline"><span style="color:#333333;" lang="EN">Representation of games</span></span><span style="color:#333333;" lang="EN"></span></span></span></h2>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><span style="color:#333333;font-family:Tahoma;" lang="EN"><span style="font-size:small;">The games studied by game theory are well-defined mathematical objects. A game consists of a set of </span><a title="Player (game)" href="http://en.wikipedia.org/wiki/Player_%28game%29"><span style="color:#333333;"><span style="font-size:small;">players</span></span></a><span style="font-size:small;">, a set of moves (or </span><a title="Strategy (game theory)" href="http://en.wikipedia.org/wiki/Strategy_%28game_theory%29"><span style="color:#333333;"><span style="font-size:small;">strategies</span></span></a><span style="font-size:small;">) available to those players, and a specification of payoffs for each combination of strategies. Most cooperative games are presented in the characteristic function form, while the extensive and the normal forms are used to define noncooperative games.</span></span></p>
<h3 style="background:#f8fcff;margin:auto 0;"><a name="Extensive_form"></a><span style="font-size:medium;"><span style="font-family:Times New Roman;"><span class="mw-headline"><span style="color:#333333;" lang="EN">Extensive form</span></span><span style="color:#333333;" lang="EN"></span></span></span></h3>
<p class="MsoNormal" style="background:#f8fcff;margin:0 0 0 0.5in;"><em><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">Main article: </span><a title="Extensive form game" href="http://en.wikipedia.org/wiki/Extensive_form_game"><span style="color:#333333;"><span style="font-size:small;font-family:Times New Roman;">Extensive form game</span></span></a></span></em><span style="color:#333333;" lang="EN"></span></p>
<p class="MsoNormal" style="background:#f8fcff;margin:0;"><span style="color:#333333;" lang="EN"><a title="An extensive form game" href="http://en.wikipedia.org/wiki/Image:Ultimatum_Game_Extensive_Form.svg"></a></span></p>
<p class="MsoNormal" style="background:#f8fcff;margin:0;"><span style="color:#333333;" lang="EN"><a title="Enlarge" href="http://en.wikipedia.org/wiki/Image:Ultimatum_Game_Extensive_Form.svg"><span style="color:#333333;text-decoration:none;"></span></a></span></p>
<p class="MsoNormal" style="background:#f8fcff;margin:0;"><span style="color:#333333;" lang="EN"><span style="font-size:small;"><span style="font-family:Times New Roman;">An extensive form game</span></span></span></p>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">The extensive form can be used to formalize games with some important order. Games here are often presented as </span><a title="Tree (graph theory)" href="http://en.wikipedia.org/wiki/Tree_%28graph_theory%29"><span style="color:#333333;"><span style="font-size:small;font-family:Times New Roman;">trees</span></span></a><span style="font-size:small;font-family:Times New Roman;"> (as pictured to the left). Here each </span><a title="Graph (mathematics)" href="http://en.wikipedia.org/wiki/Graph_%28mathematics%29"><span style="color:#333333;"><span style="font-size:small;font-family:Times New Roman;">vertex</span></span></a><span style="font-size:small;"><span style="font-family:Times New Roman;"> (or node) represents a point of choice for a player. The player is specified by a number listed by the vertex. The lines out of the vertex represent a possible action for that player. The payoffs are specified at the bottom of the tree.</span></span></span></p>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><span style="color:#333333;" lang="EN"><span style="font-size:small;"><span style="font-family:Times New Roman;">In the game pictured here, there are two players. <em>Player 1</em> moves first and chooses either <em>F</em> or <em>U</em>. <em>Player 2</em> sees <em>Player 1&#8242;</em>s move and then chooses <em>A</em> or <em>R</em>. Suppose that <em>Player 1</em> chooses <em>U</em> and then <em>Player 2</em> chooses <em>A</em>, then <em>Player 1</em> gets 8 and <em>Player 2</em> gets 2.</span></span></span></p>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">The extensive form can also capture simultaneous-move games and games with incomplete information. To represent it, either a dotted line connects different vertices to represent them as being part of the same </span><a title="Information set (game theory)" href="http://en.wikipedia.org/wiki/Information_set_%28game_theory%29"><span style="color:#333333;"><span style="font-size:small;font-family:Times New Roman;">information set</span></span></a><span style="font-size:small;"><span style="font-family:Times New Roman;"> (i.e., the players do not know at which point they are), or a closed line is drawn around them.</span></span></span></p>
<h3 style="background:#f8fcff;margin:auto 0;"><a name="Normal_form"></a><span style="font-size:medium;"><span style="font-family:Times New Roman;"><span class="mw-headline"><span style="color:#333333;" lang="EN">Normal form</span></span><span style="color:#333333;" lang="EN"></span></span></span></h3>
<table class="MsoNormalTable" style="background:white;width:247.5pt;" border="0" cellspacing="0" cellpadding="0" width="330" align="right">
<tbody>
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<td style="width:33%;background-color:transparent;border:#f4f4f4;padding:6pt;" width="33%">
<p class="MsoNormal" style="text-align:center;margin:0;" align="center"><span style="color:#333333;"><span style="font-size:small;font-family:Times New Roman;"> </span></span></p>
</td>
<td style="border-right:#f4f4f4;border-top:#f4f4f4;border-left:#f4f4f4;width:33%;border-bottom:black 1pt solid;background-color:transparent;padding:6pt;" width="33%">
<p class="MsoNormal" style="text-align:center;margin:0;" align="center"><span style="color:#333333;"><span style="font-size:small;"><span style="font-family:Times New Roman;">Player 2<br />
chooses <em>Left</em></span></span></span></td>
<td style="border-right:#f4f4f4;border-top:#f4f4f4;border-left:#f4f4f4;width:33%;border-bottom:black 1pt solid;background-color:transparent;padding:6pt;" width="33%">
<p class="MsoNormal" style="text-align:center;margin:0;" align="center"><span style="color:#333333;"><span style="font-size:small;"><span style="font-family:Times New Roman;">Player 2<br />
chooses <em>Right</em></span></span></span></td>
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<tr>
<td style="border-right:black 1pt solid;border-top:#f4f4f4;border-left:#f4f4f4;border-bottom:#f4f4f4;background-color:transparent;padding:6pt;">
<p class="MsoNormal" style="text-align:right;margin:0;" align="right"><span style="color:#333333;"><span style="font-size:small;"><span style="font-family:Times New Roman;">Player 1<br />
chooses <em>Up</em></span></span></span></td>
<td style="border-right:black 1pt solid;border-top:#f4f4f4;border-left:#f4f4f4;border-bottom:black 1pt solid;background-color:transparent;padding:6pt;">
<p class="MsoNormal" style="text-align:center;margin:0;" align="center"><span style="font-family:Times New Roman;"><strong><span style="font-size:14.5pt;color:#333333;">4</span></strong><span style="font-size:14.5pt;color:#333333;">, <strong>3</strong></span></span></p>
</td>
<td style="border-right:black 1pt solid;border-top:#f4f4f4;border-left:#f4f4f4;border-bottom:black 1pt solid;background-color:transparent;padding:6pt;">
<p class="MsoNormal" style="text-align:center;margin:0;" align="center"><span style="font-family:Times New Roman;"><strong><span style="font-size:14.5pt;color:#333333;">–1</span></strong><span style="font-size:14.5pt;color:#333333;">, <strong>–1</strong></span></span></p>
</td>
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<tr>
<td style="border-right:black 1pt solid;border-top:#f4f4f4;border-left:#f4f4f4;border-bottom:#f4f4f4;background-color:transparent;padding:6pt;">
<p class="MsoNormal" style="text-align:right;margin:0;" align="right"><span style="color:#333333;"><span style="font-size:small;"><span style="font-family:Times New Roman;">Player 1<br />
chooses <em>Down</em></span></span></span></td>
<td style="border-right:black 1pt solid;border-top:#f4f4f4;border-left:#f4f4f4;border-bottom:black 1pt solid;background-color:transparent;padding:6pt;">
<p class="MsoNormal" style="text-align:center;margin:0;" align="center"><span style="font-family:Times New Roman;"><strong><span style="font-size:14.5pt;color:#333333;">0</span></strong><span style="font-size:14.5pt;color:#333333;">, <strong>0</strong></span></span></p>
</td>
<td style="border-right:black 1pt solid;border-top:#f4f4f4;border-left:#f4f4f4;border-bottom:black 1pt solid;background-color:transparent;padding:6pt;">
<p class="MsoNormal" style="text-align:center;margin:0;" align="center"><span style="font-family:Times New Roman;"><strong><span style="font-size:14.5pt;color:#333333;">3</span></strong><span style="font-size:14.5pt;color:#333333;">, <strong>4</strong></span></span></p>
</td>
</tr>
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<td style="background-color:transparent;border:#f4f4f4;padding:6pt;" colspan="3">
<p class="MsoNormal" style="text-align:center;margin:0;" align="center"><span style="font-family:Times New Roman;"><em><span style="font-size:11pt;color:#333333;">Normal form or payoff matrix of a 2-player, 2-strategy game</span></em><span style="font-size:11pt;color:#333333;"></span></span></p>
</td>
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</tbody>
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<p class="MsoNormal" style="background:#f8fcff;margin:0 0 0 0.5in;"><em><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">Main article: </span><a title="Normal form game" href="http://en.wikipedia.org/wiki/Normal_form_game"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">Normal form game</span></span></a></span></em><span style="color:#333333;" lang="EN"></span></p>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">The normal (or strategic form) game is usually represented by a </span><a title="Matrix (mathematics)" href="http://en.wikipedia.org/wiki/Matrix_%28mathematics%29"><span style="color:#333333;"><span style="font-size:small;font-family:Times New Roman;">matrix</span></span></a><span style="font-size:small;"><span style="font-family:Times New Roman;"> which shows the players, strategies, and payoffs (see the example to the right). More generally it can be represented by any function that associates a payoff for each player with every possible combination of actions. In the accompanying example there are two players; one chooses the row and the other chooses the column. Each player has two strategies, which are specified by the number of rows and the number of columns. The payoffs are provided in the interior. The first number is the payoff received by the row player (Player 1 in our example); the second is the payoff for the column player (Player 2 in our example). Suppose that Player 1 plays <em>Up</em> and that Player 2 plays <em>Left</em>. Then Player 1 gets a payoff of 4, and Player 2 gets 3.</span></span></span></p>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><span style="color:#333333;" lang="EN"><span style="font-size:small;"><span style="font-family:Times New Roman;">When a game is presented in normal form, it is presumed that each player acts simultaneously or, at least, without knowing the actions of the other. If players have some information about the choices of other players, the game is usually presented in extensive form.</span></span></span></p>
<h3 style="background:#f8fcff;margin:auto 0;"><a name="Characteristic_function_form"></a><span style="font-size:medium;"><span style="font-family:Times New Roman;"><span class="mw-headline"><span style="color:#333333;" lang="EN">Characteristic function form</span></span><span style="color:#333333;" lang="EN"></span></span></span></h3>
<p class="MsoNormal" style="background:#f8fcff;margin:0 0 0 0.5in;"><em><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">Main article: </span><a title="Cooperative game" href="http://en.wikipedia.org/wiki/Cooperative_game"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">Cooperative game</span></span></a></span></em><span style="color:#333333;" lang="EN"></span></p>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">In </span><a title="Cooperative game" href="http://en.wikipedia.org/wiki/Cooperative_game"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">cooperative games</span></span></a><span style="font-size:small;font-family:Times New Roman;"> with </span><a title="Transferable utility" href="http://en.wikipedia.org/wiki/Transferable_utility"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">transferable utility</span></span></a><span style="font-size:small;"><span style="font-family:Times New Roman;"> no individual payoffs are given. Instead, the characteristic function determines the payoff of each coalition. The standard assumption is that the empty coalition obtains a payoff of 0.</span></span></span></p>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">The origin of this form is to be found in the seminal book of </span><a title="John von Neumann" href="http://en.wikipedia.org/wiki/John_von_Neumann"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">von Neumann</span></span></a><span style="font-size:small;font-family:Times New Roman;"> and </span><a title="Oskar Morgenstern" href="http://en.wikipedia.org/wiki/Oskar_Morgenstern"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">Morgenstern</span></span></a><span style="font-size:small;font-family:Times New Roman;"> who, when studying coalitional </span><a title="Normal form game" href="http://en.wikipedia.org/wiki/Normal_form_game"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">normal form games</span></span></a><span style="font-size:small;font-family:Times New Roman;">, assumed that when a coalition <span class="texhtml"><em>C</em></span> forms, it plays against the complementary coalition (</span><span style="font-size:small;"><span style="font-family:Times New Roman;"> </span></span><span style="font-size:small;"><span style="font-family:Times New Roman;">) as if they were playing a 2-player game. The equilibrium payoff of <span class="texhtml"><em>C</em></span> is <em>characteristic</em>. Now there are different models to derive coalitional values from normal form games, but not all games in characteristic function form can be derived from normal form games.</span></span></span></p>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">Formally, a characteristic function form game (also known as a TU-game) is given as a pair <span class="texhtml">(<em>N</em>,<em>v</em>)</span>, where <span class="texhtml"><em>N</em></span> denotes a set of players and </span><span style="font-size:small;"><span style="font-family:Times New Roman;">is a characteristic function.</span></span></span></p>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">The characteristic function form has been generalised to games without the assumption of </span><a title="Transferable utility" href="http://en.wikipedia.org/wiki/Transferable_utility"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">transferable utility</span></span></a><span style="font-size:small;"><span style="font-family:Times New Roman;">.</span></span></span></p>
<h3 style="background:#f8fcff;margin:auto 0;"><a name="Partition_function_form"></a><span style="font-size:medium;"><span style="font-family:Times New Roman;"><span class="mw-headline"><span style="color:#333333;" lang="EN">Partition function form</span></span><span style="color:#333333;" lang="EN"></span></span></span></h3>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">The characteristic function form ignores the possible </span><a title="Externality" href="http://en.wikipedia.org/wiki/Externality"><span style="color:#333333;"><span style="font-size:small;font-family:Times New Roman;">externalities</span></span></a><span style="font-size:small;"><span style="font-family:Times New Roman;"> of coalition formation. In the partition function form the payoff of a coalition depends not only on its members, but also on the way the rest of the players are partitioned <cite>(<a href="http://en.wikipedia.org/wiki/Game_theory#CITEREFThrallLucas1963#CITEREFThrallLucas1963"><span style="color:#333333;">Thrall &amp; Lucas 1963</span></a>)</cite>.</span></span></span></p>
<h2 style="background:#f8fcff;text-align:justify;margin:auto 0;"><a name="Application_and_challenges"></a><span style="font-size:large;"><span style="font-family:Times New Roman;"><span class="mw-headline"><span style="color:#333333;" lang="EN">Application and challenges</span></span><span style="color:#333333;" lang="EN"></span></span></span></h2>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">Game theory has been used to study a wide variety of human and animal behaviors. It was initially developed in </span><a title="Economics" href="http://en.wikipedia.org/wiki/Economics"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">economics</span></span></a><span style="font-size:small;"><span style="font-family:Times New Roman;"> to understand a large collection of economic behaviors, including behaviors of firms, markets, and consumers. The use of game theory in the social sciences has expanded, and game theory has been applied to political, sociology, and psychological behaviors as well.</span></span></span></p>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">Game theoretic analysis was initially used to study animal behavior by </span><a title="Ronald Fisher" href="http://en.wikipedia.org/wiki/Ronald_Fisher"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">Ronald Fisher</span></span></a><span style="font-size:small;font-family:Times New Roman;"> in the 1930&#8242;s (although even </span><a title="Charles Darwin" href="http://en.wikipedia.org/wiki/Charles_Darwin"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">Charles Darwin</span></span></a><span style="font-size:small;font-family:Times New Roman;"> makes a few informal game theoretic statements). This work predates the name &#8220;game theory&#8221;, but it shares many important features with this field. The developments in economics were later applied to biology largely by </span><a title="John Maynard Smith" href="http://en.wikipedia.org/wiki/John_Maynard_Smith"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">John Maynard Smith</span></span></a><span style="font-size:small;"><span style="font-family:Times New Roman;"> in his book <em><a title="Evolution and the Theory of Games" href="http://en.wikipedia.org/wiki/Evolution_and_the_Theory_of_Games"><span style="color:#333333;text-decoration:none;">Evolution and the Theory of Games</span></a></em>.</span></span></span></p>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">In addition to being used to predict and explain behavior, game theory has also been used to attempt to develop theories of ethical or normative behavior. In economics and </span><a title="Philosophy" href="http://en.wikipedia.org/wiki/Philosophy"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">philosophy</span></span></a><span style="font-size:small;font-family:Times New Roman;">, scholars have applied game theory to help in the understanding of good or proper behavior. Game theoretic arguments of this type can be found as far back as </span><a title="Plato" href="http://en.wikipedia.org/wiki/Plato"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">Plato</span></span></a><span style="font-size:small;"><span style="font-family:Times New Roman;">.</span></span></span></p>
<h3 style="background:#f8fcff;text-align:justify;margin:auto 0;"><a name="Political_science"></a><span style="font-size:medium;"><span style="font-family:Times New Roman;"><span class="mw-headline"><span style="color:#333333;" lang="EN">Political science</span></span><span style="color:#333333;" lang="EN"></span></span></span></h3>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">The application of game theory to </span><a title="Political science" href="http://en.wikipedia.org/wiki/Political_science"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">political science</span></span></a><span style="font-size:small;font-family:Times New Roman;"> is focused in the overlapping areas of </span><a title="Fair division" href="http://en.wikipedia.org/wiki/Fair_division"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">fair division</span></span></a><span style="font-size:small;font-family:Times New Roman;">, </span><a title="Political economy" href="http://en.wikipedia.org/wiki/Political_economy"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">political economy</span></span></a><span style="font-size:small;font-family:Times New Roman;">, </span><a title="Public choice" href="http://en.wikipedia.org/wiki/Public_choice"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">public choice</span></span></a><span style="font-size:small;font-family:Times New Roman;">, </span><a title="Positive political theory" href="http://en.wikipedia.org/wiki/Positive_political_theory"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">positive political theory</span></span></a><span style="font-size:small;font-family:Times New Roman;">, and </span><a title="Social choice theory" href="http://en.wikipedia.org/wiki/Social_choice_theory"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">social choice theory</span></span></a><span style="font-size:small;"><span style="font-family:Times New Roman;">. In each of these areas, researchers have developed game theoretic models in which the players are often voters, states, interest groups, and politicians.</span></span></span></p>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">For early examples of game theory applied to political science, see the work of </span><a title="Anthony Downs" href="http://en.wikipedia.org/wiki/Anthony_Downs"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">Anthony Downs</span></span></a><span style="font-size:small;font-family:Times New Roman;">. In his book </span><a title="An Economic Theory of Democracy" href="http://en.wikipedia.org/wiki/An_Economic_Theory_of_Democracy"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">An Economic Theory of Democracy</span></span></a><span style="font-size:small;"><span style="font-family:Times New Roman;"> <cite> (Downs<a href="http://en.wikipedia.org/wiki/Game_theory#CITEREFDowns1957#CITEREFDowns1957"><span style="color:#333333;text-decoration:none;">1957</span></a>), he applies a Hotelling firm location model to the political process. In the Downsian model, political candidates commit to ideologies on a one-dimensional policy space. The theorist shows how the political candidates will converge to the ideology preferred by the median voter. For more recent examples, see the books by <a title="Steven Brams" href="http://en.wikipedia.org/wiki/Steven_Brams"><span style="color:#333333;text-decoration:none;">Steven Brams</span></a>, <a title="George Tsebelis" href="http://en.wikipedia.org/wiki/George_Tsebelis"><span style="color:#333333;text-decoration:none;">George Tsebelis</span></a>, <a title="Gene M. Grossman (page does not exist)" href="http://en.wikipedia.org/w/index.php?title=Gene_M._Grossman&amp;action=edit&amp;redlink=1"><span style="color:#333333;text-decoration:none;">Gene M. Grossman</span></a> and <a title="Elhanan Helpman" href="http://en.wikipedia.org/wiki/Elhanan_Helpman"><span style="color:#333333;text-decoration:none;">Elhanan Helpman</span></a>, or <a title="David Austen-Smith (page does not exist)" href="http://en.wikipedia.org/w/index.php?title=David_Austen-Smith&amp;action=edit&amp;redlink=1"><span style="color:#333333;text-decoration:none;">David Austen-Smith</span></a> and <a title="Jeffrey S. Banks (page does not exist)" href="http://en.wikipedia.org/w/index.php?title=Jeffrey_S._Banks&amp;action=edit&amp;redlink=1"><span style="color:#333333;text-decoration:none;">Jeffrey S. Banks</span></a>.</cite></span></span></span></p>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><cite><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">A game-theoretic explanation for </span><a title="Democratic peace theory" href="http://en.wikipedia.org/wiki/Democratic_peace_theory"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">democratic peace</span></span></a><span style="font-size:small;font-family:Times New Roman;"> is that public and open debate in democracies send clear and reliable information regarding their intentions to other states. In contrast, it is difficult to know the intentions of nondemocratic leaders, what effect concessions will have, and if promises will be kept. Thus there will be mistrust and unwillingness to make concessions if at least one of the parties in a dispute is a nondemocracy (Levy &amp;  Razin</span><a href="http://en.wikipedia.org/wiki/Game_theory#CITEREFLevyRazin2003#CITEREFLevyRazin2003"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">2003</span></span></a><span style="font-size:small;font-family:Times New Roman;">)</span></span></cite><span style="color:#333333;" lang="EN"></span></p>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><cite><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">Game theory provides a theoretical description for a variety of observable consequences of changes in governmental policies. For example, in a static world where producers were not themselves decision makers attempting to optimize their own expenditure of resources while assuming risks, response to an increase in tax rates would imply an increase in revenues and vice versa. Game Theory inclusively weights the decision making of all participants and thus explains the contrary results illustrated by the </span><a title="Laffer curve" href="http://en.wikipedia.org/wiki/Laffer_curve"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">Laffer curve</span></span></a><span style="font-size:small;font-family:Times New Roman;">.</span></span></cite><span style="color:#333333;" lang="EN"></span></p>
<h3 style="background:#f8fcff;text-align:justify;margin:auto 0;"><a name="Economics_and_business"></a><span style="font-size:medium;"><span style="font-family:Times New Roman;"><span class="mw-headline"><span style="color:#333333;" lang="EN">Economics and business</span></span><span style="color:#333333;" lang="EN"></span></span></span></h3>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><cite><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">Economists have long used game theory to analyze a wide array of economic phenomena, including </span><a title="Auction" href="http://en.wikipedia.org/wiki/Auction"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">auctions</span></span></a><span style="font-size:small;font-family:Times New Roman;">, </span><a title="Bargaining" href="http://en.wikipedia.org/wiki/Bargaining"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">bargaining</span></span></a><span style="font-size:small;font-family:Times New Roman;">, </span><a title="Duopoly" href="http://en.wikipedia.org/wiki/Duopoly"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">duopolies</span></span></a><span style="font-size:small;font-family:Times New Roman;">, </span><a title="Fair division" href="http://en.wikipedia.org/wiki/Fair_division"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">fair division</span></span></a><span style="font-size:small;font-family:Times New Roman;">, </span><a title="Oligopoly" href="http://en.wikipedia.org/wiki/Oligopoly"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">oligopolies</span></span></a><span style="font-size:small;font-family:Times New Roman;">, </span><a title="Social network" href="http://en.wikipedia.org/wiki/Social_network"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">social network</span></span></a><span style="font-size:small;font-family:Times New Roman;"> formation, and </span><a title="Voting system" href="http://en.wikipedia.org/wiki/Voting_system"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">voting systems</span></span></a><span style="font-size:small;font-family:Times New Roman;">. This research usually focuses on particular sets of strategies known as </span><a title="Solution concept" href="http://en.wikipedia.org/wiki/Solution_concept"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">equilibria</span></span></a><span style="font-size:small;font-family:Times New Roman;"> in games. These &#8220;solution concepts&#8221; are usually based on what is required by norms of </span><a title="Perfect rationality" href="http://en.wikipedia.org/wiki/Perfect_rationality"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">rationality</span></span></a><span style="font-size:small;font-family:Times New Roman;">. In non-cooperative games, the most famous of these is the </span><a title="Nash equilibrium" href="http://en.wikipedia.org/wiki/Nash_equilibrium"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">Nash equilibrium</span></span></a><span style="font-size:small;font-family:Times New Roman;">. A set of strategies is a Nash equilibrium if each represents a best response to the other strategies. So, if all the players are playing the strategies in a Nash equilibrium, they have no unilateral incentive to deviate, since their strategy is the best they can do given what others are doing.</span></span></cite><span style="color:#333333;" lang="EN"></span></p>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><cite><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">The payoffs of the game are generally taken to represent the </span><a title="Utility" href="http://en.wikipedia.org/wiki/Utility"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">utility</span></span></a><span style="font-size:small;font-family:Times New Roman;"> of individual players. Often in modeling situations the payoffs represent money, which presumably corresponds to an individual&#8217;s utility. This assumption, however, can be faulty.</span></span></cite><span style="color:#333333;" lang="EN"></span></p>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><span style="font-size:small;"><span style="font-family:Times New Roman;"><cite><span style="color:#333333;" lang="EN">A prototypical paper on game theory in economics begins by presenting a game that is an abstraction of some particular economic situation. One or more solution concepts are chosen, and the author demonstrates which strategy sets in the presented game are equilibria of the appropriate type. Naturally one might wonder to what use should this information be put. Economists and business professors suggest two primary uses.</span></cite><span style="color:#333333;" lang="EN"></span></span></span></p>
<h4 style="background:#f8fcff;margin:auto 0;"><a name="Descriptive"></a><span style="font-size:small;"><span style="font-family:Times New Roman;"><span class="mw-headline"><span style="color:#333333;" lang="EN">Descriptive</span></span><span style="color:#333333;" lang="EN"></span></span></span></h4>
<p class="MsoNormal" style="background:#f8fcff;margin:0;"><cite><span lang="EN"><a title="A three stage Centipede Game" href="http://en.wikipedia.org/wiki/Image:Centipede_game.svg"><span style="text-decoration:none;"></span></a></span></cite><span lang="EN"></span></p>
<p class="MsoNormal" style="background:#f8fcff;margin:0;"><cite><span lang="EN"><a title="Enlarge" href="http://en.wikipedia.org/wiki/Image:Centipede_game.svg"><span style="text-decoration:none;"></span></a></span></cite><span lang="EN"></span></p>
<p class="MsoNormal" style="background:#f8fcff;margin:0;"><span style="font-size:small;"><span style="font-family:Times New Roman;"><cite><span style="color:#333333;" lang="EN">A three stage Centipede Game</span></cite><span style="color:#333333;" lang="EN"></span></span></span></p>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><cite><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">The first use is to inform us about how actual human populations behave. Some scholars believe that by finding the equilibria of games they can predict how actual human populations will behave when confronted with situations analogous to the game being studied. This particular view of game theory has come under recent criticism. First, it is criticized because the assumptions made by game theorists are often violated. Game theorists may assume players always act in a way to directly maximize their wins (the </span><a title="Homo economicus" href="http://en.wikipedia.org/wiki/Homo_economicus"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">Homo economicus</span></span></a><span style="font-size:small;font-family:Times New Roman;"> model), but in practice, humans behaviour is often contrary to this model. Explanations of this phenomenon are many; </span><a title="Irrationality" href="http://en.wikipedia.org/wiki/Irrationality"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">irrationality</span></span></a><span style="font-size:small;font-family:Times New Roman;">, new models of </span><a title="Deliberation" href="http://en.wikipedia.org/wiki/Deliberation"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">deliberation</span></span></a><span style="font-size:small;font-family:Times New Roman;">, or even different </span><a title="Motives" href="http://en.wikipedia.org/wiki/Motives"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">motives</span></span></a><span style="font-size:small;font-family:Times New Roman;"> (like that of </span><a title="Altruism" href="http://en.wikipedia.org/wiki/Altruism"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">altruism</span></span></a><span style="font-size:small;font-family:Times New Roman;">). Game theorists respond by comparing their assumptions to those used in physics. Thus while their assumptions do not always hold, they can treat game theory as a reasonable scientific </span><a title="Idealization" href="http://en.wikipedia.org/wiki/Idealization"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">ideal</span></span></a><span style="font-size:small;font-family:Times New Roman;"> akin to the models used by </span><a title="Physicist" href="http://en.wikipedia.org/wiki/Physicist"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">physicists</span></span></a><span style="font-size:small;font-family:Times New Roman;">. However, additional criticism of this use of game theory has been levied because some experiments have demonstrated that individuals do not play equilibrium strategies. For instance, in the </span><a title="Centipede game" href="http://en.wikipedia.org/wiki/Centipede_game"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">centipede game</span></span></a><span style="font-size:small;font-family:Times New Roman;">, </span><a title="Guess 2/3 of the average" href="http://en.wikipedia.org/wiki/Guess_2/3_of_the_average"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">guess 2/3 of the average</span></span></a><span style="font-size:small;font-family:Times New Roman;"> game, and the </span><a title="Dictator game" href="http://en.wikipedia.org/wiki/Dictator_game"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">dictator game</span></span></a><span style="font-size:small;"><span style="font-family:Times New Roman;">, people regularly do not play Nash equilibria. There is an ongoing debate regarding the importance of these experiments.<sup><a href="http://en.wikipedia.org/wiki/Game_theory#_note-0#_note-0"><span style="color:#333333;text-decoration:none;">[1]</span></a></sup></span></span></span></cite><span style="color:#333333;" lang="EN"></span></p>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><span style="font-size:small;"><span style="font-family:Times New Roman;"><cite><span style="color:#333333;" lang="EN">Alternatively, some authors claim that Nash equilibria do not provide predictions for human populations, but rather provide an explanation for why populations that play Nash equilibria remain in that state. However, the question of how populations reach those points remains open.</span></cite><span style="color:#333333;" lang="EN"></span></span></span></p>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><cite><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">Some game theorists have turned to </span><a title="Evolutionary game theory" href="http://en.wikipedia.org/wiki/Evolutionary_game_theory"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">evolutionary game theory</span></span></a><span style="font-size:small;font-family:Times New Roman;"> in order to resolve these worries. These models presume either no rationality or </span><a title="Bounded rationality" href="http://en.wikipedia.org/wiki/Bounded_rationality"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">bounded rationality</span></span></a><span style="font-size:small;font-family:Times New Roman;"> on the part of players. Despite the name, evolutionary game theory does not necessarily presume </span><a title="Natural selection" href="http://en.wikipedia.org/wiki/Natural_selection"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">natural selection</span></span></a><span style="font-size:small;font-family:Times New Roman;"> in the biological sense. Evolutionary game theory includes both biological as well as cultural evolution and also models of individual learning (for example, </span><a title="Fictitious play" href="http://en.wikipedia.org/wiki/Fictitious_play"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">fictitious play</span></span></a><span style="font-size:small;font-family:Times New Roman;"> dynamics).</span></span></cite><span style="color:#333333;" lang="EN"></span></p>
<h4 style="background:#f8fcff;margin:auto 0;"><a name="Prescriptive_or_normative_analysis"></a><span style="font-size:small;"><span style="font-family:Times New Roman;"><span class="mw-headline"><span style="color:#333333;" lang="EN">Prescriptive or normative analysis</span></span><span style="color:#333333;" lang="EN"></span></span></span></h4>
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<p class="MsoNormal" style="text-align:center;margin:0;" align="center"><span style="font-size:small;font-family:Times New Roman;"> </span></p>
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<p class="MsoNormal" style="text-align:center;margin:0;" align="center"><span style="font-size:small;font-family:Times New Roman;">Cooperate</span></p>
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<p class="MsoNormal" style="text-align:center;margin:0;" align="center"><span style="font-size:small;font-family:Times New Roman;">Defect</span></p>
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<p class="MsoNormal" style="text-align:right;margin:0;" align="right"><span style="font-size:small;font-family:Times New Roman;">Cooperate</span></p>
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<p class="MsoNormal" style="text-align:center;margin:0;" align="center"><span style="font-size:14.5pt;"><span style="font-family:Times New Roman;">-1, -1</span></span></p>
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<p class="MsoNormal" style="text-align:center;margin:0;" align="center"><span style="font-size:14.5pt;"><span style="font-family:Times New Roman;">-10, 0</span></span></p>
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<p class="MsoNormal" style="text-align:right;margin:0;" align="right"><span style="font-size:small;font-family:Times New Roman;">Defect</span></p>
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<p class="MsoNormal" style="text-align:center;margin:0;" align="center"><span style="font-size:14.5pt;"><span style="font-family:Times New Roman;">0, -10</span></span></p>
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<p class="MsoNormal" style="text-align:center;margin:0;" align="center"><span style="font-size:14.5pt;"><span style="font-family:Times New Roman;">-5, -5</span></span></p>
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<p class="MsoNormal" style="text-align:center;margin:0;" align="center"><span style="font-family:Times New Roman;"><em><span style="font-size:11pt;">The Prisoner&#8217;s Dilemma</span></em><span style="font-size:11pt;"></span></span></p>
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<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><cite><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">On the other hand, some scholars see game theory not as a predictive tool for the behavior of human beings, but as a suggestion for how people ought to behave. Since a </span><a title="Nash equilibrium" href="http://en.wikipedia.org/wiki/Nash_equilibrium"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">Nash equilibrium</span></span></a><span style="font-size:small;font-family:Times New Roman;"> of a game constitutes one&#8217;s </span><a title="Best response" href="http://en.wikipedia.org/wiki/Best_response"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">best response</span></span></a><span style="font-size:small;font-family:Times New Roman;"> to the actions of the other players, playing a strategy that is part of a Nash equilibrium seems appropriate. However, this use for game theory has also come under criticism. First, in some cases it is appropriate to play a non-equilibrium strategy if one expects others to play non-equilibrium strategies as well. For an example, see </span><a title="Guess 2/3 of the average" href="http://en.wikipedia.org/wiki/Guess_2/3_of_the_average"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">Guess 2/3 of the average</span></span></a><span style="font-size:small;font-family:Times New Roman;">.</span></span></cite><span style="color:#333333;" lang="EN"></span></p>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><cite><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">Second, the </span><a title="Prisoner's dilemma" href="http://en.wikipedia.org/wiki/Prisoner%27s_dilemma"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">Prisoner&#8217;s dilemma</span></span></a><span style="font-size:small;font-family:Times New Roman;"> presents another potential counterexample. In the Prisoner&#8217;s Dilemma, each player pursuing his own self-interest leads both players to be worse off than had they not pursued their own self-interests.</span></span></cite><span style="color:#333333;" lang="EN"></span></p>
<h3 style="background:#f8fcff;margin:auto 0;"><a name="Biology"></a><span style="font-size:medium;"><span style="font-family:Times New Roman;"><span class="mw-headline"><span style="color:#333333;" lang="EN">Biology</span></span><span style="color:#333333;" lang="EN"></span></span></span></h3>
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<p class="MsoNormal" style="text-align:center;margin:0;" align="center"><span style="font-size:small;font-family:Times New Roman;"> </span></p>
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<p class="MsoNormal" style="text-align:center;margin:0;" align="center"><span style="font-size:small;font-family:Times New Roman;">Hawk</span></p>
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<td style="border-right:#f4f4f4;border-top:#f4f4f4;border-left:#f4f4f4;width:33%;border-bottom:black 1pt solid;background-color:transparent;padding:6pt;" width="33%">
<p class="MsoNormal" style="text-align:center;margin:0;" align="center"><span style="font-size:small;font-family:Times New Roman;">Dove</span></p>
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<p class="MsoNormal" style="text-align:right;margin:0;" align="right"><span style="font-size:small;font-family:Times New Roman;">Hawk</span></p>
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<p class="MsoNormal" style="text-align:center;margin:0;" align="center"><span style="font-size:14.5pt;"><span style="font-family:Times New Roman;">v−c, v−c</span></span></p>
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<p class="MsoNormal" style="text-align:center;margin:0;" align="center"><span style="font-size:14.5pt;"><span style="font-family:Times New Roman;">2v, 0</span></span></p>
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<p class="MsoNormal" style="text-align:right;margin:0;" align="right"><span style="font-size:small;font-family:Times New Roman;">Dove</span></p>
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<p class="MsoNormal" style="text-align:center;margin:0;" align="center"><span style="font-size:14.5pt;"><span style="font-family:Times New Roman;">0, 2v</span></span></p>
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<p class="MsoNormal" style="text-align:center;margin:0;" align="center"><span style="font-size:14.5pt;"><span style="font-family:Times New Roman;">v, v</span></span></p>
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<p class="MsoNormal" style="text-align:center;margin:0;" align="center"><span style="font-family:Times New Roman;"><em><span style="font-size:11pt;">The hawk-dove game</span></em><span style="font-size:11pt;"></span></span></p>
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<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><cite><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">Unlike economics, the payoffs for games in </span><a title="Biology" href="http://en.wikipedia.org/wiki/Biology"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">biology</span></span></a><span style="font-size:small;font-family:Times New Roman;"> are often interpreted as corresponding to </span><a title="Fitness (biology)" href="http://en.wikipedia.org/wiki/Fitness_%28biology%29"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">fitness</span></span></a><span style="font-size:small;font-family:Times New Roman;">. In addition, the focus has been less on </span><a title="Solution concept" href="http://en.wikipedia.org/wiki/Solution_concept"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">equilibria</span></span></a><span style="font-size:small;font-family:Times New Roman;"> that correspond to a notion of rationality, but rather on ones that would be maintained by </span><a title="Evolution" href="http://en.wikipedia.org/wiki/Evolution"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">evolutionary</span></span></a><span style="font-size:small;font-family:Times New Roman;"> forces. The best known equilibrium in biology is known as the </span><a title="Evolutionarily stable strategy" href="http://en.wikipedia.org/wiki/Evolutionarily_stable_strategy"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">Evolutionarily stable strategy</span></span></a><span style="font-size:small;font-family:Times New Roman;"> or (ESS), and was first introduced by </span><a title="John Maynard Smith" href="http://en.wikipedia.org/wiki/John_Maynard_Smith"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">John Maynard Smith</span></span></a><span style="font-size:small;font-family:Times New Roman;"> (described in his 1982 book). Although its initial motivation did not involve any of the mental requirements of the </span><a title="Nash equilibrium" href="http://en.wikipedia.org/wiki/Nash_equilibrium"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">Nash equilibrium</span></span></a><span style="font-size:small;font-family:Times New Roman;">, every ESS is a Nash equilibrium.</span></span></cite><span style="color:#333333;" lang="EN"></span></p>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><cite><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">In biology, game theory has been used to understand many different phenomena. It was first used to explain the evolution (and stability) of the approximate 1:1 </span><a title="Sex ratio" href="http://en.wikipedia.org/wiki/Sex_ratio"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">sex ratios</span></span></a><span style="font-size:small;font-family:Times New Roman;">. </span><a title="Ronald Fisher" href="http://en.wikipedia.org/wiki/Ronald_Fisher"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">Ronald Fisher</span></span></a><span style="font-size:small;font-family:Times New Roman;"> (1930) suggested that the 1:1 sex ratios are a result of evolutionary forces acting on individuals who could be seen as trying to maximize their number of grandchildren.</span></span></cite><span style="color:#333333;" lang="EN"></span></p>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><cite><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">Additionally, biologists have used </span><a title="Evolutionary game theory" href="http://en.wikipedia.org/wiki/Evolutionary_game_theory"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">evolutionary game theory</span></span></a><span style="font-size:small;font-family:Times New Roman;"> and the ESS to explain the emergence of </span><a title="Animal communication" href="http://en.wikipedia.org/wiki/Animal_communication"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">animal communication</span></span></a><span style="font-size:small;font-family:Times New Roman;"> (</span><a title="John Maynard Smith" href="http://en.wikipedia.org/wiki/John_Maynard_Smith"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">Maynard Smith</span></span></a><span style="font-size:small;font-family:Times New Roman;"> &amp; Harper, 2003). The analysis of </span><a title="Signaling games" href="http://en.wikipedia.org/wiki/Signaling_games"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">signaling games</span></span></a><span style="font-size:small;font-family:Times New Roman;"> and </span><a title="Cheap talk" href="http://en.wikipedia.org/wiki/Cheap_talk"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">other communication games</span></span></a><span style="font-size:small;font-family:Times New Roman;"> has provided some insight into the evolution of communication among animals. For example, the </span><a title="Mobbing behavior" href="http://en.wikipedia.org/wiki/Mobbing_behavior"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">Mobbing behavior</span></span></a><span style="font-size:small;font-family:Times New Roman;"> of many species, in which a large number of prey animals attack a larger predator, seems to be an example of spontaneous emergent organization.</span></span></cite><span style="color:#333333;" lang="EN"></span></p>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><cite><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">Biologists have used the </span><a title="Hawk-dove game" href="http://en.wikipedia.org/wiki/Hawk-dove_game"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">hawk-dove game</span></span></a><span style="font-size:small;font-family:Times New Roman;"> (also known as chicken) to analyze fighting behavior and territoriality.</span></span></cite><span style="color:#333333;" lang="EN"></span></p>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><cite><span style="color:#333333;" lang="EN"><span style="font-size:small;"><span style="font-family:Times New Roman;">Maynard Smith, in the preface to Evolution of the Theory of Games writes, “&#8221;[p]aradoxically, it has turned out that game theory is more readily applied to biology than to the field of economic behaviour for which it was originally designed.&#8221; Evolutionary game theory has been used to explain many seemingly incongruous phenomena in nature. <sup><a href="http://en.wikipedia.org/wiki/Game_theory#_note-1#_note-1"><span style="color:#333333;text-decoration:none;">[2]</span></a></sup>One such phenomena is known as biological altruism. This is a situation where an organism appears to act in a way that benefits other organisms and is detrimental to itself. </span></span></span></cite></p>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><cite><span style="color:#333333;" lang="EN"><span style="font-size:small;"><span style="font-family:Times New Roman;">This is distinct from traditional notions of altruism because such actions are not conscious, but appear to be evolutionary adaptations to increase overall fitness. Examples can be found in species ranging from vampire bats that regurgitate blood they have obtained from a night’s hunting and give it to group members who have failed to feed, to worker bees that care for the queen bee for their entire lives and never mate, to Vervet monkeys that warn group members of a predator’s approach, even when it endangers that individual’s chance of survival. <sup><a href="http://en.wikipedia.org/wiki/Game_theory#_note-2#_note-2"><span style="color:#333333;text-decoration:none;">[3]</span></a></sup> All of these actions increase the overall fitness of a group, but occur at a cost to the individual. </span></span></span></cite></p>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><cite><span style="color:#333333;" lang="EN"><span style="font-size:small;"><span style="font-family:Times New Roman;">Evolutionary game theory explains this altruism with the idea of kin selection. Altruists discriminate between the individuals they help and favor relatives. Hamilton’s rule explains the evolutionary reasoning behind this selection with the equation c&lt;b*r where the cost ( c ) to the altruist must be less than the benefit ( b ) to the recipient multiplied by the coefficient of relatedness ( r ). The more closely related two organisms are causes the incidence of altruism to increase because they share many of the same alleles. This means that the altruistic individual, by ensuring that the alleles of its close relative are passed on, (through survival of its offspring) can forgo the option of having offspring itself because the same number of alleles are passed on. </span></span></span></cite></p>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><span style="font-size:small;"><span style="font-family:Times New Roman;"><cite><span style="color:#333333;" lang="EN">Helping a sibling for example, has a coefficient of ½, because an individual shares ½ of the alleles in its sibling’s offspring. Ensuring that enough of a sibling’s offspring survive to adulthood precludes the necessity of the altruistic individual producing offspring. <sup><a href="http://en.wikipedia.org/wiki/Game_theory#_note-3#_note-3"><span style="color:#333333;text-decoration:none;">[4]</span></a></sup> Recent applications of biological game theory to humans has garnered some criticism because evolutionary analysis cannot provide a value-neutral evaluation of a given cultural situation. The valuations of whether an action is good or bad constitute an normative judgment of whether an action is altruistic. Altruism also has a different socially constructed meaning in the context of human society because all altruistic actions within culture are not instinctually driven and do not always result in increased fitness for a group. <sup><a href="http://en.wikipedia.org/wiki/Game_theory#_note-4#_note-4"><span style="color:#333333;text-decoration:none;">[5]</span></a></sup></span></cite><span style="color:#333333;" lang="EN"></span></span></span></p>
<h3 style="background:#f8fcff;margin:auto 0;"><a name="Computer_science_and_logic"></a><span style="font-size:medium;"><span style="font-family:Times New Roman;"><span class="mw-headline"><span style="color:#333333;" lang="EN">Computer science and logic</span></span><span style="color:#333333;" lang="EN"></span></span></span></h3>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><cite><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">Game theory has come to play an increasingly important role in </span><a title="Logic" href="http://en.wikipedia.org/wiki/Logic"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">logic</span></span></a><span style="font-size:small;font-family:Times New Roman;"> and in </span><a title="Computer science" href="http://en.wikipedia.org/wiki/Computer_science"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">computer science</span></span></a><span style="font-size:small;font-family:Times New Roman;">. Several logical theories have a basis in </span><a title="Game semantics" href="http://en.wikipedia.org/wiki/Game_semantics"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">game semantics</span></span></a><span style="font-size:small;font-family:Times New Roman;">. In addition, computer scientists have used games to model </span><a title="Interactive computation" href="http://en.wikipedia.org/wiki/Interactive_computation"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">interactive computations</span></span></a><span style="font-size:small;font-family:Times New Roman;">. Also, game theory provides a theoretical basis to the field of </span><a title="Multi-agent system" href="http://en.wikipedia.org/wiki/Multi-agent_system"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">multi-agent systems</span></span></a><span style="font-size:small;font-family:Times New Roman;">.</span></span></cite><span style="color:#333333;" lang="EN"></span></p>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><cite><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">Separately, game theory has played a role in </span><a title="Online algorithm" href="http://en.wikipedia.org/wiki/Online_algorithm"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">online algorithms</span></span></a><span style="font-size:small;font-family:Times New Roman;">. In particular, the </span><a title="K-server problem" href="http://en.wikipedia.org/wiki/K-server_problem"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">k-server problem</span></span></a><span style="font-size:small;font-family:Times New Roman;">, which has in the past been referred to as </span></span></cite><span style="font-size:small;"><span style="font-family:Times New Roman;"><cite><span style="color:#333333;" lang="EN">games with moving costs</span></cite><cite><span style="color:#333333;" lang="EN"> and </span></cite><cite><span style="color:#333333;" lang="EN">request-answer games</span></cite><cite><span style="color:#333333;" lang="EN"> (Ben David; Borodin &amp;  Karp et al.<a href="http://en.wikipedia.org/wiki/Game_theory#CITEREFBen_DavidBorodinKarpTardos1994#CITEREFBen_DavidBorodinKarpTardos1994"><span style="color:#333333;text-decoration:none;">1994</span></a>). <a title="Yao's principle" href="http://en.wikipedia.org/wiki/Yao%27s_principle"><span style="color:#333333;text-decoration:none;">Yao&#8217;s principle</span></a> is a game-theoretic technique for proving lower bounds on the <a title="Computational complexity" href="http://en.wikipedia.org/wiki/Computational_complexity"><span style="color:#333333;text-decoration:none;">computational complexity</span></a> of <a title="Randomized algorithm" href="http://en.wikipedia.org/wiki/Randomized_algorithm"><span style="color:#333333;text-decoration:none;">randomized algorithms</span></a>, and especially of online algorithms.</span></cite><span style="color:#333333;" lang="EN"></span></span></span></p>
<h3 style="background:#f8fcff;margin:auto 0;"><a name="Philosophy"></a><span style="font-size:medium;"><span style="font-family:Times New Roman;"><span class="mw-headline"><span style="color:#333333;" lang="EN">Philosophy</span></span><span style="color:#333333;" lang="EN"></span></span></span></h3>
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<p class="MsoNormal" style="text-align:center;margin:0;" align="center"><span style="color:#333333;"><span style="font-size:small;font-family:Times New Roman;"> </span></span></p>
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<p class="MsoNormal" style="text-align:center;margin:0;" align="center"><span style="color:#333333;"><span style="font-size:small;"><span style="font-family:Times New Roman;">Stag</span></span></span></p>
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<p class="MsoNormal" style="text-align:center;margin:0;" align="center"><span style="color:#333333;"><span style="font-size:small;"><span style="font-family:Times New Roman;">Hare</span></span></span></p>
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<p class="MsoNormal" style="text-align:right;margin:0;" align="right"><span style="color:#333333;"><span style="font-size:small;"><span style="font-family:Times New Roman;">Hare</span></span></span></p>
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<p class="MsoNormal" style="text-align:center;margin:0;" align="center"><span style="font-family:Times New Roman;"><em><span style="font-size:11pt;color:#333333;">Stag hunt</span></em><span style="font-size:11pt;color:#333333;"></span></span></p>
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<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><cite><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">Game theory has been put to several uses in </span><a title="Philosophy" href="http://en.wikipedia.org/wiki/Philosophy"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">philosophy</span></span></a><span style="font-size:small;font-family:Times New Roman;">. Responding to two papers by </span><a title="Willard Van Orman Quine" href="http://en.wikipedia.org/wiki/Willard_Van_Orman_Quine"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">W.V.O. Quine</span></span></a><span style="font-size:small;font-family:Times New Roman;">( </span><a href="http://en.wikipedia.org/wiki/Game_theory#CITEREFQuine1960#CITEREFQuine1960"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">1960</span></span></a><span style="font-size:small;font-family:Times New Roman;">, </span><a href="http://en.wikipedia.org/wiki/Game_theory#CITEREFQuine1967#CITEREFQuine1967"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">1967</span></span></a><span style="font-size:small;font-family:Times New Roman;">), </span><a href="http://en.wikipedia.org/wiki/Game_theory#CITEREFLewis1969#CITEREFLewis1969"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">Lewis (1969</span></span></a><span style="font-size:small;font-family:Times New Roman;">) used game theory to develop a philosophical account of </span><a title="Convention (norm)" href="http://en.wikipedia.org/wiki/Convention_%28norm%29"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">convention</span></span></a><span style="font-size:small;font-family:Times New Roman;">. In so doing, he provided the first analysis of </span><a title="Common knowledge (logic)" href="http://en.wikipedia.org/wiki/Common_knowledge_%28logic%29"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">common knowledge</span></span></a><span style="font-size:small;font-family:Times New Roman;"> and employed it in analyzing play in </span><a title="Coordination game" href="http://en.wikipedia.org/wiki/Coordination_game"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">coordination games</span></span></a><span style="font-size:small;font-family:Times New Roman;">. In addition, he first suggested that one can understand </span><a title="Meaning (semiotics)" href="http://en.wikipedia.org/wiki/Meaning_%28semiotics%29"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">meaning</span></span></a><span style="font-size:small;font-family:Times New Roman;"> in terms of </span><a title="Signaling games" href="http://en.wikipedia.org/wiki/Signaling_games"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">signaling games</span></span></a><span style="font-size:small;font-family:Times New Roman;">. This later suggestion has been pursued by several philosophers since Lewis (</span><a href="http://en.wikipedia.org/wiki/Game_theory#CITEREFSkyrms1996#CITEREFSkyrms1996"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">Skyrms (1996</span></span></a><span style="font-size:small;font-family:Times New Roman;">), Grim; Kokalis &amp; ( Alai-Tafti et al.</span><a href="http://en.wikipedia.org/wiki/Game_theory#CITEREFGrimKokalisAlai-TaftiKilb2004#CITEREFGrimKokalisAlai-TaftiKilb2004"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">2004</span></span></a><span style="font-size:small;font-family:Times New Roman;">)).</span></span></cite><span style="color:#333333;" lang="EN"></span></p>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><cite><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">In </span><a title="Ethics" href="http://en.wikipedia.org/wiki/Ethics"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">ethics</span></span></a><span style="font-size:small;font-family:Times New Roman;">, some authors have attempted to pursue the project, begun by </span><a title="Thomas Hobbes" href="http://en.wikipedia.org/wiki/Thomas_Hobbes"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">Thomas Hobbes</span></span></a><span style="font-size:small;font-family:Times New Roman;">, of deriving morality from self-interest. Since games like the </span><a title="Prisoner's dilemma" href="http://en.wikipedia.org/wiki/Prisoner%27s_dilemma"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">Prisoner&#8217;s dilemma</span></span></a><span style="font-size:small;font-family:Times New Roman;"> present an apparent conflict between morality and self-interest, explaining why cooperation is required by self-interest is an important component of this project. This general strategy is a component of the general </span><a title="Social contract" href="http://en.wikipedia.org/wiki/Social_contract"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">social contract</span></span></a><span style="font-size:small;font-family:Times New Roman;"> view in </span><a title="Political philosophy" href="http://en.wikipedia.org/wiki/Political_philosophy"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">political philosophy</span></span></a><span style="font-size:small;font-family:Times New Roman;"> (for examples, see </span><a href="http://en.wikipedia.org/wiki/Game_theory#CITEREFGauthier1986#CITEREFGauthier1986"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">Gauthier (1986</span></span></a><span style="font-size:small;font-family:Times New Roman;">) and </span><a href="http://en.wikipedia.org/wiki/Game_theory#CITEREFKavka_1986#CITEREFKavka_1986"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">Kavka (1986</span></span></a><span style="font-size:small;"><span style="font-family:Times New Roman;">).<sup><a href="http://en.wikipedia.org/wiki/Game_theory#_note-5#_note-5"><span style="color:#333333;text-decoration:none;">[6]</span></a></sup></span></span></span></cite><span style="color:#333333;" lang="EN"></span></p>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><cite><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">Other authors have attempted to use </span><a title="Evolutionary game theory" href="http://en.wikipedia.org/wiki/Evolutionary_game_theory"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">evolutionary game theory</span></span></a><span style="font-size:small;font-family:Times New Roman;"> in order to explain the emergence of human attitudes about morality and corresponding animal behaviors. These authors look at several games including the </span><a title="Prisoner's dilemma" href="http://en.wikipedia.org/wiki/Prisoner%27s_dilemma"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">Prisoner&#8217;s dilemma</span></span></a><span style="font-size:small;font-family:Times New Roman;">, </span><a title="Stag hunt" href="http://en.wikipedia.org/wiki/Stag_hunt"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">Stag hunt</span></span></a><span style="font-size:small;font-family:Times New Roman;">, and the </span><a title="Nash bargaining game" href="http://en.wikipedia.org/wiki/Nash_bargaining_game"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">Nash bargaining game</span></span></a><span style="font-size:small;font-family:Times New Roman;"> as providing an explanation for the emergence of attitudes about morality (see, e.g., ( Skyrms</span><a href="http://en.wikipedia.org/wiki/Game_theory#CITEREFSkyrms1996#CITEREFSkyrms1996"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">1996</span></span></a><span style="font-size:small;font-family:Times New Roman;">, </span><a href="http://en.wikipedia.org/wiki/Game_theory#CITEREFSkyrms2004#CITEREFSkyrms2004"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">2004</span></span></a><span style="font-size:small;font-family:Times New Roman;">) and Sober &amp; ( Wilson</span><a href="http://en.wikipedia.org/wiki/Game_theory#CITEREFSoberWilson1999#CITEREFSoberWilson1999"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">1999</span></span></a><span style="font-size:small;font-family:Times New Roman;">)).</span></span></cite><span style="color:#333333;" lang="EN"></span></p>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><cite><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">Some assumptions used in some parts of game theory have been challenged in philosophy; </span><a title="Psychological egoism" href="http://en.wikipedia.org/wiki/Psychological_egoism"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">psychological egoism</span></span></a><span style="font-size:small;font-family:Times New Roman;"> states that rationality reduces to self-interest—a claim debated among philosophers. (</span></span></cite><cite><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">see </span><a title="Psychological egoism" href="http://en.wikipedia.org/wiki/Psychological_egoism#Criticism"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">Psychological egoism#Criticism</span></span></a></span></cite><span style="font-size:small;"><span style="font-family:Times New Roman;"><cite><span style="color:#333333;" lang="EN">)</span></cite><span style="color:#333333;" lang="EN"></span></span></span></p>
<h2 style="background:#f8fcff;margin:auto 0;"><a name="Types_of_games"></a><span style="font-size:large;"><span style="font-family:Times New Roman;"><span class="mw-headline"><span style="color:#333333;" lang="EN">Types of games</span></span><span style="color:#333333;" lang="EN"></span></span></span></h2>
<h3 style="background:#f8fcff;margin:auto 0;"><a name="Cooperative_or_noncooperative"></a><span style="font-size:medium;"><span style="font-family:Times New Roman;"><span class="mw-headline"><span style="color:#333333;" lang="EN">Cooperative or noncooperative</span></span><span style="color:#333333;" lang="EN"></span></span></span></h3>
<p class="MsoNormal" style="background:#f8fcff;margin:0 0 0 0.5in;"><cite><em><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">Main articles: </span><a title="Cooperative game" href="http://en.wikipedia.org/wiki/Cooperative_game"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">Cooperative game</span></span></a><span style="font-size:small;font-family:Times New Roman;"> and </span><a title="Non-cooperative game" href="http://en.wikipedia.org/wiki/Non-cooperative_game"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">Non-cooperative game</span></span></a></span></em></cite><span style="color:#333333;" lang="EN"></span></p>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><span style="font-size:small;"><span style="font-family:Times New Roman;"><cite><span style="color:#333333;" lang="EN">A game is </span></cite><cite><span style="color:#333333;" lang="EN">cooperative</span></cite><cite><span style="color:#333333;" lang="EN"> if the players are able to form binding commitments. For instance the legal system requires them to adhere to their promises. In noncooperative games this is not possible. Often it is assumed that </span></cite><cite><span style="color:#333333;" lang="EN">communication</span></cite><cite><span style="color:#333333;" lang="EN"> among players is allowed in <a title="Cooperative game" href="http://en.wikipedia.org/wiki/Cooperative_game"><span style="color:#333333;text-decoration:none;">cooperative games</span></a>, but not in noncooperative ones. This classification on two binary criteria has been rejected (<a href="http://en.wikipedia.org/wiki/Game_theory#CITEREFHarsanyi1974#CITEREFHarsanyi1974"><span style="color:#333333;text-decoration:none;">Harsanyi 1974</span></a>).</span></cite><span style="color:#333333;" lang="EN"></span></span></span></p>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">Of the two types of games, noncooperative games are able to model situations to the finest details, producing accurate results. Cooperative games focus on the game at large. Considerable efforts have been made to link the two approaches. The so-called Nash-programme has already established many of the cooperative solutions as noncooperative equilibria. <em><a title="Hybrid games (page does not exist)" href="http://en.wikipedia.org/w/index.php?title=Hybrid_games&amp;action=edit&amp;redlink=1"><span style="color:#333333;text-decoration:none;">Hybrid games</span></a></em> contain </span><a title="Cooperative" href="http://en.wikipedia.org/wiki/Cooperative"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">cooperative</span></span></a><span style="font-size:small;font-family:Times New Roman;"> and </span><a title="Non-cooperative (page does not exist)" href="http://en.wikipedia.org/w/index.php?title=Non-cooperative&amp;action=edit&amp;redlink=1"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">non-cooperative</span></span></a><span style="font-size:small;font-family:Times New Roman;"> </span><a title="Elements" href="http://en.wikipedia.org/wiki/Elements"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">elements</span></span></a><span style="font-size:small;font-family:Times New Roman;">. For instance, coalitions of players are formed in a </span><a title="Cooperative game" href="http://en.wikipedia.org/wiki/Cooperative_game"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">cooperative game</span></span></a><span style="font-size:small;font-family:Times New Roman;">, but these </span><a title="Play" href="http://en.wikipedia.org/wiki/Play"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">play</span></span></a><span style="font-size:small;font-family:Times New Roman;"> in a </span><a title="Non-cooperative fashion (page does not exist)" href="http://en.wikipedia.org/w/index.php?title=Non-cooperative_fashion&amp;action=edit&amp;redlink=1"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">non-cooperative fashion</span></span></a><span style="font-size:small;"><span style="font-family:Times New Roman;">.</span></span></span></p>
<h3 style="background:#f8fcff;margin:auto 0;"><a name="Symmetric_and_asymmetric"></a><span style="font-size:medium;"><span style="font-family:Times New Roman;"><span class="mw-headline"><span style="color:#333333;" lang="EN">Symmetric and asymmetric</span></span><span style="color:#333333;" lang="EN"></span></span></span></h3>
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<p class="MsoNormal" style="text-align:center;margin:0;" align="center"><span style="color:#333333;"><span style="font-size:small;font-family:Times New Roman;"> </span></span></p>
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<p class="MsoNormal" style="text-align:center;margin:0;" align="center"><span style="color:#333333;"><span style="font-size:small;"><span style="font-family:Times New Roman;">E</span></span></span></p>
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<p class="MsoNormal" style="text-align:center;margin:0;" align="center"><span style="color:#333333;"><span style="font-size:small;"><span style="font-family:Times New Roman;">F</span></span></span></p>
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<p class="MsoNormal" style="text-align:right;margin:0;" align="right"><span style="color:#333333;"><span style="font-size:small;"><span style="font-family:Times New Roman;">E</span></span></span></p>
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<p class="MsoNormal" style="text-align:center;margin:0;" align="center"><span style="font-size:14.5pt;color:#333333;"><span style="font-family:Times New Roman;">1, 2</span></span></p>
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<p class="MsoNormal" style="text-align:right;margin:0;" align="right"><span style="color:#333333;"><span style="font-size:small;"><span style="font-family:Times New Roman;">F</span></span></span></p>
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<p class="MsoNormal" style="text-align:center;margin:0;" align="center"><span style="font-size:14.5pt;color:#333333;"><span style="font-family:Times New Roman;">1, 2</span></span></p>
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<p class="MsoNormal" style="text-align:center;margin:0;" align="center"><span style="font-family:Times New Roman;"><em><span style="font-size:11pt;color:#333333;">An asymmetric game</span></em><span style="font-size:11pt;color:#333333;"></span></span></p>
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<p class="MsoNormal" style="background:#f8fcff;margin:0 0 0 0.5in;"><em><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">Main article: </span><a title="Symmetric game" href="http://en.wikipedia.org/wiki/Symmetric_game"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">Symmetric game</span></span></a></span></em><span style="color:#333333;" lang="EN"></span></p>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">A symmetric game is a game where the payoffs for playing a particular strategy depend only on the other strategies employed, not on who is playing them. If the identities of the players can be changed without changing the payoff to the strategies, then a game is symmetric. Many of the commonly studied 2×2 games are symmetric. The standard representations of </span><a title="Game of chicken" href="http://en.wikipedia.org/wiki/Game_of_chicken"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">chicken</span></span></a><span style="font-size:small;font-family:Times New Roman;">, the </span><a title="Prisoner's dilemma" href="http://en.wikipedia.org/wiki/Prisoner%27s_dilemma"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">prisoner&#8217;s dilemma</span></span></a><span style="font-size:small;font-family:Times New Roman;">, and the </span><a title="Stag hunt" href="http://en.wikipedia.org/wiki/Stag_hunt"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">stag hunt</span></span></a><span style="font-size:small;"><span style="font-family:Times New Roman;"> are all symmetric games. Some scholars would consider certain asymmetric games as examples of these games as well. However, the most common payoffs for each of these games are symmetric.</span></span></span></p>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">Most commonly studied asymmetric games are games where there are not identical strategy sets for both players. For instance, the </span><a title="Ultimatum game" href="http://en.wikipedia.org/wiki/Ultimatum_game"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">ultimatum game</span></span></a><span style="font-size:small;font-family:Times New Roman;"> and similarly the </span><a title="Dictator game" href="http://en.wikipedia.org/wiki/Dictator_game"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">dictator game</span></span></a><span style="font-size:small;"><span style="font-family:Times New Roman;"> have different strategies for each player. It is possible, however, for a game to have identical strategies for both players, yet be asymmetric. For example, the game pictured to the right is asymmetric despite having identical strategy sets for both players.</span></span></span></p>
<h3 style="background:#f8fcff;margin:auto 0;"><a name="Zero_sum_and_non-zero_sum"></a><span style="font-size:medium;"><span style="font-family:Times New Roman;"><span class="mw-headline"><span style="color:#333333;" lang="EN">Zero sum and non-zero sum</span></span><span style="color:#333333;" lang="EN"></span></span></span></h3>
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<p class="MsoNormal" style="text-align:center;margin:0;" align="center"><span style="color:#333333;"><span style="font-size:small;"><span style="font-family:Times New Roman;">A</span></span></span></p>
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<p class="MsoNormal" style="text-align:center;margin:0;" align="center"><span style="color:#333333;"><span style="font-size:small;"><span style="font-family:Times New Roman;">B</span></span></span></p>
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<p class="MsoNormal" style="text-align:right;margin:0;" align="right"><span style="color:#333333;"><span style="font-size:small;"><span style="font-family:Times New Roman;">A</span></span></span></p>
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<p class="MsoNormal" style="text-align:center;margin:0;" align="center"><span style="font-size:14.5pt;color:#333333;"><span style="font-family:Times New Roman;">–1, 1</span></span></p>
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<p class="MsoNormal" style="text-align:center;margin:0;" align="center"><span style="font-size:14.5pt;color:#333333;"><span style="font-family:Times New Roman;">3, –3</span></span></p>
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<p class="MsoNormal" style="text-align:right;margin:0;" align="right"><span style="color:#333333;"><span style="font-size:small;"><span style="font-family:Times New Roman;">B</span></span></span></p>
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<p class="MsoNormal" style="text-align:center;margin:0;" align="center"><span style="font-size:14.5pt;color:#333333;"><span style="font-family:Times New Roman;">0, 0</span></span></p>
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<p class="MsoNormal" style="text-align:center;margin:0;" align="center"><span style="font-size:14.5pt;color:#333333;"><span style="font-family:Times New Roman;">–2, 2</span></span></p>
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<p class="MsoNormal" style="text-align:center;margin:0;" align="center"><span style="font-family:Times New Roman;"><em><span style="font-size:11pt;color:#333333;">A zero-sum game</span></em><span style="font-size:11pt;color:#333333;"></span></span></p>
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<p class="MsoNormal" style="background:#f8fcff;margin:0 0 0 0.5in;"><em><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">Main article: </span><a title="Zero-sum" href="http://en.wikipedia.org/wiki/Zero-sum"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">Zero-sum</span></span></a></span></em><span style="color:#333333;" lang="EN"></span></p>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">Zero sum games are a special case of constant sum games, in which choices by players can neither increase nor decrease the available resources. In </span><a title="Zero-sum" href="http://en.wikipedia.org/wiki/Zero-sum"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">zero-sum</span></span></a><span style="font-size:small;font-family:Times New Roman;"> games the total benefit to all players in the game, for every combination of strategies, always adds to zero (more informally, a player benefits only at the equal expense of others). </span><a title="Poker" href="http://en.wikipedia.org/wiki/Poker"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">Poker</span></span></a><span style="font-size:small;font-family:Times New Roman;"> exemplifies a zero-sum game (ignoring the possibility of the house&#8217;s cut), because one wins exactly the amount one&#8217;s opponents lose. Other zero sum games include </span><a title="Matching pennies" href="http://en.wikipedia.org/wiki/Matching_pennies"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">matching pennies</span></span></a><span style="font-size:small;font-family:Times New Roman;"> and most classical board games including </span><a title="Go (board game)" href="http://en.wikipedia.org/wiki/Go_%28board_game%29"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">Go</span></span></a><span style="font-size:small;font-family:Times New Roman;"> and </span><a title="Chess" href="http://en.wikipedia.org/wiki/Chess"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">chess</span></span></a><span style="font-size:small;"><span style="font-family:Times New Roman;">.</span></span></span></p>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">Many games studied by game theorists (including the famous </span><a title="Prisoner's dilemma" href="http://en.wikipedia.org/wiki/Prisoner%27s_dilemma"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">prisoner&#8217;s dilemma</span></span></a><span style="font-size:small;font-family:Times New Roman;">) are non-zero-sum games, because some </span><a title="Outcome (game theory)" href="http://en.wikipedia.org/wiki/Outcome_%28game_theory%29"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">outcomes</span></span></a><span style="font-size:small;"><span style="font-family:Times New Roman;"> have net results greater or less than zero. Informally, in non-zero-sum games, a gain by one player does not necessarily correspond with a loss by another.</span></span></span></p>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><span style="color:#333333;" lang="EN"><span style="font-size:small;"><span style="font-family:Times New Roman;">Constant sum games correspond to activities like theft and gambling, but not to the fundamental economic situation in which there are potential gains from trade. It is possible to transform any game into a (possibly asymmetric) zero-sum game by adding an additional dummy player (often called &#8220;the board&#8221;), whose losses compensate the players&#8217; net winnings.</span></span></span></p>
<h3 style="background:#f8fcff;margin:auto 0;"><a name="Simultaneous_and_sequential"></a><span style="font-size:medium;"><span style="font-family:Times New Roman;"><span class="mw-headline"><span style="color:#333333;" lang="EN">Simultaneous and sequential</span></span><span style="color:#333333;" lang="EN"></span></span></span></h3>
<p class="MsoNormal" style="background:#f8fcff;margin:0 0 0 0.5in;"><em><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">Main article: </span><a title="Sequential game" href="http://en.wikipedia.org/wiki/Sequential_game"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">Sequential game</span></span></a></span></em><span style="color:#333333;" lang="EN"></span></p>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">Simultaneous games are games where both players move simultaneously, or if they do not move simultaneously, the later players are unaware of the earlier players&#8217; actions (making them <em>effectively</em> simultaneous). Sequential games (or dynamic games) are games where later players have some knowledge about earlier actions. This need not be </span><a title="Perfect information" href="http://en.wikipedia.org/wiki/Perfect_information"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">perfect information</span></span></a><span style="font-size:small;"><span style="font-family:Times New Roman;"> about every action of earlier players; it might be very little knowledge. For instance, a player may know that an earlier player did not perform one particular action, while he does not know which of the other available actions the first player actually performed.</span></span></span></p>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">The difference between simultaneous and sequential games is captured in the different representations discussed above. Often, </span><a title="Normal form game" href="http://en.wikipedia.org/wiki/Normal_form_game"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">normal form</span></span></a><span style="font-size:small;font-family:Times New Roman;"> is used to represent simultaneous games, and </span><a title="Extensive form game" href="http://en.wikipedia.org/wiki/Extensive_form_game"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">extensive form</span></span></a><span style="font-size:small;"><span style="font-family:Times New Roman;"> is used to represent sequential ones; although this isn&#8217;t a strict rule in a technical sense.</span></span></span></p>
<h3 style="background:#f8fcff;margin:auto 0;"><a name="Perfect_information_and_imperfect_inform"></a><span style="font-size:medium;"><span style="font-family:Times New Roman;"><span class="mw-headline"><span style="color:#333333;" lang="EN">Perfect information and imperfect information</span></span><span style="color:#333333;" lang="EN"></span></span></span></h3>
<p class="MsoNormal" style="background:#f8fcff;margin:0;"><span style="color:#333333;" lang="EN"><a title="A game of imperfect information (the dotted line represents ignorance on the part of player 2)" href="http://en.wikipedia.org/wiki/Image:PD_with_outside_option.svg"><span style="color:#333333;text-decoration:none;"></span></a></span></p>
<p class="MsoNormal" style="background:#f8fcff;margin:0;"><span style="color:#333333;" lang="EN"><a title="Enlarge" href="http://en.wikipedia.org/wiki/Image:PD_with_outside_option.svg"><span style="color:#333333;text-decoration:none;"></span></a></span></p>
<p class="MsoNormal" style="background:#f8fcff;margin:0;"><span style="color:#333333;" lang="EN"><span style="font-size:small;"><span style="font-family:Times New Roman;">A game of imperfect information (the dotted line represents ignorance on the part of player 2)</span></span></span></p>
<p class="MsoNormal" style="background:#f8fcff;margin:0 0 0 0.5in;"><em><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">Main article: </span><a title="Perfect information" href="http://en.wikipedia.org/wiki/Perfect_information"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">Perfect information</span></span></a></span></em><span style="color:#333333;" lang="EN"></span></p>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">An important subset of sequential games consists of games of perfect information. A game is one of perfect information if all players know the moves previously made by all other players. Thus, only sequential games can be games of perfect information, since in simultaneous games not every player knows the actions of the others. Most games studied in game theory are imperfect information games, although there are some interesting examples of perfect information games, including the </span><a title="Ultimatum game" href="http://en.wikipedia.org/wiki/Ultimatum_game"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">ultimatum game</span></span></a><span style="font-size:small;font-family:Times New Roman;"> and </span><a title="Centipede game" href="http://en.wikipedia.org/wiki/Centipede_game"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">centipede game</span></span></a><span style="font-size:small;font-family:Times New Roman;">. Perfect information games include also </span><a title="Chess" href="http://en.wikipedia.org/wiki/Chess"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">chess</span></span></a><span style="font-size:small;font-family:Times New Roman;">, </span><a title="Go (board game)" href="http://en.wikipedia.org/wiki/Go_%28board_game%29"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">go</span></span></a><span style="font-size:small;font-family:Times New Roman;">, </span><a title="Mancala" href="http://en.wikipedia.org/wiki/Mancala"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">mancala</span></span></a><span style="font-size:small;font-family:Times New Roman;">, and </span><a title="Arimaa" href="http://en.wikipedia.org/wiki/Arimaa"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">arimaa</span></span></a><span style="font-size:small;"><span style="font-family:Times New Roman;">.</span></span></span></p>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">Perfect information is often confused with </span><a title="Complete information" href="http://en.wikipedia.org/wiki/Complete_information"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">complete information</span></span></a><span style="font-size:small;"><span style="font-family:Times New Roman;">, which is a similar concept. Complete information requires that every player know the strategies and payoffs of the other players but not necessarily the actions.</span></span></span></p>
<h3 style="background:#f8fcff;margin:auto 0;"><a name="Infinitely_long_games"></a><span style="font-size:medium;"><span style="font-family:Times New Roman;"><span class="mw-headline"><span style="color:#333333;" lang="EN">Infinitely long games</span></span><span style="color:#333333;" lang="EN"></span></span></span></h3>
<p class="MsoNormal" style="background:#f8fcff;margin:0 0 0 0.5in;"><em><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">Main article: </span><a title="Determinacy" href="http://en.wikipedia.org/wiki/Determinacy"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">Determinacy</span></span></a></span></em><span style="color:#333333;" lang="EN"></span></p>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">Games, as studied by economists and real-world game players, are generally finished in a finite number of moves. Pure mathematicians are not so constrained, and </span><a title="Set theory" href="http://en.wikipedia.org/wiki/Set_theory"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">set theorists</span></span></a><span style="font-size:small;"><span style="font-family:Times New Roman;"> in particular study games that last for infinitely many moves, with the winner (or other payoff) not known until <em>after</em> all those moves are completed.</span></span></span></p>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">The focus of attention is usually not so much on what is the best way to play such a game, but simply on whether one or the other player has a </span><a title="Determinacy" href="http://en.wikipedia.org/wiki/Determinacy#Basic_notions"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">winning strategy</span></span></a><span style="font-size:small;font-family:Times New Roman;">. (It can be proven, using the </span><a title="Axiom of choice" href="http://en.wikipedia.org/wiki/Axiom_of_choice"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">axiom of choice</span></span></a><span style="font-size:small;font-family:Times New Roman;">, that there are games—even with perfect information, and where the only outcomes are &#8220;win&#8221; or &#8220;lose&#8221;—for which <em>neither</em> player has a winning strategy.) The existence of such strategies, for cleverly designed games, has important consequences in </span><a title="Descriptive set theory" href="http://en.wikipedia.org/wiki/Descriptive_set_theory"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">descriptive set theory</span></span></a><span style="font-size:small;"><span style="font-family:Times New Roman;">.</span></span></span></p>
<h3 style="background:#f8fcff;margin:auto 0;"><a name="Discrete_and_continuous_games"></a><span style="font-size:medium;"><span style="font-family:Times New Roman;"><span class="mw-headline"><span style="color:#333333;" lang="EN">Discrete and continuous games</span></span><span style="color:#333333;" lang="EN"></span></span></span></h3>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">Most of the objects treated in most branches of game theory are discrete, with a finite number of players, moves, events, outcomes, etc. However, the concepts can be extended into the realm of real numbers. This branch has sometimes been called </span><a title="Differential game (page does not exist)" href="http://en.wikipedia.org/w/index.php?title=Differential_game&amp;action=edit&amp;redlink=1"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">differential games</span></span></a><span style="font-size:small;font-family:Times New Roman;">, because they map to a real line, usually time, although the behaviors may be mathematically discontinuous. A typical example of a differential game is the continuous </span><a title="Pursuit-evasion" href="http://en.wikipedia.org/wiki/Pursuit-evasion"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">pursuit and evasion game</span></span></a><span style="font-size:small;font-family:Times New Roman;">. Much of this is discussed under such subjects as </span><a title="Optimization (mathematics)" href="http://en.wikipedia.org/wiki/Optimization_%28mathematics%29"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">optimization theory</span></span></a><span style="font-size:small;"><span style="font-family:Times New Roman;"> and extends into many fields of engineering and physics.</span></span></span></p>
<h3 style="background:#f8fcff;margin:auto 0;"><a name="Metagames"></a><span style="font-size:medium;"><span style="font-family:Times New Roman;"><span class="mw-headline"><span style="color:#333333;" lang="EN">Metagames</span></span><span style="color:#333333;" lang="EN"></span></span></span></h3>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">These are games the play of which is the development of the rules for another game, the target or subject game. </span><a title="Metagame" href="http://en.wikipedia.org/wiki/Metagame"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">Metagames</span></span></a><span style="font-size:small;font-family:Times New Roman;"> seek to maximize the utility value of the rule set developed. The theory of metagames is related to </span><a title="Mechanism design" href="http://en.wikipedia.org/wiki/Mechanism_design"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">mechanism design</span></span></a><span style="font-size:small;"><span style="font-family:Times New Roman;"> theory.</span></span></span></p>
<h2 style="background:#f8fcff;margin:auto 0;"><a name="History"></a><span style="font-size:large;"><span style="font-family:Times New Roman;"><span class="mw-headline"><span style="color:#333333;" lang="EN">History</span></span><span style="color:#333333;" lang="EN"></span></span></span></h2>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">The first known discussion of game theory occurred in a letter written by </span><a title="James Waldegrave, 1st Earl Waldegrave" href="http://en.wikipedia.org/wiki/James_Waldegrave%2C_1st_Earl_Waldegrave"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">James Waldegrave</span></span></a><span style="font-size:small;font-family:Times New Roman;"> in 1713. In this letter, Waldegrave provides a </span><a title="Minimax" href="http://en.wikipedia.org/wiki/Minimax"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">minimax</span></span></a><span style="font-size:small;font-family:Times New Roman;"> </span><a title="Mixed strategy" href="http://en.wikipedia.org/wiki/Mixed_strategy"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">mixed strategy</span></span></a><span style="font-size:small;font-family:Times New Roman;"> solution to a two-person version of the card game </span><a title="Le Her (page does not exist)" href="http://en.wikipedia.org/w/index.php?title=Le_Her&amp;action=edit&amp;redlink=1"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">le Her</span></span></a><span style="font-size:small;font-family:Times New Roman;">. It was not until the publication of </span><a title="Antoine Augustin Cournot" href="http://en.wikipedia.org/wiki/Antoine_Augustin_Cournot"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">Antoine Augustin Cournot</span></span></a><span style="font-size:small;font-family:Times New Roman;">&#8216;s <em>Researches into the Mathematical Principles of the Theory of Wealth</em> in 1838 that a general game theoretic analysis was pursued. In this work Cournot considers a </span><a title="Duopoly" href="http://en.wikipedia.org/wiki/Duopoly"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">duopoly</span></span></a><span style="font-size:small;font-family:Times New Roman;"> and presents a solution that is a restricted version of the </span><a title="Nash equilibrium" href="http://en.wikipedia.org/wiki/Nash_equilibrium"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">Nash equilibrium</span></span></a><span style="font-size:small;"><span style="font-family:Times New Roman;">.</span></span></span></p>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">Although Cournot&#8217;s analysis is more general than Waldegrave&#8217;s, game theory did not really exist as a unique field until </span><a title="John von Neumann" href="http://en.wikipedia.org/wiki/John_von_Neumann"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">John von Neumann</span></span></a><span style="font-size:small;font-family:Times New Roman;"> published a series of papers in 1928. While the French mathematician </span><a title="Émile Borel" href="http://en.wikipedia.org/wiki/%C3%89mile_Borel"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">Émile Borel</span></span></a><span style="font-size:small;font-family:Times New Roman;"> did some earlier work on games, Von Neumann can rightfully be credited as the inventor of game theory. Von Neumann was a brilliant mathematician whose work was far-reaching from set theory to his calculations that were key to development of both the Atom and Hydrogen bombs and finally to his work developing computers. Von Neumann&#8217;s work in game theory culminated in the 1944 book <em><a title="Theory of Games and Economic Behavior" href="http://en.wikipedia.org/wiki/Theory_of_Games_and_Economic_Behavior"><span style="color:#333333;text-decoration:none;">Theory of Games and Economic Behavior</span></a></em> by von Neumann and </span><a title="Oskar Morgenstern" href="http://en.wikipedia.org/wiki/Oskar_Morgenstern"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">Oskar Morgenstern</span></span></a><span style="font-size:small;font-family:Times New Roman;">. This profound work contains the method for finding mutually consistent solutions for two-person zero-sum games. During this time period, work on game theory was primarily focused on </span><a title="Cooperative game" href="http://en.wikipedia.org/wiki/Cooperative_game"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">cooperative game</span></span></a><span style="font-size:small;"><span style="font-family:Times New Roman;"> theory, which analyzes optimal strategies for groups of individuals, presuming that they can enforce agreements between them about proper strategies.</span></span></span></p>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">In 1950, the first discussion of the </span><a title="Prisoner's dilemma" href="http://en.wikipedia.org/wiki/Prisoner%27s_dilemma"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">prisoner&#8217;s dilemma</span></span></a><span style="font-size:small;font-family:Times New Roman;"> appeared, and an experiment was undertaken on this game at the </span><a title="RAND corporation" href="http://en.wikipedia.org/wiki/RAND_corporation"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">RAND corporation</span></span></a><span style="font-size:small;font-family:Times New Roman;">. Around this same time, </span><a title="John Forbes Nash" href="http://en.wikipedia.org/wiki/John_Forbes_Nash"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">John Nash</span></span></a><span style="font-size:small;font-family:Times New Roman;"> developed a criterion for mutual consistency of players&#8217; strategies, known as </span><a title="Nash equilibrium" href="http://en.wikipedia.org/wiki/Nash_equilibrium"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">Nash equilibrium</span></span></a><span style="font-size:small;font-family:Times New Roman;">, applicable to a wider variety of games than the criterion proposed by von Neumann and Morgenstern. This equilibrium is sufficiently general, allowing for the analysis of </span><a title="Non-cooperative game" href="http://en.wikipedia.org/wiki/Non-cooperative_game"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">non-cooperative games</span></span></a><span style="font-size:small;"><span style="font-family:Times New Roman;"> in addition to cooperative ones.</span></span></span></p>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">Game theory experienced a flurry of activity in the 1950s, during which time the concepts of the </span><a title="Core (economics)" href="http://en.wikipedia.org/wiki/Core_%28economics%29"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">core</span></span></a><span style="font-size:small;font-family:Times New Roman;">, the </span><a title="Extensive form game" href="http://en.wikipedia.org/wiki/Extensive_form_game"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">extensive form game</span></span></a><span style="font-size:small;font-family:Times New Roman;">, </span><a title="Fictitious play" href="http://en.wikipedia.org/wiki/Fictitious_play"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">fictitious play</span></span></a><span style="font-size:small;font-family:Times New Roman;">, </span><a title="Repeated game" href="http://en.wikipedia.org/wiki/Repeated_game"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">repeated games</span></span></a><span style="font-size:small;font-family:Times New Roman;">, and the </span><a title="Shapley value" href="http://en.wikipedia.org/wiki/Shapley_value"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">Shapley value</span></span></a><span style="font-size:small;font-family:Times New Roman;"> were developed. In addition, the first applications of Game theory to </span><a title="Philosophy" href="http://en.wikipedia.org/wiki/Philosophy"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">philosophy</span></span></a><span style="font-size:small;font-family:Times New Roman;"> and </span><a title="Political science" href="http://en.wikipedia.org/wiki/Political_science"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">political science</span></span></a><span style="font-size:small;"><span style="font-family:Times New Roman;"> occurred during this time.</span></span></span></p>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">In 1965, </span><a title="Reinhard Selten" href="http://en.wikipedia.org/wiki/Reinhard_Selten"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">Reinhard Selten</span></span></a><span style="font-size:small;font-family:Times New Roman;"> introduced his </span><a title="Solution concept" href="http://en.wikipedia.org/wiki/Solution_concept"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">solution concept</span></span></a><span style="font-size:small;font-family:Times New Roman;"> of </span><a title="Subgame perfect equilibrium" href="http://en.wikipedia.org/wiki/Subgame_perfect_equilibrium"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">subgame perfect equilibria</span></span></a><span style="font-size:small;font-family:Times New Roman;">, which further refined the </span><a title="Nash equilibrium" href="http://en.wikipedia.org/wiki/Nash_equilibrium"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">Nash equilibrium</span></span></a><span style="font-size:small;font-family:Times New Roman;"> (later he would introduce </span><a title="Trembling hand perfection" href="http://en.wikipedia.org/wiki/Trembling_hand_perfection"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">trembling hand perfection</span></span></a><span style="font-size:small;font-family:Times New Roman;"> as well). In 1967, </span><a title="John Harsanyi" href="http://en.wikipedia.org/wiki/John_Harsanyi"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">John Harsanyi</span></span></a><span style="font-size:small;font-family:Times New Roman;"> developed the concepts of </span><a title="Complete information" href="http://en.wikipedia.org/wiki/Complete_information"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">complete information</span></span></a><span style="font-size:small;font-family:Times New Roman;"> and </span><a title="Bayesian game" href="http://en.wikipedia.org/wiki/Bayesian_game"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">Bayesian games</span></span></a><span style="font-size:small;font-family:Times New Roman;">. Nash, Selten and Harsanyi became </span><a title="Nobel Memorial Prize in Economic Sciences" href="http://en.wikipedia.org/wiki/Nobel_Memorial_Prize_in_Economic_Sciences"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">Economics Nobel Laureates</span></span></a><span style="font-size:small;"><span style="font-family:Times New Roman;"> in 1994 for their contributions to economic game theory.</span></span></span></p>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">In the 1970s, game theory was extensively applied in </span><a title="Biology" href="http://en.wikipedia.org/wiki/Biology"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">biology</span></span></a><span style="font-size:small;font-family:Times New Roman;">, largely as a result of the work of </span><a title="John Maynard Smith" href="http://en.wikipedia.org/wiki/John_Maynard_Smith"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">John Maynard Smith</span></span></a><span style="font-size:small;font-family:Times New Roman;"> and his </span><a title="Evolutionarily stable strategy" href="http://en.wikipedia.org/wiki/Evolutionarily_stable_strategy"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">evolutionarily stable strategy</span></span></a><span style="font-size:small;font-family:Times New Roman;">. In addition, the concepts of </span><a title="Correlated equilibrium" href="http://en.wikipedia.org/wiki/Correlated_equilibrium"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">correlated equilibrium</span></span></a><span style="font-size:small;font-family:Times New Roman;">, trembling hand perfection, and </span><a title="Common knowledge (logic)" href="http://en.wikipedia.org/wiki/Common_knowledge_%28logic%29"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">common knowledge</span></span></a><sup><a href="http://en.wikipedia.org/wiki/Game_theory#_note-6#_note-6"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">[7]</span></span></a></sup><span style="font-size:small;"><span style="font-family:Times New Roman;"> were introduced and analysed.</span></span></span></p>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">In 2005, game theorists </span><a title="Thomas Schelling" href="http://en.wikipedia.org/wiki/Thomas_Schelling"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">Thomas Schelling</span></span></a><span style="font-size:small;font-family:Times New Roman;"> and </span><a title="Robert Aumann" href="http://en.wikipedia.org/wiki/Robert_Aumann"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">Robert Aumann</span></span></a><span style="font-size:small;font-family:Times New Roman;"> followed Nash, Selten and Harsanyi as Nobel Laureates. Schelling worked on dynamic models, early examples of </span><a title="Evolutionary game theory" href="http://en.wikipedia.org/wiki/Evolutionary_game_theory"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">evolutionary game theory</span></span></a><span style="font-size:small;font-family:Times New Roman;">. Aumann contributed more to the </span><a title="Solution concept" href="http://en.wikipedia.org/wiki/Solution_concept"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">equilibrium school</span></span></a><span style="font-size:small;font-family:Times New Roman;">, introducing an equilibrium coarsening, correlated equilibrium, and developing an extensive formal analysis of the assumption of </span><a title="Common knowledge (logic)" href="http://en.wikipedia.org/wiki/Common_knowledge_%28logic%29"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">common knowledge</span></span></a><span style="font-size:small;"><span style="font-family:Times New Roman;"> and of its consequences.</span></span></span></p>
<p style="background:#f8fcff;text-indent:0.5in;line-height:150%;text-align:justify;"><span style="color:#333333;" lang="EN"><span style="font-size:small;font-family:Times New Roman;">In 2007, </span><a title="Roger Myerson" href="http://en.wikipedia.org/wiki/Roger_Myerson"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">Roger Myerson</span></span></a><span style="font-size:small;font-family:Times New Roman;">, together with </span><a title="Leonid Hurwicz" href="http://en.wikipedia.org/wiki/Leonid_Hurwicz"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">Leonid Hurwicz</span></span></a><span style="font-size:small;font-family:Times New Roman;"> and </span><a title="Eric Maskin" href="http://en.wikipedia.org/wiki/Eric_Maskin"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">Eric Maskin</span></span></a><span style="font-size:small;font-family:Times New Roman;">, was awarded of the Nobel Prize in Economics &#8220;for having laid the foundations of </span><a title="Mechanism design" href="http://en.wikipedia.org/wiki/Mechanism_design"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">mechanism design</span></span></a><span style="font-size:small;font-family:Times New Roman;"> theory.&#8221; Among his contributions, is also the notion of </span><a title="Proper equilibrium" href="http://en.wikipedia.org/wiki/Proper_equilibrium"><span style="color:#333333;text-decoration:none;"><span style="font-size:small;font-family:Times New Roman;">proper equilibrium</span></span></a><span style="font-size:small;"><span style="font-family:Times New Roman;">, and an important graduate text: <em>Game Theory, Analysis of Conflict</em>, published in 1991.</span></span></span></p>
<h2 style="background:#f8fcff;margin:auto 0;"><a name="See_also"></a><a name="Footnotes"></a><span style="font-size:large;"><span style="font-family:Times New Roman;"><span class="mw-headline"><span lang="EN">Footnotes</span></span><span lang="EN"></span></span></span></h2>
<ol type="1">
<li class="MsoNormal"><strong><span style="font-size:11pt;" lang="EN"><a href="http://en.wikipedia.org/wiki/Game_theory#_ref-0#_ref-0"><span style="font-family:Times New Roman;">^</span></a></span></strong><span style="font-size:11pt;" lang="EN"><span style="font-family:Times New Roman;"> Experimental work in game theory goes by many names, </span><a title="Experimental economics" href="http://en.wikipedia.org/wiki/Experimental_economics"><span style="font-family:Times New Roman;">experimental economics</span></a><span style="font-family:Times New Roman;">, </span><a title="Behavioral economics" href="http://en.wikipedia.org/wiki/Behavioral_economics"><span style="font-family:Times New Roman;">behavioral economics</span></a><span style="font-family:Times New Roman;">, and </span><a title="Behavioural game theory (page does not exist)" href="http://en.wikipedia.org/w/index.php?title=Behavioural_game_theory&amp;action=edit&amp;redlink=1"><span style="color:#cc2200;"><span style="font-family:Times New Roman;">behavioural game theory</span></span></a><span style="font-family:Times New Roman;"> are several. For a recent discussion on this field see </span><a href="http://en.wikipedia.org/wiki/Game_theory#CITEREFCamerer2003#CITEREFCamerer2003"><span style="font-family:Times New Roman;">Camerer (2003</span></a><span style="font-family:Times New Roman;">). </span></span></li>
<li class="MsoNormal"><strong><span style="font-size:11pt;" lang="EN"><a href="http://en.wikipedia.org/wiki/Game_theory#_ref-1#_ref-1"><span style="font-family:Times New Roman;">^</span></a></span></strong><span style="font-size:11pt;" lang="EN"><span style="font-family:Times New Roman;"> </span><a title="http://plato.stanford.edu/entries/game-evolutionary/" href="http://plato.stanford.edu/entries/game-evolutionary/"><span style="font-family:Times New Roman;">http://plato.stanford.edu/entries/game-evolutionary/</span></a><span style="font-family:Times New Roman;"> </span></span></li>
<li class="MsoNormal"><strong><span style="font-size:11pt;" lang="EN"><a href="http://en.wikipedia.org/wiki/Game_theory#_ref-2#_ref-2"><span style="font-family:Times New Roman;">^</span></a></span></strong><span style="font-size:11pt;" lang="EN"><span style="font-family:Times New Roman;"> </span><a title="http://www.seop.leeds.ac.uk/entries/altruism-biological/" href="http://www.seop.leeds.ac.uk/entries/altruism-biological/"><span style="font-family:Times New Roman;">http://www.seop.leeds.ac.uk/entries/altruism-biological/</span></a><span style="font-family:Times New Roman;"> </span></span></li>
<li class="MsoNormal"><strong><span style="font-size:11pt;" lang="EN"><a href="http://en.wikipedia.org/wiki/Game_theory#_ref-3#_ref-3"><span style="font-family:Times New Roman;">^</span></a></span></strong><span style="font-size:11pt;" lang="EN"><span style="font-family:Times New Roman;"> </span><a title="http://www.seop.leeds.ac.uk/entries/altruism-biological/" href="http://www.seop.leeds.ac.uk/entries/altruism-biological/"><span style="font-family:Times New Roman;">http://www.seop.leeds.ac.uk/entries/altruism-biological/</span></a><span style="font-family:Times New Roman;"> </span></span></li>
<li class="MsoNormal"><strong><span style="font-size:11pt;" lang="EN"><a href="http://en.wikipedia.org/wiki/Game_theory#_ref-4#_ref-4"><span style="font-family:Times New Roman;">^</span></a></span></strong><span style="font-size:11pt;" lang="EN"><span style="font-family:Times New Roman;"> </span><a title="http://plato.stanford.edu/entries/game-evolutionary/" href="http://plato.stanford.edu/entries/game-evolutionary/"><span style="font-family:Times New Roman;">http://plato.stanford.edu/entries/game-evolutionary/</span></a><span style="font-family:Times New Roman;"> </span></span></li>
<li class="MsoNormal"><strong><span style="font-size:11pt;" lang="EN"><a href="http://en.wikipedia.org/wiki/Game_theory#_ref-5#_ref-5"><span style="font-family:Times New Roman;">^</span></a></span></strong><span style="font-size:11pt;" lang="EN"><span style="font-family:Times New Roman;"> For a more detailed discussion of the use of Game Theory in ethics see the Stanford Encyclopedia of Philosophy&#8217;s entry </span><a title="http://plato.stanford.edu/entries/game-ethics/" href="http://plato.stanford.edu/entries/game-ethics/"><span style="font-family:Times New Roman;">game theory and ethics</span></a><span style="font-family:Times New Roman;">. </span></span></li>
<li class="MsoNormal"><strong><span style="font-size:11pt;" lang="EN"><a href="http://en.wikipedia.org/wiki/Game_theory#_ref-6#_ref-6"><span style="font-family:Times New Roman;">^</span></a></span></strong><span style="font-size:11pt;" lang="EN"><span style="font-family:Times New Roman;"> Although common knowledge was first discussed by the philosopher </span><a title="David Kellogg Lewis" href="http://en.wikipedia.org/wiki/David_Kellogg_Lewis"><span style="font-family:Times New Roman;">David Lewis</span></a><span style="font-family:Times New Roman;"> in his dissertation (and later book) <em>Convention</em> in the late 1960s, it was not widely considered by economists until </span><a title="Robert Aumann" href="http://en.wikipedia.org/wiki/Robert_Aumann"><span style="font-family:Times New Roman;">Robert Aumann</span></a><span style="font-family:Times New Roman;">&#8216;s work in the 1970s. </span></span></li>
</ol>
<h4 style="background:#f8fcff;margin:auto 0;"><a name="References"></a><a name="Textbooks_and_general_references"></a><span style="font-size:small;"><span style="font-family:Times New Roman;"><span class="editsection"><span lang="EN"><span> </span></span></span><span class="mw-headline"><span lang="EN">Textbooks and general references</span></span><span lang="EN"></span></span></span></h4>
<ul type="disc">
<li class="MsoNormal"><cite><span lang="EN"><a title="Robert Aumann" href="http://en.wikipedia.org/wiki/Robert_Aumann"><span style="font-size:small;font-family:Times New Roman;">Aumann, Robert J.</span></a><span style="font-size:small;font-family:Times New Roman;"> (1987), </span></span></cite><span style="font-size:small;"><span style="font-family:Times New Roman;"><cite><span lang="EN">Game Theory</span></cite><cite><span lang="EN">, vol. 2, <a title="A Dictionary of Economics" href="http://en.wikipedia.org/wiki/The_New_Palgrave:_A_Dictionary_of_Economics">The New Palgrave: A Dictionary of Economics</a>, pp. 460–82</span></cite><span lang="EN">. </span></span></span></li>
</ul>
<ul type="disc">
<li class="MsoNormal"><span style="font-size:small;"><span style="font-family:Times New Roman;"><cite><span lang="EN">Dutta, Prajit K. (1999), </span></cite><cite><span lang="EN">Strategies and games: theory and practice</span></cite><cite><span lang="EN">, <a title="MIT Press" href="http://en.wikipedia.org/wiki/MIT_Press">MIT Press</a>, <a href="http://en.wikipedia.org/wiki/Special:BookSources/9780262041690">ISBN 978-0-262-04169-0</a></span></cite><span lang="EN">. Suitable for undergraduate and business students. </span></span></span></li>
</ul>
<ul type="disc">
<li class="MsoNormal"><span style="font-size:small;"><span style="font-family:Times New Roman;"><cite><span lang="EN">Fernandez, L F. &amp; Bierman, H S. (1998), </span></cite><cite><span lang="EN">Game theory with economic applications</span></cite><cite><span lang="EN">, <a title="Addison-Wesley" href="http://en.wikipedia.org/wiki/Addison-Wesley">Addison-Wesley</a>, <a href="http://en.wikipedia.org/wiki/Special:BookSources/9780201847581">ISBN 978-0-201-84758-1</a></span></cite><span lang="EN">. Suitable for upper-level undergraduates. </span></span></span></li>
</ul>
<ul type="disc">
<li class="MsoNormal"><cite><span lang="EN"><span style="font-size:small;font-family:Times New Roman;">Fudenberg, Drew &amp; </span><a title="Jean Tirole" href="http://en.wikipedia.org/wiki/Jean_Tirole"><span style="font-size:small;font-family:Times New Roman;">Tirole, Jean</span></a><span style="font-size:small;font-family:Times New Roman;"> (1991), </span></span></cite><span style="font-size:small;"><span style="font-family:Times New Roman;"><cite><span lang="EN">Game theory</span></cite><cite><span lang="EN">, <a title="MIT Press" href="http://en.wikipedia.org/wiki/MIT_Press">MIT Press</a>, <a href="http://en.wikipedia.org/wiki/Special:BookSources/9780262061414">ISBN 978-0-262-06141-4</a></span></cite><span lang="EN">. Acclaimed reference text, <a title="http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&amp;tid=8204" href="http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&amp;tid=8204">public description</a>. </span></span></span></li>
</ul>
<ul type="disc">
<li class="MsoNormal"><span style="font-size:small;"><span style="font-family:Times New Roman;"><cite><span lang="EN">Gibbons, Robert D. (1992), </span></cite><cite><span lang="EN">Game theory for applied economists</span></cite><cite><span lang="EN">, <a title="Princeton University Press" href="http://en.wikipedia.org/wiki/Princeton_University_Press">Princeton University Press</a>, <a href="http://en.wikipedia.org/wiki/Special:BookSources/9780691003955">ISBN 978-0-691-00395-5</a></span></cite><span lang="EN">. Suitable for advanced undergraduates. </span></span></span></li>
</ul>
<p class="MsoNormal" style="background:#f8fcff;text-indent:-0.25in;margin:0 0 0 1in;"><span style="font-size:10pt;font-family:Symbol;" lang="EN"><span>·<span style="font:7pt &quot;">         </span></span></span><span lang="EN"><span style="font-size:small;"><span style="font-family:Times New Roman;">Published in Europe as <cite>A Primer in Game Theory, London: Harvester Wheatsheaf, <a href="http://en.wikipedia.org/wiki/Special:BookSources/9780745011592">ISBN 978-0-7450-1159-2</a></cite>. </span></span></span></p>
<ul type="disc">
<li class="MsoNormal"><span style="font-size:small;"><span style="font-family:Times New Roman;"><cite><span lang="EN">Gintis, Herbert (2000), </span></cite><cite><span lang="EN">Game theory evolving: a problem-centered introduction to modeling strategic behavior</span></cite><cite><span lang="EN">, <a title="Princeton University Press" href="http://en.wikipedia.org/wiki/Princeton_University_Press">Princeton University Press</a>, <a href="http://en.wikipedia.org/wiki/Special:BookSources/9780691009438">ISBN 978-0-691-00943-8</a></span></cite><span lang="EN"> </span></span></span></li>
</ul>
<ul type="disc">
<li class="MsoNormal"><span style="font-size:small;"><span style="font-family:Times New Roman;"><cite><span lang="EN">Green, Jerry R.; Mas-Colell, Andreu &amp; Whinston, Michael D. (1995), </span></cite><cite><span lang="EN">Microeconomic theory</span></cite><cite><span lang="EN">, <a title="Oxford University Press" href="http://en.wikipedia.org/wiki/Oxford_University_Press">Oxford University Press</a>, <a href="http://en.wikipedia.org/wiki/Special:BookSources/9780195073409">ISBN 978-0-19-507340-9</a></span></cite><span lang="EN">. Presents game theory in formal way suitable for graduate level. </span></span></span></li>
</ul>
<ul type="disc">
<li class="MsoNormal"><span style="font-size:small;"><span style="font-family:Times New Roman;"><cite><span lang="EN">Hansen, Pelle G. &amp; Hendricks, Vincent F., eds., </span></cite><cite><span lang="EN">Game Theory: 5 Questions</span></cite><cite><span lang="EN">, New York, London: Automatic Press / VIP, <a href="http://en.wikipedia.org/wiki/Special:BookSources/9788799101344">ISBN 9788799101344</a></span></cite><span lang="EN">. <a title="http://www.gametheorists.com" href="http://www.gametheorists.com/">Snippets from interviews</a>. </span></span></span></li>
</ul>
<ul type="disc">
<li class="MsoNormal"><span style="font-size:small;"><span style="font-family:Times New Roman;"><cite><span lang="EN">Isaacs, Rufus, </span></cite><cite><span lang="EN">Differential Games: A Mathematical Theory With Applications to Warfare and Pursuit, Control and Optimization</span></cite><cite><span lang="EN">, New York: <a title="Dover Publications" href="http://en.wikipedia.org/wiki/Dover_Publications">Dover Publications</a>, <a href="http://en.wikipedia.org/wiki/Special:BookSources/9780486406824">ISBN 978-0-486-40682-4</a></span></cite><span lang="EN"> </span></span></span></li>
</ul>
<ul type="disc">
<li class="MsoNormal"><span style="font-size:small;"><span style="font-family:Times New Roman;"><cite><span lang="EN">Miller, James H. (2003), </span></cite><cite><span lang="EN">Game theory at work: how to use game theory to outthink and outmaneuver your competition</span></cite><cite><span lang="EN">, New York: <a title="McGraw-Hill" href="http://en.wikipedia.org/wiki/McGraw-Hill">McGraw-Hill</a>, <a href="http://en.wikipedia.org/wiki/Special:BookSources/9780071400206">ISBN 978-0-07-140020-6</a></span></cite><span lang="EN">. Suitable for a general audience. </span></span></span></li>
</ul>
<ul type="disc">
<li class="MsoNormal"><cite><span lang="EN"><a title="Roger Myerson" href="http://en.wikipedia.org/wiki/Roger_Myerson"><span style="font-size:small;font-family:Times New Roman;">Myerson, Roger B.</span></a><span style="font-size:small;font-family:Times New Roman;"> (1997), </span></span></cite><span style="font-size:small;"><span style="font-family:Times New Roman;"><cite><span lang="EN">Game theory: analysis of conflict</span></cite><cite><span lang="EN">, <a title="Harvard University Press" href="http://en.wikipedia.org/wiki/Harvard_University_Press">Harvard University Press</a>, <a href="http://en.wikipedia.org/wiki/Special:BookSources/9780674341166">ISBN 978-0-674-34116-6</a></span></cite><span lang="EN"> </span></span></span></li>
</ul>
<ul type="disc">
<li class="MsoNormal"><span style="font-size:small;"><span style="font-family:Times New Roman;"><cite><span lang="EN">Osborne, Martin J. (2004), </span></cite><cite><span lang="EN">An introduction to game theory</span></cite><cite><span lang="EN">, <a title="Oxford University Press" href="http://en.wikipedia.org/wiki/Oxford_University_Press">Oxford University Press</a>, <a href="http://en.wikipedia.org/wiki/Special:BookSources/9780195128956">ISBN 978-0-19-512895-6</a></span></cite><span lang="EN">. Undergraduate textbook. </span></span></span></li>
</ul>
<ul type="disc">
<li class="MsoNormal"><span style="font-size:small;"><span style="font-family:Times New Roman;"><cite><span lang="EN">Poundstone, William (1992), </span></cite><cite><span lang="EN">Prisoner&#8217;s Dilemma: John von Neumann, Game Theory and the Puzzle of the Bomb</span></cite><cite><span lang="EN">, Anchor, <a href="http://en.wikipedia.org/wiki/Special:BookSources/9780385415804">ISBN 978-0-385-41580-4</a></span></cite><span lang="EN">. A general history of game theory and game theoreticians. </span></span></span></li>
</ul>
<ul type="disc">
<li class="MsoNormal"><span style="font-size:small;"><span style="font-family:Times New Roman;"><cite><span lang="EN">Rasmusen, Eric (2006), </span></cite><cite><span lang="EN"><a title="http://www.rasmusen.org/GI/index.html" href="http://www.rasmusen.org/GI/index.html">Games and Information: An Introduction to Game Theory</a></span></cite><cite><span lang="EN"> (4th ed.), Wiley-Blackwell, <a href="http://en.wikipedia.org/wiki/Special:BookSources/9781405136662">ISBN 978-1-4051-3666-2</a></span></cite><span class="printonly"><span lang="EN">, &lt;<a title="http://www.rasmusen.org/GI/index.html" href="http://www.rasmusen.org/GI/index.html">http://www.rasmusen.org/GI/index.html</a>&gt;</span></span><span lang="EN"> </span></span></span></li>
</ul>
<ul type="disc">
<li class="MsoNormal"><cite><span lang="EN"><a title="Ariel Rubinstein" href="http://en.wikipedia.org/wiki/Ariel_Rubinstein"><span style="font-size:small;font-family:Times New Roman;">Rubinstein, Ariel</span></a><span style="font-size:small;font-family:Times New Roman;"> &amp; Osborne, Martin J. (1994), </span></span></cite><span style="font-size:small;"><span style="font-family:Times New Roman;"><cite><span lang="EN">A course in game theory</span></cite><cite><span lang="EN">, <a title="MIT Press" href="http://en.wikipedia.org/wiki/MIT_Press">MIT Press</a>, <a href="http://en.wikipedia.org/wiki/Special:BookSources/9780262650403">ISBN 978-0-262-65040-3</a></span></cite><span lang="EN">. A modern introduction at the graduate level. </span></span></span></li>
</ul>
<ul type="disc">
<li class="MsoNormal"><span style="font-size:small;"><span style="font-family:Times New Roman;"><cite><span lang="EN">Williams, John Davis (1954), </span></cite><cite><span lang="EN"><a title="The Compleat Strategyst (page does not exist)" href="http://en.wikipedia.org/w/index.php?title=The_Compleat_Strategyst&amp;action=edit&amp;redlink=1"><span style="color:#cc2200;">The Compleat Strategyst: Being a Primer on the Theory of Games of Strategy</span></a></span></cite><cite><span lang="EN">, Santa Monica: RAND Corp.</span></cite><span lang="EN"> Praised primer and popular introduction for everybody, never out of print. </span></span></span></li>
</ul>
<h4 style="background:#f8fcff;margin:auto 0;"><a name="Historically_important_texts"></a><span class="editsection"><span lang="EN"><span style="font-size:small;font-family:Times New Roman;"> </span></span></span></h4>
<h4 style="background:#f8fcff;margin:auto 0;"><span style="font-size:small;"><span style="font-family:Times New Roman;"><span class="mw-headline"><span lang="EN">Historically important texts</span></span><span lang="EN"></span></span></span></h4>
<ul type="disc">
<li class="MsoNormal"><span lang="EN"><a title="Robert Aumann" href="http://en.wikipedia.org/wiki/Robert_Aumann"><span style="font-size:small;font-family:Times New Roman;">Aumann, R.J.</span></a><span style="font-size:small;font-family:Times New Roman;"> and </span><a title="Lloyd Shapley" href="http://en.wikipedia.org/wiki/Lloyd_Shapley"><span style="font-size:small;font-family:Times New Roman;">Shapley, L.S.</span></a><span style="font-size:small;"><span style="font-family:Times New Roman;"> (1974), <em>Values of Non-Atomic Games</em>, Princeton University Press </span></span></span></li>
</ul>
<ul type="disc">
<li class="MsoNormal"><cite><span lang="EN"><a title="Antoine Augustin Cournot" href="http://en.wikipedia.org/wiki/Antoine_Augustin_Cournot"><span style="font-size:small;font-family:Times New Roman;">Cournot, A. Augustin</span></a><span style="font-size:small;font-family:Times New Roman;"> (1838), &#8220;Recherches sur les principles mathematiques de la théorie des richesses&#8221;, </span></span></cite><span style="font-size:small;"><span style="font-family:Times New Roman;"><cite><span lang="EN">Libraire des sciences politiques et sociales</span></cite><cite><span lang="EN"> (Paris: M. Rivière &amp; C.ie)</span></cite><span lang="EN"> </span></span></span></li>
</ul>
<ul type="disc">
<li class="MsoNormal"><cite><span lang="EN"><a title="Francis Ysidro Edgeworth" href="http://en.wikipedia.org/wiki/Francis_Ysidro_Edgeworth"><span style="font-size:small;font-family:Times New Roman;">Edgeworth, Francis Y.</span></a><span style="font-size:small;font-family:Times New Roman;"> (1881), </span></span></cite><span style="font-size:small;"><span style="font-family:Times New Roman;"><cite><span lang="EN">Mathematical Psychics</span></cite><cite><span lang="EN">, London: Kegan Paul</span></cite><span lang="EN"> </span></span></span></li>
</ul>
<ul type="disc">
<li class="MsoNormal"><cite><span lang="EN"><a title="Ronald Fisher" href="http://en.wikipedia.org/wiki/Ronald_Fisher"><span style="font-size:small;font-family:Times New Roman;">Fisher, Ronald</span></a><span style="font-size:small;font-family:Times New Roman;"> (1930), </span></span></cite><cite><span lang="EN"><a title="The Genetical Theory of Natural Selection" href="http://en.wikipedia.org/wiki/The_Genetical_Theory_of_Natural_Selection"><span style="font-size:small;font-family:Times New Roman;">The Genetical Theory of Natural Selection</span></a></span></cite><span style="font-size:small;"><span style="font-family:Times New Roman;"><cite><span lang="EN">, Oxford: Clarendon Press</span></cite><span lang="EN"> </span></span></span></li>
</ul>
<p class="MsoNormal" style="background:#f8fcff;text-indent:-0.25in;margin:0 0 0 1in;"><span style="font-size:10pt;font-family:Symbol;" lang="EN"><span>·<span style="font:7pt &quot;">         </span></span></span><span lang="EN"><span style="font-size:small;"><span style="font-family:Times New Roman;">reprinted edition: <cite>The Genetical Theory of Natural Selection: A Complete Variorum Edition, <a title="Oxford University Press" href="http://en.wikipedia.org/wiki/Oxford_University_Press">Oxford University Press</a>, 1999, <a href="http://en.wikipedia.org/wiki/Special:BookSources/9780198504405">ISBN 978-0-19-850440-5</a></cite> </span></span></span></p>
<ul type="disc">
<li class="MsoNormal"><cite><span lang="EN"><a title="R. Duncan Luce" href="http://en.wikipedia.org/wiki/R._Duncan_Luce"><span style="font-size:small;font-family:Times New Roman;">Luce, R. Duncan</span></a><span style="font-size:small;font-family:Times New Roman;"> &amp; </span><a title="Howard Raiffa" href="http://en.wikipedia.org/wiki/Howard_Raiffa"><span style="font-size:small;font-family:Times New Roman;">Raiffa, Howard</span></a><span style="font-size:small;font-family:Times New Roman;"> (1989), </span></span></cite><span style="font-size:small;"><span style="font-family:Times New Roman;"><cite><span lang="EN">Games and decisions: introduction and critical survey</span></cite><cite><span lang="EN">, New York: <a title="Dover Publications" href="http://en.wikipedia.org/wiki/Dover_Publications">Dover Publications</a>, <a href="http://en.wikipedia.org/wiki/Special:BookSources/9780486659435">ISBN 978-0-486-65943-5</a></span></cite><span lang="EN"> </span></span></span></li>
</ul>
<ul type="disc">
<li class="MsoNormal"><cite><span lang="EN"><a title="John Maynard Smith" href="http://en.wikipedia.org/wiki/John_Maynard_Smith"><span style="font-size:small;font-family:Times New Roman;">Maynard Smith, John</span></a><span style="font-size:small;font-family:Times New Roman;"> (1982), </span></span></cite><cite><span lang="EN"><a title="Evolution and the Theory of Games" href="http://en.wikipedia.org/wiki/Evolution_and_the_Theory_of_Games"><span style="font-size:small;font-family:Times New Roman;">Evolution and the theory of games</span></a></span></cite><cite><span lang="EN"><span style="font-size:small;font-family:Times New Roman;">, </span><a title="Cambridge University Press" href="http://en.wikipedia.org/wiki/Cambridge_University_Press"><span style="font-size:small;font-family:Times New Roman;">Cambridge University Press</span></a><span style="font-size:small;font-family:Times New Roman;">, </span><a href="http://en.wikipedia.org/wiki/Special:BookSources/9780521288842"><span style="font-size:small;font-family:Times New Roman;">ISBN 978-0-521-28884-2</span></a></span></cite><span lang="EN"><span style="font-size:small;"><span style="font-family:Times New Roman;"> </span></span></span></li>
</ul>
<ul type="disc">
<li class="MsoNormal"><cite><span lang="EN"><a title="John Forbes Nash" href="http://en.wikipedia.org/wiki/John_Forbes_Nash"><span style="font-size:small;font-family:Times New Roman;">Nash, John</span></a><span style="font-size:small;font-family:Times New Roman;"> (1950), &#8220;</span><a title="http://www.pnas.org/cgi/search?sendit=Search&amp;pubdate_year=&amp;volume=&amp;firstpage=&amp;DOI=&amp;author1=nash&amp;author2=&amp;title=equilibrium&amp;andorexacttitle=and&amp;titleabstract=&amp;andorexacttitleabs=and&amp;fulltext=&amp;andorexactfulltext=and&amp;fmonth=Jan&amp;fyear=1915&amp;tmonth=Feb&amp;tyear=20" href="http://www.pnas.org/cgi/search?sendit=Search&amp;pubdate_year=&amp;volume=&amp;firstpage=&amp;DOI=&amp;author1=nash&amp;author2=&amp;title=equilibrium&amp;andorexacttitle=and&amp;titleabstract=&amp;andorexacttitleabs=and&amp;fulltext=&amp;andorexactfulltext=and&amp;fmonth=Jan&amp;fyear=1915&amp;tmonth=Feb&amp;tyear=2008&amp;fdatedef=15+January+1915&amp;tdatedef=6+February+2008&amp;tocsectionid=all&amp;RESULTFORMAT=1&amp;hits=10&amp;hitsbrief=25&amp;sortspec=relevance&amp;sortspecbrief=relevance"><span style="font-size:small;font-family:Times New Roman;">Equilibrium points in n-person games</span></a><span style="font-size:small;font-family:Times New Roman;">&#8220;, </span></span></cite><cite><span lang="EN"><a title="Proceedings of the National Academy of Sciences" href="http://en.wikipedia.org/wiki/Proceedings_of_the_National_Academy_of_Sciences"><span style="font-size:small;font-family:Times New Roman;">Proceedings of the National Academy of Sciences of the United States of America</span></a></span></cite><cite><span lang="EN"><span style="font-size:small;font-family:Times New Roman;"> <strong>36</strong> (1): 48–49, </span><a title="International Standard Serial Number" href="http://en.wikipedia.org/wiki/International_Standard_Serial_Number"><span style="font-size:small;font-family:Times New Roman;">ISSN</span></a><span style="font-size:small;font-family:Times New Roman;"> </span><a title="http://worldcat.org/issn/0027-8424" href="http://worldcat.org/issn/0027-8424"><span style="font-size:small;font-family:Times New Roman;">0027-8424</span></a></span></cite><span class="printonly"><span lang="EN"><span style="font-size:small;font-family:Times New Roman;">, &lt;</span><a title="http://www.pnas.org/cgi/search?sendit=Search&amp;pubdate_year=&amp;volume=&amp;firstpage=&amp;DOI=&amp;author1=nash&amp;author2=&amp;title=equilibrium&amp;andorexacttitle=and&amp;titleabstract=&amp;andorexacttitleabs=and&amp;fulltext=&amp;andorexactfulltext=and&amp;fmonth=Jan&amp;fyear=1915&amp;tmonth=Feb&amp;tyear=20" href="http://www.pnas.org/cgi/search?sendit=Search&amp;pubdate_year=&amp;volume=&amp;firstpage=&amp;DOI=&amp;author1=nash&amp;author2=&amp;title=equilibrium&amp;andorexacttitle=and&amp;titleabstract=&amp;andorexacttitleabs=and&amp;fulltext=&amp;andorexactfulltext=and&amp;fmonth=Jan&amp;fyear=1915&amp;tmonth=Feb&amp;tyear=2008&amp;fdatedef=15+January+1915&amp;tdatedef=6+February+2008&amp;tocsectionid=all&amp;RESULTFORMAT=1&amp;hits=10&amp;hitsbrief=25&amp;sortspec=relevance&amp;sortspecbrief=relevance"><span style="font-size:small;font-family:Times New Roman;">http://www.pnas.org/cgi/search?sendit=Search&amp;pubdate_year=&amp;volume=&amp;firstpage=&amp;DOI=&amp;author1=nash&amp;author2=&amp;title=equilibrium&amp;andorexacttitle=and&amp;titleabstract=&amp;andorexacttitleabs=and&amp;fulltext=&amp;andorexactfulltext=and&amp;fmonth=Jan&amp;fyear=1915&amp;tmonth=Feb&amp;tyear=2008&amp;fdatedef=15+January+1915&amp;tdatedef=6+February+2008&amp;tocsectionid=all&amp;RESULTFORMAT=1&amp;hits=10&amp;hitsbrief=25&amp;sortspec=relevance&amp;sortspecbrief=relevance</span></a><span style="font-size:small;font-family:Times New Roman;">&gt;</span></span></span><span lang="EN"><span style="font-size:small;"><span style="font-family:Times New Roman;"> </span></span></span></li>
</ul>
<ul type="disc">
<li class="MsoNormal"><span lang="EN"><a title="Lloyd Shapley" href="http://en.wikipedia.org/wiki/Lloyd_Shapley"><span style="font-size:small;font-family:Times New Roman;">Shapley, L.S.</span></a><span style="font-size:small;"><span style="font-family:Times New Roman;"> (1953), A Value for n-person Games, In: Contributions to the Theory of Games volume II, H.W. Kuhn and A.W. Tucker (eds.) </span></span></span></li>
</ul>
<ul type="disc">
<li class="MsoNormal"><span lang="EN"><a title="Lloyd Shapley" href="http://en.wikipedia.org/wiki/Lloyd_Shapley"><span style="font-size:small;font-family:Times New Roman;">Shapley, L.S.</span></a><span style="font-size:small;"><span style="font-family:Times New Roman;"> (1953), Stochastic Games, Proceedings of National Academy of Science Vol. 39, pp. 1095-1100. </span></span></span></li>
</ul>
<ul type="disc">
<li class="MsoNormal"><cite><span lang="EN"><span style="font-size:small;font-family:Times New Roman;">von Neumann, John (1928), &#8220;</span><a title="http://www.digizeitschriften.de/home/services/pdfterms/?ID=363311" href="http://www.digizeitschriften.de/home/services/pdfterms/?ID=363311"><span style="font-size:small;font-family:Times New Roman;">Zur Theorie der Gesellschaftspiele</span></a><span style="font-size:small;font-family:Times New Roman;">&#8220;, </span></span></cite><cite><span lang="EN"><a title="Mathematische Annalen" href="http://en.wikipedia.org/wiki/Mathematische_Annalen"><span style="font-size:small;font-family:Times New Roman;">Mathematische Annalen</span></a></span></cite><cite><span lang="EN"><span style="font-size:small;font-family:Times New Roman;"> <strong>100</strong> (1): 295–320, </span><a title="International Standard Serial Number" href="http://en.wikipedia.org/wiki/International_Standard_Serial_Number"><span style="font-size:small;font-family:Times New Roman;">ISSN</span></a><span style="font-size:small;font-family:Times New Roman;"> </span><a title="http://worldcat.org/issn/0025-5831" href="http://worldcat.org/issn/0025-5831"><span style="font-size:small;font-family:Times New Roman;">0025-5831</span></a></span></cite><span class="printonly"><span lang="EN"><span style="font-size:small;font-family:Times New Roman;">, &lt;</span><a title="http://www.digizeitschriften.de/home/services/pdfterms/?ID=363311" href="http://www.digizeitschriften.de/home/services/pdfterms/?ID=363311"><span style="font-size:small;font-family:Times New Roman;">http://www.digizeitschriften.de/home/services/pdfterms/?ID=363311</span></a><span style="font-size:small;font-family:Times New Roman;">&gt;</span></span></span><span lang="EN"><span style="font-size:small;"><span style="font-family:Times New Roman;"> </span></span></span></li>
</ul>
<ul type="disc">
<li class="MsoNormal"><cite><span lang="EN"><a title="John von Neumann" href="http://en.wikipedia.org/wiki/John_von_Neumann"><span style="font-size:small;font-family:Times New Roman;">von Neumann, John</span></a><span style="font-size:small;font-family:Times New Roman;"> &amp; </span><a title="Oskar Morgenstern" href="http://en.wikipedia.org/wiki/Oskar_Morgenstern"><span style="font-size:small;font-family:Times New Roman;">Morgenstern, Oskar</span></a><span style="font-size:small;font-family:Times New Roman;"> (1944), </span></span></cite><cite><span lang="EN"><a title="Theory of games and economic behavior" href="http://en.wikipedia.org/wiki/Theory_of_games_and_economic_behavior"><span style="font-size:small;font-family:Times New Roman;">Theory of games and economic behavior</span></a></span></cite><cite><span lang="EN"><span style="font-size:small;font-family:Times New Roman;">, </span><a title="Princeton University Press" href="http://en.wikipedia.org/wiki/Princeton_University_Press"><span style="font-size:small;font-family:Times New Roman;">Princeton University Press</span></a></span></cite><span lang="EN"><span style="font-size:small;"><span style="font-family:Times New Roman;"> </span></span></span></li>
</ul>
<ul type="disc">
<li class="MsoNormal"><cite><span lang="EN"><a title="Ernst Zermelo" href="http://en.wikipedia.org/wiki/Ernst_Zermelo"><span style="font-size:small;font-family:Times New Roman;">Zermelo, Ernst</span></a><span style="font-size:small;font-family:Times New Roman;"> (1913), &#8220;Über eine Anwendung der Mengenlehre auf die Theorie des Schachspiels&#8221;, </span></span></cite><span style="font-size:small;"><span style="font-family:Times New Roman;"><cite><span lang="EN">Proceedings of the Fifth International Congress of Mathematicians</span></cite><cite><span lang="EN"> <strong>2</strong>: 501–4</span></cite><span lang="EN"> </span></span></span></li>
</ul>
<h4 style="background:#f8fcff;margin:auto 0;"><a name="Other_print_references"></a><span style="font-size:small;"><span style="font-family:Times New Roman;"><span class="mw-headline"><span lang="EN">Other print references</span></span><span lang="EN"></span></span></span></h4>
<ul type="disc">
<li class="MsoNormal"><cite><span lang="EN"><span style="font-size:small;font-family:Times New Roman;">Ben David, S.; </span><a title="Allan Borodin" href="http://en.wikipedia.org/wiki/Allan_Borodin"><span style="font-size:small;font-family:Times New Roman;">Borodin, Allan</span></a><span style="font-size:small;font-family:Times New Roman;"> &amp; </span><a title="Richard Karp" href="http://en.wikipedia.org/wiki/Richard_Karp"><span style="font-size:small;font-family:Times New Roman;">Karp, Richard</span></a><span style="font-size:small;font-family:Times New Roman;"> et al. (1994), &#8220;</span><a title="http://www.math.ias.edu/~avi/PUBLICATIONS/MYPAPERS/BORODIN/paper.pdf" href="http://www.math.ias.edu/~avi/PUBLICATIONS/MYPAPERS/BORODIN/paper.pdf"><span style="font-size:small;font-family:Times New Roman;">On the Power of Randomization in On-line Algorithms</span></a><span style="font-size:small;font-family:Times New Roman;">&#8220;, </span></span></cite><span style="font-size:small;"><span style="font-family:Times New Roman;"><cite><span lang="EN">Algorithmica</span></cite><cite><span lang="EN"> <strong>11</strong> (1): 2–14</span></cite><span class="printonly"><span lang="EN">, &lt;<a title="http://www.math.ias.edu/~avi/PUBLICATIONS/MYPAPERS/BORODIN/paper.pdf" href="http://www.math.ias.edu/~avi/PUBLICATIONS/MYPAPERS/BORODIN/paper.pdf">http://www.math.ias.edu/~avi/PUBLICATIONS/MYPAPERS/BORODIN/paper.pdf</a>&gt;</span></span><span lang="EN"> </span></span></span></li>
<li class="MsoNormal"><span style="font-size:small;"><span style="font-family:Times New Roman;"><cite><span lang="EN">Camerer, Colin (2003), </span></cite><cite><span lang="EN">Behavioral game theory: experiments in strategic interaction</span></cite><cite><span lang="EN">, Russesll Sage Foundation, <a href="http://en.wikipedia.org/wiki/Special:BookSources/9780691090399">ISBN 978-0-691-09039-9</a></span></cite><span lang="EN"> </span></span></span></li>
<li class="MsoNormal"><cite><span lang="EN"><a title="Anthony Downs" href="http://en.wikipedia.org/wiki/Anthony_Downs"><span style="font-size:small;font-family:Times New Roman;">Downs, Anthony</span></a><span style="font-size:small;font-family:Times New Roman;"> (1957), </span></span></cite><span style="font-size:small;"><span style="font-family:Times New Roman;"><cite><span lang="EN">An Economic theory of Democracy</span></cite><cite><span lang="EN">, New York: Harper</span></cite><span lang="EN"> </span></span></span></li>
<li class="MsoNormal"><cite><span lang="EN"><a title="David Gauthier" href="http://en.wikipedia.org/wiki/David_Gauthier"><span style="font-size:small;font-family:Times New Roman;">Gauthier, David</span></a><span style="font-size:small;font-family:Times New Roman;"> (1986), </span></span></cite><span style="font-size:small;"><span style="font-family:Times New Roman;"><cite><span lang="EN">Morals by agreement</span></cite><cite><span lang="EN">, <a title="Oxford University Press" href="http://en.wikipedia.org/wiki/Oxford_University_Press">Oxford University Press</a>, <a href="http://en.wikipedia.org/wiki/Special:BookSources/9780198249924">ISBN 978-0-19-824992-4</a></span></cite><span lang="EN"> </span></span></span></li>
<li class="MsoNormal"><span style="font-size:small;"><span style="font-family:Times New Roman;"><cite><span lang="EN">Grim, Patrick; Kokalis, Trina &amp; Alai-Tafti, Ali et al. (2004), &#8220;Making meaning happen&#8221;, </span></cite><cite><span lang="EN">Journal of Experimental &amp; Theoretical Artificial Intelligence</span></cite><cite><span lang="EN"> <strong>16</strong> (4): 209–243</span></cite><span lang="EN"> </span></span></span></li>
<li class="MsoNormal"><cite><span lang="EN"><a title="John Harsanyi" href="http://en.wikipedia.org/wiki/John_Harsanyi"><span style="font-size:small;font-family:Times New Roman;">Harsanyi, John C.</span></a><span style="font-size:small;font-family:Times New Roman;"> (1974), &#8220;An equilibrium point interpretation of stable sets&#8221;, </span></span></cite><span style="font-size:small;"><span style="font-family:Times New Roman;"><cite><span lang="EN">Management Science</span></cite><cite><span lang="EN"> <strong>20</strong>: 1472–1495</span></cite><span lang="EN"> </span></span></span></li>
<li class="MsoNormal"><span style="font-size:small;"><span style="font-family:Times New Roman;"><cite><span lang="EN">Kavka, Gregory S. (1986), </span></cite><cite><span lang="EN">Hobbesian moral and political theory</span></cite><cite><span lang="EN">, <a title="Princeton University Press" href="http://en.wikipedia.org/wiki/Princeton_University_Press">Princeton University Press</a>, <a href="http://en.wikipedia.org/wiki/Special:BookSources/9780691027654">ISBN 978-0-691-02765-4</a></span></cite><span lang="EN"> </span></span></span></li>
<li class="MsoNormal"><cite><span lang="EN"><a title="David Kellogg Lewis" href="http://en.wikipedia.org/wiki/David_Kellogg_Lewis"><span style="font-size:small;font-family:Times New Roman;">Lewis, David</span></a><span style="font-size:small;font-family:Times New Roman;"> (1969), </span></span></cite><span style="font-size:small;"><span style="font-family:Times New Roman;"><cite><span lang="EN">Convention: A Philosophical Study</span></cite><span lang="EN">, <a href="http://en.wikipedia.org/wiki/Special:BookSources/9780631232575">ISBN 978-0-631-23257-5</a> (2002 edition) </span></span></span></li>
<li class="MsoNormal"><cite><span lang="EN"><span style="font-size:small;font-family:Times New Roman;">Harper, David &amp; </span><a title="John Maynard Smith" href="http://en.wikipedia.org/wiki/John_Maynard_Smith"><span style="font-size:small;font-family:Times New Roman;">Maynard Smith, John</span></a><span style="font-size:small;font-family:Times New Roman;"> (2003), </span></span></cite><span style="font-size:small;"><span style="font-family:Times New Roman;"><cite><span lang="EN">Animal signals</span></cite><cite><span lang="EN">, <a title="Oxford University Press" href="http://en.wikipedia.org/wiki/Oxford_University_Press">Oxford University Press</a>, <a href="http://en.wikipedia.org/wiki/Special:BookSources/9780198526858">ISBN 978-0-19-852685-8</a></span></cite><span lang="EN"> </span></span></span></li>
<li class="MsoNormal"><cite><span lang="EN"><span style="font-size:small;font-family:Times New Roman;">Levy, Gilat &amp; Razin, Ronny (2003), &#8220;</span><a title="http://papers.ssrn.com/sol3/papers.cfm?abstract_id=433844" href="http://papers.ssrn.com/sol3/papers.cfm?abstract_id=433844"><span style="font-size:small;font-family:Times New Roman;">It Takes Two: An Explanation of the Democratic Peace</span></a><span style="font-size:small;font-family:Times New Roman;">&#8220;, </span></span></cite><span style="font-size:small;"><span style="font-family:Times New Roman;"><cite><span lang="EN">Working Paper</span></cite><span class="printonly"><span lang="EN">, &lt;<a title="http://papers.ssrn.com/sol3/papers.cfm?abstract_id=433844" href="http://papers.ssrn.com/sol3/papers.cfm?abstract_id=433844">http://papers.ssrn.com/sol3/papers.cfm?abstract_id=433844</a>&gt;</span></span><span lang="EN"> </span></span></span></li>
<li class="MsoNormal"><cite><span lang="EN"><a title="Willard Van Orman Quine" href="http://en.wikipedia.org/wiki/Willard_Van_Orman_Quine"><span style="font-size:small;font-family:Times New Roman;">Quine, W.v.O</span></a><span style="font-size:small;font-family:Times New Roman;"> (1967), &#8220;Truth by Convention&#8221;, </span></span></cite><span style="font-size:small;"><span style="font-family:Times New Roman;"><cite><span lang="EN">Philosophica Essays for A.N. Whitehead</span></cite><cite><span lang="EN">, Russel and Russel Publishers, <a href="http://en.wikipedia.org/wiki/Special:BookSources/9780846209706">ISBN 978-0-8462-0970-6</a></span></cite><span lang="EN"> </span></span></span></li>
<li class="MsoNormal"><cite><span lang="EN"><a title="Willard Van Orman Quine" href="http://en.wikipedia.org/wiki/Willard_Van_Orman_Quine"><span style="font-size:small;font-family:Times New Roman;">Quine, W.v.O</span></a><span style="font-size:small;font-family:Times New Roman;"> (1960), &#8220;Carnap and Logical Truth&#8221;, </span></span></cite><span style="font-size:small;"><span style="font-family:Times New Roman;"><cite><span lang="EN">Synthese</span></cite><cite><span lang="EN"> <strong>12</strong> (4): 350–374</span></cite><span lang="EN"> </span></span></span></li>
<li class="MsoNormal"><span style="font-size:small;"><span style="font-family:Times New Roman;"><cite><span lang="EN">Skyrms, Brian (1996), </span></cite><cite><span lang="EN">Evolution of the social contract</span></cite><cite><span lang="EN">, <a title="Cambridge University Press" href="http://en.wikipedia.org/wiki/Cambridge_University_Press">Cambridge University Press</a>, <a href="http://en.wikipedia.org/wiki/Special:BookSources/9780521555838">ISBN 978-0-521-55583-8</a></span></cite><span lang="EN"> </span></span></span></li>
<li class="MsoNormal"><span style="font-size:small;"><span style="font-family:Times New Roman;"><cite><span lang="EN">Skyrms, Brian (2004), </span></cite><cite><span lang="EN">The stag hunt and the evolution of social structure</span></cite><cite><span lang="EN">, <a title="Cambridge University Press" href="http://en.wikipedia.org/wiki/Cambridge_University_Press">Cambridge University Press</a>, <a href="http://en.wikipedia.org/wiki/Special:BookSources/9780521533928">ISBN 978-0-521-53392-8</a></span></cite><span lang="EN"> </span></span></span></li>
<li class="MsoNormal"><span style="font-size:small;"><span style="font-family:Times New Roman;"><cite><span lang="EN">Sober, Elliott &amp; Wilson, David Alec (1999), </span></cite><cite><span lang="EN">Unto others: the evolution and psychology of unselfish behavior</span></cite><cite><span lang="EN">, <a title="Harvard University Press" href="http://en.wikipedia.org/wiki/Harvard_University_Press">Harvard University Press</a>, <a href="http://en.wikipedia.org/wiki/Special:BookSources/9780674930476">ISBN 978-0-674-93047-6</a></span></cite><span lang="EN"> </span></span></span></li>
<li class="MsoNormal"><cite><span lang="EN"><a title="Robert M. Thrall (page does not exist)" href="http://en.wikipedia.org/w/index.php?title=Robert_M._Thrall&amp;action=edit&amp;redlink=1"><span style="color:#cc2200;"><span style="font-size:small;font-family:Times New Roman;">Thrall, Robert M.</span></span></a><span style="font-size:small;font-family:Times New Roman;"> &amp; </span><a title="William F. Lucas (page does not exist)" href="http://en.wikipedia.org/w/index.php?title=William_F._Lucas&amp;action=edit&amp;redlink=1"><span style="color:#cc2200;"><span style="font-size:small;font-family:Times New Roman;">Lucas, William F.</span></span></a><span style="font-size:small;font-family:Times New Roman;"> (1963), &#8220;</span></span></cite><span style="font-size:small;"><span style="font-family:Times New Roman;"><span class="texhtml"><span lang="EN"><em>n</em></span></span><cite><span lang="EN">-person games in partition function form&#8221;, </span><span lang="EN">Naval Research Logistics Quarterly</span><span lang="EN"> <strong>10</strong> (4): 281–298</span></cite><span lang="EN"> </span></span></span></li>
</ul>
<h4 style="background:#f8fcff;margin:auto 0;"><a name="Websites"></a><span style="font-size:small;"><span style="font-family:Times New Roman;"><span class="mw-headline"><span lang="EN">Websites</span></span><span lang="EN"></span></span></span></h4>
<ul type="disc">
<li class="MsoNormal"><span lang="EN"><span style="font-size:small;font-family:Times New Roman;">Paul Walker: </span><a title="http://www.econ.canterbury.ac.nz/personal_pages/paul_walker/gt/hist.htm" href="http://www.econ.canterbury.ac.nz/personal_pages/paul_walker/gt/hist.htm"><span style="font-size:small;font-family:Times New Roman;">History of Game Theory Page</span></a><span style="font-size:small;"><span style="font-family:Times New Roman;">. </span></span></span></li>
<li class="MsoNormal"><span lang="EN"><span style="font-size:small;font-family:Times New Roman;">David Levine: </span><a title="http://dklevine.com" href="http://dklevine.com/"><span style="font-size:small;font-family:Times New Roman;">Game Theory. Papers, Lecture Notes and much more stuff.</span></a><span style="font-size:small;"><span style="font-family:Times New Roman;"> </span></span></span></li>
<li class="MsoNormal"><span lang="EN"><span style="font-size:small;font-family:Times New Roman;">Alvin Roth: </span><a title="http://www.economics.harvard.edu/~aroth/alroth.html" href="http://www.economics.harvard.edu/~aroth/alroth.html"><span style="font-size:small;font-family:Times New Roman;">Game Theory and Experimental Economics page</span></a><span style="font-size:small;"><span style="font-family:Times New Roman;"> &#8211; Comprehensive list of links to game theory information on the Web </span></span></span></li>
<li class="MsoNormal"><span lang="EN"><span style="font-size:small;font-family:Times New Roman;">Mike Shor: </span><a title="http://www.gametheory.net" href="http://www.gametheory.net/"><span style="font-size:small;font-family:Times New Roman;">Game Theory .net</span></a><span style="font-size:small;"><span style="font-family:Times New Roman;"> &#8211; Lecture notes, interactive illustrations and other information. </span></span></span></li>
<li class="MsoNormal"><span lang="EN"><span style="font-size:small;font-family:Times New Roman;">Jim Ratliff&#8217;s </span><a title="http://virtualperfection.com/gametheory/" href="http://virtualperfection.com/gametheory/"><span style="font-size:small;font-family:Times New Roman;">Graduate Course in Game Theory</span></a><span style="font-size:small;"><span style="font-family:Times New Roman;"> (lecture notes). </span></span></span></li>
<li class="MsoNormal"><span lang="EN"><span style="font-size:small;font-family:Times New Roman;">Valentin Robu&#8217;s </span><a title="http://homepages.cwi.nl/~robu/aamas/aamas_demo.html" href="http://homepages.cwi.nl/~robu/aamas/aamas_demo.html"><span style="font-size:small;font-family:Times New Roman;">software tool</span></a><span style="font-size:small;"><span style="font-family:Times New Roman;"> for simulation of bilateral negotiation (bargaining) </span></span></span></li>
<li class="MsoNormal"><span lang="EN"><span style="font-size:small;font-family:Times New Roman;">Don Ross: </span><a title="http://plato.stanford.edu/entries/game-theory/" href="http://plato.stanford.edu/entries/game-theory/"><span style="font-size:small;font-family:Times New Roman;">Review Of Game Theory</span></a><span style="font-size:small;"><span style="font-family:Times New Roman;"> in the <em>Stanford Encyclopedia of Philosophy</em>. </span></span></span></li>
<li class="MsoNormal"><span lang="EN"><span style="font-size:small;font-family:Times New Roman;">Bruno Verbeek and Christopher Morris: </span><a title="http://plato.stanford.edu/entries/game-ethics/" href="http://plato.stanford.edu/entries/game-ethics/"><span style="font-size:small;font-family:Times New Roman;">Game Theory and Ethics</span></a><span style="font-size:small;"><span style="font-family:Times New Roman;"> </span></span></span></li>
<li class="MsoNormal"><span lang="EN"><span style="font-size:small;font-family:Times New Roman;">Chris Yiu&#8217;s </span><a title="http://www.yiu.co.uk/gametheory.php" href="http://www.yiu.co.uk/gametheory.php"><span style="font-size:small;font-family:Times New Roman;">Game Theory Lounge</span></a><span style="font-size:small;"><span style="font-family:Times New Roman;"> </span></span></span></li>
<li class="MsoNormal"><span lang="EN"><span style="font-size:small;font-family:Times New Roman;">Elmer G. Wiens: </span><a title="http://www.egwald.ca/operationsresearch/gameintroduction.php" href="http://www.egwald.ca/operationsresearch/gameintroduction.php"><span style="font-size:small;font-family:Times New Roman;">Game Theory</span></a><span style="font-size:small;"><span style="font-family:Times New Roman;"> &#8211; Introduction, worked examples, play online two-person zero-sum games. </span></span></span></li>
<li class="MsoNormal"><span lang="EN"><span style="font-size:small;font-family:Times New Roman;">Marek M. Kaminski: </span><a title="http://webfiles.uci.edu/mkaminsk/www/courses.html" href="http://webfiles.uci.edu/mkaminsk/www/courses.html"><span style="font-size:small;font-family:Times New Roman;">Game Theory and Politics</span></a><span style="font-size:small;"><span style="font-family:Times New Roman;"> &#8211; syllabuses and lecture notes for game theory and political science. </span></span></span></li>
<li class="MsoNormal"><span lang="EN"><a title="http://www.socialcapitalgateway.org/eng-gametheory.htm" href="http://www.socialcapitalgateway.org/eng-gametheory.htm"><span style="font-size:small;font-family:Times New Roman;">Web sites on game theory and social interactions</span></a><span style="font-size:small;"><span style="font-family:Times New Roman;"> </span></span></span></li>
<li class="MsoNormal"><span lang="EN"><span style="font-size:small;font-family:Times New Roman;">Kesten Green&#8217;s </span><a title="http://conflictforecasting.com" href="http://conflictforecasting.com/"><span style="font-size:small;font-family:Times New Roman;">Conflict Forecasting</span></a><span style="font-size:small;"><span style="font-family:Times New Roman;"> &#8211; See Papers for evidence on the accuracy of forecasts from game theory and other methods. </span></span></span></li>
<li class="MsoNormal"><span lang="EN"><span style="font-size:small;"><span style="font-family:Times New Roman;">McKelvey, Richard D., McLennan, Andrew M., and Turocy, Theodore L. (2007) <em>Gambit: Software Tools for Game Theory</em>.</span></span></span></li>
</ul>
<p class="MsoNormal" style="margin:0;"><span style="font-size:small;font-family:Times New Roman;"> </span></p>
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		<title>Potensi jadi negara adidaya</title>
		<link>http://wahyupnguinea.wordpress.com/2008/06/24/potensi-jadi-negara-adidaya/</link>
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		<pubDate>Tue, 24 Jun 2008 16:09:47 +0000</pubDate>
		<dc:creator>wahyupnguinea</dc:creator>
				<category><![CDATA[Potensi Jadi Negara Adidaya]]></category>

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		<description><![CDATA[1.      Potensi utama untuk menjadi negara adidaya dilihat dari kapabilitas politik negara terutama dari Ideologi dan Militer.   Berdasarkan analisa dari kapabilitas politik negara, terutama jika dilihat dari basis Ideologi dan Militernya, Papua Nugini berpotensi untuk menjadi negara adidaya kelak nanti. Hal ini terlihat dari kekuatan militer yang dimiliki yakni : Kekuatan pertahanan Papua Nugini [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=wahyupnguinea.wordpress.com&amp;blog=3006004&amp;post=76&amp;subd=wahyupnguinea&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="text-indent:-17.1pt;line-height:150%;text-align:justify;margin:0 0 0 17.1pt;"><span style="font-size:10pt;line-height:150%;font-family:Tahoma;"><span>1.<span style="font:7pt &quot;">      </span></span></span><span style="font-size:10pt;line-height:150%;font-family:Tahoma;">Potensi utama untuk menjadi negara adidaya dilihat dari kapabilitas politik negara terutama dari Ideologi dan Militer.</span></p>
<p class="MsoNormal" style="text-indent:0.5in;line-height:150%;text-align:justify;margin:0;"><span style="font-size:10pt;line-height:150%;font-family:Tahoma;"> </span></p>
<p class="MsoNormal" style="text-indent:0.5in;line-height:150%;text-align:justify;margin:0;"><span style="font-size:10pt;line-height:150%;font-family:Tahoma;">Berdasarkan analisa dari kapabilitas politik negara, terutama jika dilihat dari basis Ideologi dan Militernya, Papua Nugini berpotensi untuk menjadi negara adidaya kelak nanti. Hal ini terlihat dari kekuatan militer yang dimiliki yakni : <span id="more-76"></span></span></p>
<p class="MsoNormal" style="text-indent:0.5in;line-height:150%;text-align:justify;margin:0;"><span style="font-size:10pt;line-height:150%;font-family:Tahoma;">Kekuatan pertahanan Papua Nugini ( PNGDF-</span><em><span style="font-size:10pt;line-height:150%;font-family:Tahoma;" lang="EN">Papua New Guinea Defence Force</span></em><span style="font-size:10pt;line-height:150%;font-family:Tahoma;" lang="EN"> ) merupakan kesatuan angkatan bersenjata Papua Nugini, PNGDF ini pada awalnya merupakan suatu kekuatan dari angkatan darat PNG yang pada masa itu merupakan wilayah jajahan Australia sebelum memproklamirkan kemerdekaan pada tahun 1975, dari rezim kekuasaan raja di kepulauan Pasifik. </span></p>
<p class="MsoNormal" style="text-indent:0.5in;line-height:150%;text-align:justify;margin:0;"><span style="font-size:10pt;line-height:150%;font-family:Tahoma;" lang="EN">Dan kemudian rezim tersebut bubar setelah perang dunia ke-II, dan telah mengalami perubahan pada tahun 1951. </span><span style="font-size:10pt;line-height:150%;font-family:Tahoma;">Pertama, kekuatan militer darat terdiri dari 1 PIR Taurama Barrak di sebelah tenggara Pelabuhan Moresby. Di tahun 1965 batalion barisan kedua, 2 PIR, ditempatkan di Wewak. Kekuatan militer darat termasuk didalamnya satu batalion masinis di Barak Igam di Lae, satu skuadron pengirim radar sinyal, dan unit artileri bahan persenjataan, dan alat kesehatan.</span><span style="font-size:10pt;line-height:150%;font-family:Tahoma;" lang="EN"></span></p>
<p class="MsoNormal" style="text-indent:0.5in;line-height:150%;text-align:justify;margin:0;"><span style="font-size:10pt;line-height:150%;font-family:Tahoma;">Bagian kekuatan operasi diwilayah perairan terdiri dari empat kapal kelas patroli pasifik ( mendapatkan dukungan dari program kapal patroli pasifik Australia ) dan dua landasan kapal ( kelas Balikpapan LCHs ). Bagian kekuatan operasi di udara atau squadron transportasi udara diantaranya adalah Squadron kapal CASA CN-235, GAF Nomad N-22, IAI Arava-101, MBB Bo-105, Bell UH-1H Iroquis, dioperasikan beberapa helikopter dan mercusuar di pangkalan pesawat di Port Moresby.</span></p>
<p class="MsoNormal" style="text-indent:0.5in;line-height:150%;text-align:justify;margin:0;"><span style="font-size:10pt;line-height:150%;font-family:Tahoma;">Salah satu keberhasilan dari militer Papua Nugini adalah penyelesaian permasalahan hubungan diperbatasan pada tahun 1997, ketika panglima tertinggi PNGDF Jerry Singirok berusaha mengatasi terjadinya pemberontakan di Bouganville oleh para pembelot.</span></p>
<p class="MsoNormal" style="text-indent:0.5in;line-height:150%;text-align:justify;margin:0;"><span style="font-size:10pt;line-height:150%;font-family:Tahoma;">Kemudian berdasarkan Ideologinya, Pemerintahan Papua Nugini berada dibawah konstitusi 1975, merupakan negara dengan sistem demokrasi Parlementer dibawah kekuasaan Monarki konstitusional, selain itu negara ini juga tergabung dalam organisasi persemakmuran yang mengakui monarki Inggris sebagai raja yang berkuasa, dan sebagai simbol kepala Negara.</span></p>
<p class="MsoNormal" style="text-indent:0.5in;line-height:150%;text-align:justify;margin:0;"><span style="font-size:10pt;line-height:150%;font-family:Tahoma;">Lembaga Negaranya adalah Majelis Parlemen Unikameral. Perdana Menteri adalah kepala pemerintahan yaitu pimpinan dari partai mayoritas<span>  </span>dalam majelis parlemen dan membentuk kabinetnya diantara para anggota parlemen. Kepala negara merupakan Ratu Inggris yang diwakili oleh seorang gubernur jenderal. Kepala Pemerintahan dipimpin oleh seorang Perdana Menteri. Badan Legislatif : Majelis parlemen. Badan yudikatif : pengadilan agung, dan pengadilan nasional. </span></p>
<p class="MsoNormal" style="text-indent:0.5in;line-height:150%;text-align:justify;margin:0;"><span style="font-size:10pt;line-height:150%;font-family:Tahoma;"> </span></p>
<p class="MsoNormal" style="text-indent:-0.25in;line-height:150%;text-align:justify;margin:0 0 0 17.1pt;"><span style="font-size:10pt;line-height:150%;font-family:Tahoma;"><span>2.<span style="font:7pt &quot;">       </span></span></span><span style="font-size:10pt;line-height:150%;font-family:Tahoma;">Analisa bandingan potensi ancaman kawasan dan dunia</span></p>
<p class="MsoNormal" style="text-indent:0.5in;line-height:150%;text-align:justify;margin:0;"><span style="font-size:10pt;line-height:150%;font-family:Tahoma;"> </span></p>
<p class="MsoNormal" style="text-indent:0.5in;line-height:150%;text-align:justify;margin:0;"><span style="font-size:10pt;line-height:150%;font-family:Tahoma;">Sebagai sebuah negara yang kaya akan sumber daya alam, menjadikan negara Papua Nugini rawan akan berbagai konflik. Konflik ini tentu saja tidak datang dari tubuh internal dalam negeri seperti perebutan ladang minyak di Bougenville, konflik ini juga datang dari negara lain seperti masalah perbatasan dengan negara Indonesia. Namun Berdasarkan kawasan di Asia Pasifik, negara yang dianggap memiliki ancaman yang sangat besar yang bisa membahayakan kedulatan negara Papua Nugini adalah Australia yang terlihat dari berbagai sepak terjang kekuatan militer terhadap negara lain, beserta basis ideologi negara tersebut. </span></p>
<p class="MsoNormal" style="text-indent:0.5in;line-height:150%;text-align:justify;margin:0;"><span style="font-size:10pt;line-height:150%;font-family:Tahoma;">Seperti keterlibatan pasukan Australia pada saat terjadi perang Vietnam, serta penempatan berbagai pasukan keamanan diberbagai negara seperti di Korea Selatan, Vietnam, Semenanjung Malaysia dan Serawak di Malaysia Timur sebagai kerjasama pertahanan dengan Inggris</span><span style="font-size:8pt;line-height:150%;font-family:Tahoma;"> </span><span style="font-size:10pt;line-height:150%;font-family:Tahoma;">dan Amerika Serikat. Yang mana hal ini merupakan konsep <em>Forward Defence Australia </em>sebagai upaya menjaga keamanan atau tangkisan terhadap berbagai aksi yang dapat membahayakan Australia.</span></p>
<p class="MsoNormal" style="text-indent:0.5in;line-height:150%;text-align:justify;margin:0;"><span style="font-size:10pt;line-height:150%;font-family:Tahoma;"> </span></p>
<p class="MsoNormal" style="text-indent:-0.25in;line-height:150%;text-align:justify;margin:0 0 0 17.1pt;"><span style="font-size:10pt;line-height:150%;font-family:Tahoma;"><span>3.<span style="font:7pt &quot;">       </span></span></span><span style="font-size:10pt;line-height:150%;font-family:Tahoma;">Langkah Papua Nugini untuk bisa menjadi negara adidaya</span></p>
<p class="MsoNormal" style="text-indent:0.5in;line-height:150%;text-align:justify;margin:0;"><span style="font-size:10pt;line-height:150%;font-family:Tahoma;"> </span></p>
<p class="MsoNormal" style="text-indent:0.5in;line-height:150%;text-align:justify;margin:0;"><span style="font-size:10pt;line-height:150%;font-family:Tahoma;">Berdasarkan kekuatan militer, basis ideologi, dan faktor penunjang lainnya seperti keadaan ekonomi dan politik yang dimiliki Papua Nugini, serta keterampilan para tentara dalam mengamankan wilayah Papua Nugini, hal ini bukan merupakan suatu hal yang mustahil apabila kelak nanti Papua Nugini akan menjadi Leader di dunia Internasional. Hal ini terbukti dari kesigapan dari para tentara ketika menyelesaikan permasalahan diperbatasan pada tahun 1997, ketika panglima tertinggi PNGDF Jerry Singirok berusaha mengatasi terjadinya pemberontakan di Bouganville oleh para pembelot.</span></p>
<p class="MsoNormal" style="text-indent:0.5in;line-height:150%;text-align:justify;margin:0;"><span style="font-size:10pt;line-height:150%;font-family:Tahoma;">Selain itu Papua Nugini yang juga tergabung kedalam berbagai organsasi internasional seperti ACP, ADB, APEC, ARF, ASEAN (observer), CCP, FAO, G-77, IBRD, ICAO, ICRM, IDA, IFAD, IFC, IFRCS, IHO, ILO, IMF, IMO, Interpol, IOC, IOM (observer), IPU, ISO (correspondent), ITSO, ITU, MIGA, NAM, OPCW, PIF, Sparteca, SPC, UN, UNCTAD, UNESCO, UNIDO, UNWTO, UPU, WCO, WFTU, WHO, WIPO, WMO, WTO,</span><span style="font-size:11pt;line-height:150%;font-family:Tahoma;"> </span><span style="font-size:10pt;line-height:150%;font-family:Tahoma;">telah menjadikannya sebagai suatu tahapan untuk bekerjasama dan berinteraksi dengan negara lain di dunia. </span></p>
<p class="MsoNormal" style="text-indent:0.5in;line-height:150%;text-align:justify;margin:0;"><span style="font-size:10pt;line-height:150%;font-family:Tahoma;">Terkait dengan hal tersebut diatas, Papua Nugini sebagai negara yang berdaulat, tentu saja akan bekerjasama dan berinteraksi dengan negara lainnya, untuk pemenuhan kepentingan nasional yang tidak didapatkan dari dalam negerinya. Hal ini ditandai dengan adanya perwakilan ambassador di beberapa negara seperti : Eropa, Amerika, Asia, dan Oseania. Dari berbagai aktifitas yang dilakukan oleh Papua Nugini untuk mempromosikan negaranya terhadap dunia luar merupakan suatu usaha yang bagus demi tercapainya tujuan negara yakni menjadi pemimpin bagia negara didunia.</span></p>
<p style="text-align:justify;margin:0;"><span style="font-size:small;font-family:Times New Roman;"> </span></p>
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		<title>Potensi ancaman kawasan</title>
		<link>http://wahyupnguinea.wordpress.com/2008/06/24/potensi-ancaman-kawasan/</link>
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		<pubDate>Tue, 24 Jun 2008 16:03:34 +0000</pubDate>
		<dc:creator>wahyupnguinea</dc:creator>
				<category><![CDATA[Potensi Ancaman Kawasan]]></category>
		<category><![CDATA[Ancaman kawasan]]></category>

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		<description><![CDATA[Secara letak geografis wilayah Papua Nugini berdekatan dengan beberapa negara tetangga baik yang berbatasan secara langsung seperti Indonesia, maupun negara yang dibatasi oleh perairan seperti Kep. Melanesia ( Fiji, Vanuatu, Solomon, Tuvalu, dsb ) dan Australia. Hal ini tentu saja akan menimbulkan berbagai pengaruh terhadap tatanan politik pemerintahan dalam negeri Papua Nugini, pengaruh-pengaruh ini bisa [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=wahyupnguinea.wordpress.com&amp;blog=3006004&amp;post=75&amp;subd=wahyupnguinea&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="text-indent:0.5in;line-height:150%;text-align:justify;margin:0;"><span style="font-size:10pt;line-height:150%;font-family:Tahoma;">Secara letak geografis wilayah Papua Nugini berdekatan dengan beberapa negara tetangga baik yang berbatasan secara langsung seperti Indonesia, maupun negara yang dibatasi oleh perairan seperti Kep. Melanesia ( Fiji, Vanuatu, Solomon, Tuvalu, dsb ) dan Australia. Hal ini tentu saja akan menimbulkan berbagai pengaruh terhadap tatanan politik pemerintahan dalam negeri Papua Nugini, pengaruh-pengaruh ini bisa bersifat negatif dan positif. <span id="more-75"></span>Pengaruh secara positif tentunya akan banyak menguntungkan dan membawa perubahan bagi Papua Nugini diantaranya dengan bekerjasama dalam suatu hal tertentu seperti kerjasama dalam bidang ekonomi, dan lain sebagainya. Namun disamping pengaruh positif tersebut terdapat pula pengaruh negatif yang akan memberikan dampak buruk terhadap tatanan politik dalam negeri. </span></p>
<p class="MsoNormal" style="text-indent:0.5in;line-height:150%;text-align:justify;margin:0;"><span style="font-size:10pt;line-height:150%;font-family:Tahoma;">Berdasarkan kawasan di Asia Pasifik, terdapat negara yang dianggap akan mengancam kedulatan negara Papua Nugini. Hal ini terlihat dari sepak terjang kekuatan militer beserta basis ideologi Liberal negara tersebut. Negara itu tiada lain adalah negara Australia yang dalam kancah dunia Internasional Australia ini selalu ikut terhadap kebijakan wejangan ‘paman sam’. Sebagai contoh : Kekuatan militer Aussie pada tahun 1950-1960an yang menganut konsep <em>Forward Defence</em> ( </span><span style="font-size:8pt;line-height:150%;font-family:Tahoma;">hal ini berarti Australia menempatkan pasukannya diluar negaranya sendiri seperti pasukan di Korea Selatan, Vietnam, Semenanjung Malaysia dan Serawak di Malaysia Timur sebagai kerjasama pertahanan dengan Inggris dan Amerika Serikat )</span><span style="font-size:10pt;line-height:150%;font-family:Tahoma;">. </span></p>
<p class="MsoNormal" style="text-indent:0.5in;line-height:150%;text-align:justify;margin:0;"><span style="font-size:10pt;line-height:150%;font-family:Tahoma;">Pada saat perang Vietnam Australia mengerahkan lebih dari 6.000 pasukannya, Kekuatan militer yang dimiliki diantaranya : <em>Armour Personal Carrier</em> M113A1 ( dilengkapi dengan senapan mesin Browning kaliber 7,62mm ganda dari kendaraan lapis baja V-100 Commando, dan panser VF.601 Saladin dengan kanon kaliber 76mm ). Untuk angkatan udara ( RAAF-Royal Australian Air Force ) menempatkan helikopter UH-1H <em>Iroquois</em> dan pesawat <em>Caribou</em> di Vung Tau, Vietnam, selama tujuh setengah tahun. Pesawat Caribou, delapan helikopter UH-1H dari Skadron-5/Helikopter yang berpangkalan di Canberra pernah bergabung dengan pasukan Multinasional di El Gorah, Sinai di Mesir.</span></p>
<p style="text-indent:0.5in;line-height:150%;text-align:justify;margin:0;"><span style="font-size:10pt;line-height:150%;font-family:Tahoma;">Selain kekuatan militer yang dimiliki diatas, terdapat pesawat tempur F-18A <em>Hornet </em><span>(</span></span><span style="font-size:8pt;line-height:150%;font-family:Tahoma;">dipersenjatai dengan peluru kendali udara-ke-udara jarak pendek AIM-9 <em>Sidewinder</em> dan AIM-7 <em>Sparrow</em> jarak jauh, kanon 20mm, bom konvensional dan peluru kendali anti kapal dengan sistem kendali laser AGM-84A <em>Harpoon</em> berhulu ledak 910 kg </span><span style="font-size:10pt;line-height:150%;font-family:Tahoma;">)<span> <em>, </em></span>pesawat buru sergap segala cuaca Mirage IIIQ, dua Skadron P-3C <em>Orion</em> yang berpangkalan di Eidenburgh, Australia Selatan, masing-masing Skadron-10 dan Skadron-11/Intai Maritim. Kekuatan militer juga terlihat dalam statistik sebagai berikut : </span></p>
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<p class="MsoNormal" style="margin:0;"><span style="color:#800080;"><a href="http://www.strategypage.com/fyeo/howtomakewar/databases/armies/default.asp#country"><strong><span style="color:#800080;"><span style="font-size:small;font-family:Times New Roman;">Country</span></span></strong></a></span></p>
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<p class="MsoNormal" style="margin:0;"><span style="color:#800080;"><a href="http://www.strategypage.com/fyeo/howtomakewar/databases/armies/default.asp#rnk"><strong><span style="color:#800080;"><span style="font-size:small;font-family:Times New Roman;">Rnk</span></span></strong></a></span></p>
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<p class="MsoNormal" style="margin:0;"><span style="color:#800080;"><a href="http://www.strategypage.com/fyeo/howtomakewar/databases/armies/default.asp#power"><strong><span style="color:#800080;"><span style="font-size:small;font-family:Times New Roman;">Power</span></span></strong></a></span></p>
</td>
<td style="background:#ff7171;border:#f4f4f4;padding:1.5pt;">
<p class="MsoNormal" style="margin:0;"><span style="color:#800080;"><a href="http://www.strategypage.com/fyeo/howtomakewar/databases/armies/default.asp#qual"><strong><span style="color:#800080;"><span style="font-size:small;font-family:Times New Roman;">Qual</span></span></strong></a></span></p>
</td>
<td style="background:#ff7171;border:#f4f4f4;padding:1.5pt;">
<p class="MsoNormal" style="margin:0;"><span style="color:#800080;"><a href="http://www.strategypage.com/fyeo/howtomakewar/databases/armies/default.asp#pop"><strong><span style="color:#800080;"><span style="font-size:small;font-family:Times New Roman;">Pop</span></span></strong></a></span></p>
</td>
<td style="background:#ff7171;border:#f4f4f4;padding:1.5pt;">
<p class="MsoNormal" style="margin:0;"><span style="color:#800080;"><a href="http://www.strategypage.com/fyeo/howtomakewar/databases/armies/default.asp#gdp"><strong><span style="color:#800080;"><span style="font-size:small;font-family:Times New Roman;">GDP</span></span></strong></a></span></p>
</td>
<td style="background:#ff7171;border:#f4f4f4;padding:1.5pt;">
<p class="MsoNormal" style="margin:0;"><span style="color:#800080;"><a href="http://www.strategypage.com/fyeo/howtomakewar/databases/armies/default.asp#men"><strong><span style="color:#800080;"><span style="font-size:small;font-family:Times New Roman;">Men</span></span></strong></a></span></p>
</td>
<td style="background:#ff7171;border:#f4f4f4;padding:1.5pt;">
<p class="MsoNormal" style="margin:0;"><span style="color:#800080;"><a href="http://www.strategypage.com/fyeo/howtomakewar/databases/armies/default.asp#bud"><strong><span style="color:#800080;"><span style="font-size:small;font-family:Times New Roman;">Bud</span></span></strong></a></span></p>
</td>
<td style="background:#ff7171;border:#f4f4f4;padding:1.5pt;">
<p class="MsoNormal" style="margin:0;"><span style="color:#800080;"><a href="http://www.strategypage.com/fyeo/howtomakewar/databases/armies/default.asp#man"><strong><span style="color:#800080;"><span style="font-size:small;font-family:Times New Roman;">Man</span></span></strong></a></span></p>
</td>
<td style="background:#ff7171;border:#f4f4f4;padding:1.5pt;">
<p class="MsoNormal" style="margin:0;"><span style="color:#800080;"><a href="http://www.strategypage.com/fyeo/howtomakewar/databases/armies/default.asp#afv"><strong><span style="color:#800080;"><span style="font-size:small;font-family:Times New Roman;">AFV</span></span></strong></a></span></p>
</td>
<td style="background:#ff7171;border:#f4f4f4;padding:1.5pt;">
<p class="MsoNormal" style="margin:0;"><span style="color:#800080;"><a href="http://www.strategypage.com/fyeo/howtomakewar/databases/armies/default.asp#cmbt"><strong><span style="color:#800080;"><span style="font-size:small;font-family:Times New Roman;">Cmbt</span></span></strong></a></span></p>
</td>
<td style="background:#ff7171;border:#f4f4f4;padding:1.5pt;">
<p class="MsoNormal" style="margin:0;"><span style="color:#800080;"><a href="http://www.strategypage.com/fyeo/howtomakewar/databases/armies/default.asp#ldrs"><strong><span style="color:#800080;"><span style="font-size:small;font-family:Times New Roman;">Ldrs</span></span></strong></a></span></p>
</td>
<td style="background:#ff7171;border:#f4f4f4;padding:1.5pt;">
<p class="MsoNormal" style="margin:0;"><span style="color:#800080;"><a href="http://www.strategypage.com/fyeo/howtomakewar/databases/armies/default.asp#eqp"><strong><span style="color:#800080;"><span style="font-size:small;font-family:Times New Roman;">Eqp</span></span></strong></a></span></p>
</td>
<td style="background:#ff7171;border:#f4f4f4;padding:1.5pt;">
<p class="MsoNormal" style="margin:0;"><span style="color:#800080;"><a href="http://www.strategypage.com/fyeo/howtomakewar/databases/armies/default.asp#exp"><strong><span style="color:#800080;"><span style="font-size:small;font-family:Times New Roman;">Exp</span></span></strong></a></span></p>
</td>
<td style="background:#ff7171;border:#f4f4f4;padding:1.5pt;">
<p class="MsoNormal" style="margin:0;"><span style="color:#800080;"><a href="http://www.strategypage.com/fyeo/howtomakewar/databases/armies/default.asp#spt"><strong><span style="color:#800080;"><span style="font-size:small;font-family:Times New Roman;">Spt</span></span></strong></a></span></p>
</td>
<td style="background:#ff7171;border:#f4f4f4;padding:1.5pt;">
<p class="MsoNormal" style="margin:0;"><span style="color:#800080;"><a href="http://www.strategypage.com/fyeo/howtomakewar/databases/armies/default.asp#mob"><strong><span style="color:#800080;"><span style="font-size:small;font-family:Times New Roman;">Mob</span></span></strong></a></span></p>
</td>
<td style="background:#ff7171;border:#f4f4f4;padding:1.5pt;">
<p class="MsoNormal" style="margin:0;"><span style="color:#800080;"><a href="http://www.strategypage.com/fyeo/howtomakewar/databases/armies/default.asp#trad"><strong><span style="color:#800080;"><span style="font-size:small;font-family:Times New Roman;">Trad</span></span></strong></a></span></p>
</td>
</tr>
<tr>
<td style="background:#ff7171;border:#f4f4f4;padding:1.5pt;" colspan="17">
<p class="MsoNormal" style="margin:0;"><span style="font-size:small;font-family:Times New Roman;"> </span></p>
</td>
</tr>
<tr>
<td style="background:#f6f2e1;border:#f4f4f4;padding:1.5pt;">
<p class="MsoNormal" style="margin:0;"><span style="font-size:small;font-family:Times New Roman;">Australia</span></p>
</td>
<td style="background:#f6f2e1;border:#f4f4f4;padding:1.5pt;">
<p class="MsoNormal" style="text-align:right;margin:0;" align="right"><span style="font-size:small;font-family:Times New Roman;">9</span></p>
</td>
<td style="background:#f6f2e1;border:#f4f4f4;padding:1.5pt;">
<p class="MsoNormal" style="text-align:right;margin:0;" align="right"><span style="font-size:small;font-family:Times New Roman;">33</span></p>
</td>
<td style="background:#f6f2e1;border:#f4f4f4;padding:1.5pt;">
<p class="MsoNormal" style="text-align:right;margin:0;" align="right"><span style="font-size:small;font-family:Times New Roman;">54</span></p>
</td>
<td style="background:#f6f2e1;border:#f4f4f4;padding:1.5pt;">
<p class="MsoNormal" style="text-align:right;margin:0;" align="right"><span style="font-size:small;font-family:Times New Roman;">19.1</span></p>
</td>
<td style="background:#f6f2e1;border:#f4f4f4;padding:1.5pt;">
<p class="MsoNormal" style="text-align:right;margin:0;" align="right"><span style="font-size:small;font-family:Times New Roman;">$400</span></p>
</td>
<td style="background:#f6f2e1;border:#f4f4f4;padding:1.5pt;">
<p class="MsoNormal" style="text-align:right;margin:0;" align="right"><span style="font-size:small;font-family:Times New Roman;">50</span></p>
</td>
<td style="background:#f6f2e1;border:#f4f4f4;padding:1.5pt;">
<p class="MsoNormal" style="text-align:right;margin:0;" align="right"><span style="font-size:small;font-family:Times New Roman;">$7200</span></p>
</td>
<td style="background:#f6f2e1;border:#f4f4f4;padding:1.5pt;">
<p class="MsoNormal" style="text-align:right;margin:0;" align="right"><span style="font-size:small;font-family:Times New Roman;">$144</span></p>
</td>
<td style="background:#f6f2e1;border:#f4f4f4;padding:1.5pt;">
<p class="MsoNormal" style="text-align:right;margin:0;" align="right"><span style="font-size:small;font-family:Times New Roman;">640</span></p>
</td>
<td style="background:#f6f2e1;border:#f4f4f4;padding:1.5pt;">
<p class="MsoNormal" style="text-align:right;margin:0;" align="right"><span style="font-size:small;font-family:Times New Roman;">140</span></p>
</td>
<td style="background:#f6f2e1;border:#f4f4f4;padding:1.5pt;">
<p class="MsoNormal" style="text-align:right;margin:0;" align="right"><span style="font-size:small;font-family:Times New Roman;">6</span></p>
</td>
<td style="background:#f6f2e1;border:#f4f4f4;padding:1.5pt;">
<p class="MsoNormal" style="text-align:right;margin:0;" align="right"><span style="font-size:small;font-family:Times New Roman;">7</span></p>
</td>
<td style="background:#f6f2e1;border:#f4f4f4;padding:1.5pt;">
<p class="MsoNormal" style="text-align:right;margin:0;" align="right"><span style="font-size:small;font-family:Times New Roman;">7</span></p>
</td>
<td style="background:#f6f2e1;border:#f4f4f4;padding:1.5pt;">
<p class="MsoNormal" style="text-align:right;margin:0;" align="right"><span style="font-size:small;font-family:Times New Roman;">6</span></p>
</td>
<td style="background:#f6f2e1;border:#f4f4f4;padding:1.5pt;">
<p class="MsoNormal" style="text-align:right;margin:0;" align="right"><span style="font-size:small;font-family:Times New Roman;">4</span></p>
</td>
<td style="background:#f6f2e1;border:#f4f4f4;padding:1.5pt;">
<p class="MsoNormal" style="text-align:right;margin:0;" align="right"><span style="font-size:small;font-family:Times New Roman;">7</span></p>
</td>
</tr>
</tbody>
</table>
</div>
<p class="MsoNormal" style="margin:0;"><span style="font-size:small;font-family:Times New Roman;"> </span></p>
<p class="MsoNormal" style="text-indent:0.5in;line-height:150%;text-align:justify;margin:0;"><span style="font-size:10pt;line-height:150%;font-family:Tahoma;">Dari data kekuatan militer Australi diatas, beserta contoh ekspansi terhadap negara lain, terlihat bahwasannya Australia merupakan negara besar yang berpotensi mengancam keberlangsungan tatanan politik Papua Nugini. Selain Australia masih terdapat satu negara lagi yang dianggap memiliki potensi ancaman wilayah Papua Nugini, yaitu Indonesia. Dengan Indonesia yang secara geografis berbatasan secara langsung, akan memberikan pengaruh yang sangat besar yakni masalah perbatasan wilayah.</span></p>
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		<title>Keterlibatan PNG dalam OI</title>
		<link>http://wahyupnguinea.wordpress.com/2008/06/03/keterlibatan-png-dalam-oi/</link>
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		<pubDate>Tue, 03 Jun 2008 16:30:29 +0000</pubDate>
		<dc:creator>wahyupnguinea</dc:creator>
				<category><![CDATA[Keterlibatan Dalam Organisasi Internasional]]></category>
		<category><![CDATA[Organisasi internasional]]></category>

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		<description><![CDATA[Dalam kamus istilah politik dan kewarganegaraan Deni Kurniawan As’ari  mengatakan bahwa Organisasi Internasional adalah asosiasi atau perhimpunan negara-negara yang terikat oleh perjanjian untuk mengamankan tujuan bersama. Sedangkan dalam buku Hukum Internasional 2, Drs. T. May Rudy, S.H., MIR., M.Sc. mengatakan bahwa secara sederhana Organisasi Internasional dapat didefinisikan sebagai “Any cooperatif arrangement instituted among states, usually by [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=wahyupnguinea.wordpress.com&amp;blog=3006004&amp;post=73&amp;subd=wahyupnguinea&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="text-indent:0.5in;line-height:200%;text-align:justify;margin:0;"><span style="font-size:11pt;line-height:200%;font-family:Tahoma;">Dalam <em>kamus istilah politik dan kewarganegaraan </em>Deni Kurniawan As’ari<span>  </span>mengatakan bahwa Organisasi Internasional adalah asosiasi atau perhimpunan negara-negara yang terikat oleh perjanjian untuk mengamankan tujuan bersama.<span id="more-73"></span> Sedangkan dalam buku Hukum Internasional 2, Drs. T. May Rudy, S.H., MIR., M.Sc. mengatakan bahwa secara sederhana Organisasi Internasional dapat didefinisikan sebagai “<em>Any cooperatif arrangement instituted among states, usually by a basic agreement, to perfom some mutually adventageous functions implemented through periodic meetings and staff activities </em>”. ( Pengaturan bentuk kerjasama internasional yang melembaga antara negara-negara, umumnya berlandaskan suatu persetujuan dasar, untuk melaksanakan fungsi-fungsi yang memberi manfaat timbal balik yang diejawantahkan melalui pertemuan-pertemuan serta kegiatan-kegiatan yang bersifat berkala ). </span></p>
<p class="MsoNormal" style="text-indent:0.5in;line-height:200%;text-align:justify;margin:0;"><span style="font-size:11pt;line-height:200%;font-family:Tahoma;">Dalam suatu organisasi internasional biasanya terdiri dari beberapa unsur seperti: </span></p>
<p class="MsoNormal" style="text-indent:-0.25in;line-height:200%;text-align:justify;margin:0 0 0 0.75in;"><span style="font-size:11pt;line-height:200%;font-family:Tahoma;"><span>1.<span style="font:7pt;">      </span></span></span><span style="font-size:11pt;line-height:200%;font-family:Tahoma;">Kerjasama yang ruang lingkupnya melewati batas negara; </span></p>
<p class="MsoNormal" style="text-indent:-0.25in;line-height:200%;text-align:justify;margin:0 0 0 0.75in;"><span style="font-size:11pt;line-height:200%;font-family:Tahoma;"><span>2.<span style="font:7pt;">      </span></span></span><span style="font-size:11pt;line-height:200%;font-family:Tahoma;">Mencapai tujuan-tujuan yang disepakati bersama;</span></p>
<p class="MsoNormal" style="text-indent:-0.25in;line-height:200%;text-align:justify;margin:0 0 0 0.75in;"><span style="font-size:11pt;line-height:200%;font-family:Tahoma;"><span>3.<span style="font:7pt;">      </span></span></span><span style="font-size:11pt;line-height:200%;font-family:Tahoma;">Baik itu antar lembaga pemerintah maun lembaga non-pemerintah;</span></p>
<p class="MsoNormal" style="text-indent:-0.25in;line-height:200%;text-align:justify;margin:0 0 0 0.75in;"><span style="font-size:11pt;line-height:200%;font-family:Tahoma;"><span>4.<span style="font:7pt;">      </span></span></span><span style="font-size:11pt;line-height:200%;font-family:Tahoma;">Adanya struktur organisasi yang jelas dan lengkap.</span></p>
<p class="MsoNormal" style="text-indent:0.5in;line-height:200%;text-align:justify;margin:0;"><span style="font-size:11pt;line-height:200%;font-family:Tahoma;">Dari beberapa definisi diatas mengenai organisasi internasional, kita dapat mengambil kesimpulan bahwa organisasi internasional merupakan suatu kumpulan dari berbagai aktor, baik itu aktor pemerintah maupaun aktor non pemerintah untuk bekerjasama dan berinteraksi dalam suatu wadah yang disebabkan karena adanya kepentingan bersama untuk tujuan tertentu. Kerjasama ini diperlukan oleh karena adanya pemenuhan kepentingan nasional dari suatu negara yang mana pemenuhan kepentingan nasionalnya tersebut tidak saja bisa terpenuhi dari dalam negeri itu sendiri akan tetapi juga yang berasal dari luar negeri. </span></p>
<p class="MsoNormal" style="text-indent:0.5in;line-height:200%;text-align:justify;margin:0;"><span style="font-size:11pt;line-height:200%;font-family:Tahoma;">Sebagai mana yang diungkapkan oleh <strong>Mochtar Mas’oed</strong> bahwasannya “Kerjasama Internasional adalah interaksi tanpa konflik, dalam arti suatu kerjasama mempunyai persoalan yang terletak pada pencapaian tujuan kerjasama itu, bukan terletak pada identifikasi tujuan hubungan internasional antar negara, untuk menjamin keberhasilan kerjasama internasional harus dipenuhi syarat utama yaitu adanya kepentingan bersama atau lebih tegas lagi real community of interest, hal ini menunjukkan pada kesediaan kepentingan bersama secara sukarela”. ( Mochtar Mas’oed, 1990 : ).</span></p>
<p class="MsoNormal" style="text-indent:0.5in;line-height:200%;text-align:justify;margin:0;"><span style="font-size:11pt;line-height:200%;font-family:Tahoma;">Berkenaan dengan kerjasama internasional, Papua Nugini juga menjalin hubungan dengan negara lain guna mencapai tujuan nasionalnya. Diantaranya adalah bahwa Papua Nugini tergabung kedalam beberapa organisasi internasional seperti : ACP, ADB, APEC, ARF, ASEAN (observer), C, CP, FAO, G-77, IBRD, ICAO, ICRM, IDA, IFAD, IFC, IFRCS, IHO, ILO, IMF, IMO, Interpol, IOC, IOM (observer), IPU, ISO (correspondent), ITSO, ITU, MIGA, NAM, OPCW, PIF, Sparteca, SPC, UN, UNCTAD, UNESCO, UNIDO, UNWTO, UPU, WCO, WFTU, WHO, WIPO, WMO, WTO.</span></p>
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		<title>CARE International PNG bantu korban tanah longsor</title>
		<link>http://wahyupnguinea.wordpress.com/2008/06/03/care-international-png-bantu-korban-tanah-longsor/</link>
		<comments>http://wahyupnguinea.wordpress.com/2008/06/03/care-international-png-bantu-korban-tanah-longsor/#comments</comments>
		<pubDate>Tue, 03 Jun 2008 16:26:20 +0000</pubDate>
		<dc:creator>wahyupnguinea</dc:creator>
				<category><![CDATA[Weekly News]]></category>
		<category><![CDATA[Add new tag]]></category>
		<category><![CDATA[CARE International PNG]]></category>

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		<description><![CDATA[CARE International Papua New Guinea – CIPNG ( merupakan sebuah organisasi kemanusiaan non-profit ), mendistribusikan makanan dan minuman terhadap para korban tanah longsor yang menimpa perkampungan Gera disepanjang jalan Okuk. CIPNG berupaya untuk terus memberikan bantuan baik moral maupun materil terhadap para korban yang tertimpa musibah tersebut, selama dua atau tiga bulan kedepan, sampai para [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=wahyupnguinea.wordpress.com&amp;blog=3006004&amp;post=72&amp;subd=wahyupnguinea&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="text-indent:0.5in;line-height:150%;text-align:justify;margin:0;"><span style="font-size:10pt;color:navy;line-height:150%;font-family:Tahoma;">CARE International Papua New Guinea – CIPNG ( merupakan sebuah organisasi kemanusiaan non-profit ), mendistribusikan makanan dan minuman terhadap para korban tanah longsor yang menimpa perkampungan Gera disepanjang jalan Okuk. CIPNG berupaya untuk terus memberikan bantuan baik moral maupun materil terhadap para korban yang tertimpa musibah tersebut, selama dua atau tiga bulan kedepan, sampai para korban memperoleh lokasi baru untuk membangun rumah dan pekarangan mereka.<span id="more-72"></span></span></p>
<p class="MsoNormal" style="text-indent:0.5in;line-height:150%;text-align:justify;margin:0;"><span style="font-size:10pt;color:navy;line-height:150%;font-family:Tahoma;">Manager CIPNG untuk penanganan masalah darurat dan pertumbuhan masyarakat Doreen Iga mengatakan bahwa diperlukan penanganan yang lebih terhadap dampak dari tanah longsor tersebut. Sedangkan direktur kota CIPNG, Henry Braun mengatakan terimakasihnya terhadap CARE karena telah mendukung NZAID untuk menangani korban longsor tersebut. </span></p>
<p class="MsoNormal" style="text-indent:0.5in;line-height:150%;text-align:justify;margin:0;"><span style="font-size:10pt;color:navy;line-height:150%;font-family:Tahoma;">Respon CARE sepanjang sejarah dalam penanganan terhadap bencana selalu efektif dan cepat baik itu di PNG dan diseluruh dunia, dan bekerjasama dengan berbagai donor antar negara seperti NZAID dan partner Pemerintah. Selama ini dalam berbagai aktifitasny CARE PNG telah berjasa dalam penangan Tsunami, kekeringan, letusan gunung merapi di Manam dan banjir di Oro. </span></p>
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		<title>Protes terhadap Pemerintahan</title>
		<link>http://wahyupnguinea.wordpress.com/2008/05/29/protes-terhadap-pemerintahan/</link>
		<comments>http://wahyupnguinea.wordpress.com/2008/05/29/protes-terhadap-pemerintahan/#comments</comments>
		<pubDate>Thu, 29 May 2008 06:01:51 +0000</pubDate>
		<dc:creator>wahyupnguinea</dc:creator>
				<category><![CDATA[Weekly News]]></category>

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		<description><![CDATA[Menyusul terjadinya protes yang dilakukan oleh penduduk kota dan pendukung Parkop, dan oposisi yang kuat dari barisan pemerintahan, Pagi kemarin penduduk kota melakukan aksi protes terhadap parlemen dengan menggunakan berbagai spanduk dan plakat “ untuk membiarkan Parkop sendirian ” dan mengatakan tidak untuk perubahan terhadap keputusan NCDC ( NCDC act ). Menteri hubungan luar negeri Job [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=wahyupnguinea.wordpress.com&amp;blog=3006004&amp;post=71&amp;subd=wahyupnguinea&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="line-height:150%;text-align:justify;margin:0;"><span class="newsheadlineoldtypestyle1"><span style="font-size:11pt;line-height:150%;font-family:Tahoma;">Menyusul terjadinya protes yang dilakukan oleh penduduk kota dan pendukung Parkop, dan oposisi yang kuat dari barisan pemerintahan, </span></span><span style="font-size:11pt;line-height:150%;font-family:Tahoma;">Pagi kemarin penduduk kota melakukan aksi protes terhadap parlemen dengan menggunakan berbagai spanduk dan plakat “ untuk membiarkan Parkop sendirian ” dan mengatakan tidak untuk perubahan terhadap keputusan NCDC ( NCDC act ).<span id="more-71"></span> Menteri hubungan luar negeri Job Pomat memberitahu Parkop tentang pencabutan kembali perundangan yang dibuat. Dipihak lainnya mengatakan bahwa Pomat menemukan oposisi yang kuat dari pasangan koalisinya, yang meminta penjelasan bahwa langkah mereka harus menjadi pengetahuan bagi penduduk.</span></p>
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		<title>Keterlibatan dalam Perang</title>
		<link>http://wahyupnguinea.wordpress.com/2008/05/28/keterlibatan-dalam-perang/</link>
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		<pubDate>Wed, 28 May 2008 03:37:50 +0000</pubDate>
		<dc:creator>wahyupnguinea</dc:creator>
				<category><![CDATA[Keterlibatan Dalam Perang]]></category>

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		<description><![CDATA[Perang merupakan suatu konflik yang sering melibatkan banyak aktor didunia. Perang itu sendiri adalah akhir dimana sudah tidak ada titik temu lagi dalam suatu diplomasi antara aktor yang satu dengan aktor lainnya. Banyak sekali definisi orang akan perang; ada yang mengatakan bahwa perang adalah ajang untuk perluasan wilayah kekuasaan, dan ada pula yang mengatakan bahwa [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=wahyupnguinea.wordpress.com&amp;blog=3006004&amp;post=70&amp;subd=wahyupnguinea&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="text-indent:36pt;line-height:150%;text-align:justify;margin:0;"><span style="font-size:11pt;line-height:150%;font-family:Tahoma;">Perang merupakan suatu konflik yang sering melibatkan banyak aktor didunia. Perang itu sendiri adalah akhir dimana sudah tidak ada titik temu lagi dalam suatu diplomasi antara aktor yang satu dengan aktor lainnya. Banyak sekali definisi orang akan perang; ada yang mengatakan bahwa perang adalah ajang untuk perluasan wilayah kekuasaan, dan ada pula yang mengatakan bahwa perang sebagai ajang untuk mendemonstrasikan peralatan tempur yang paling canggih dan mutakhir yang dimiliki oleh suatu negara. Namun tetap yang namanya perang adalah suatu malapetaka dan kehancuran bagi umat manusia didunia apapun itu alasannya.<span id="more-70"></span></span></p>
<p class="MsoNormal" style="text-indent:36pt;line-height:150%;text-align:justify;margin:0;"><span style="font-size:11pt;line-height:150%;font-family:Tahoma;">Umumnya dapat dikatakan bahwa peperangan dimulai pada saat pendudukan jerman di Polandia tanggal </span><span style="font-size:11pt;line-height:150%;font-family:Tahoma;">1 september 1939</span><span style="font-size:11pt;line-height:150%;font-family:Tahoma;"> – 15 agustus 1945 pada saat jepang menyerah pada tentara Amerika Serikat. Namun meskipun demikian ada yang berpendapat bahwa perang sebenarnya sudah dimulai sejak 1 maret 1937 ketika Jepang menduduki </span><span style="font-size:11pt;line-height:150%;font-family:Tahoma;">Manchuria</span><span style="font-size:11pt;line-height:150%;font-family:Tahoma;">. Dalam perang ini diperkirakan memakan korban 50.000.000 juta jiwa.</span></p>
<p class="MsoNormal" style="text-indent:36pt;line-height:150%;text-align:justify;margin:0;"><span style="font-size:11pt;line-height:150%;font-family:Tahoma;">Berkenaan dengan perang, Papua Nugini sebagai salah satu aktor negara di dunia juga telah mengalami berbagai macam peperangan. Baik itu perang yang bersifat internal dalam perebutan sumber kekayaan ( minyak ) maupun perang dalam skala internasional seperti usaha untuk merebut kemerdekaan dari negara kolonial. Selain itu pada saat Papua masih menjadi wilayah kolonial jepang, terutama pada masa perang dunia ke-II, yakni pada mei 1942 di tenggara laut Port Moresby terjadi pertempuran ‘ battle of the coral sea’, dan terjadi lagi pada agustus oleh tentara Australia di teluk Milne untuk memaksa mundur pasukan jepang dari kawasan Buna Gona diwilayah tenggara papua nugini, dan di Guadalcanal pertahanan Jepang runtuh pada tahun 1943.</span></p>
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		<title>Interaksi Internasional</title>
		<link>http://wahyupnguinea.wordpress.com/2008/05/28/interaksi-internasional/</link>
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		<pubDate>Wed, 28 May 2008 03:34:51 +0000</pubDate>
		<dc:creator>wahyupnguinea</dc:creator>
				<category><![CDATA[Sejarah Interaksi Internasional]]></category>

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		<description><![CDATA[Sebagai salah satu negara yang dikelilingi oleh negara lain, tidaklah mungkin bagi suatu negara dapat menjaga kelangsungan hidupnya tanpa melakukan interaksi dengan negara lain. Suatu negara sangatlah perlu melakukan suatu hubungan dengan negara lain untuk keuntungan dalam segala bidang sebagai kepentingan nasionalnya. Dinamika interaksi antar masyarakat baik dalam situasi regional maupun internasional memerlukan suatu hubungan yang [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=wahyupnguinea.wordpress.com&amp;blog=3006004&amp;post=69&amp;subd=wahyupnguinea&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="text-indent:36pt;line-height:150%;text-align:justify;margin:0;"><span style="font-size:11pt;line-height:150%;font-family:Tahoma;">Sebagai salah satu negara yang dikelilingi oleh negara lain, tidaklah mungkin bagi suatu negara dapat menjaga kelangsungan hidupnya tanpa melakukan interaksi dengan negara lain. Suatu negara sangatlah perlu melakukan suatu hubungan dengan negara lain untuk keuntungan dalam segala bidang sebagai kepentingan nasionalnya.<span id="more-69"></span></span><span style="font-size:small;font-family:Times New Roman;"> </span><span style="font-size:11pt;line-height:150%;font-family:Tahoma;">Dinamika interaksi antar masyarakat baik dalam situasi regional maupun internasional memerlukan suatu hubungan yang saling membutuhkan, sehingga interaksi tersebut dapat memenuhi kebutuhan nasional suatu negara. Aspek kehidupan hingga melewati batas-batas negara merupakan jaringan internasional yang dimanfaatkan oleh setiap negara untuk mendapatkan kepentingannya yang berupa kepentingan ekonomi, politik, kebudayaan dan keamanan. Suatu negara memutuskan untuk bekerjasama dengan negara lain disebabkan oleh adanya motivasi tertentu seperti untuk memperkuat kepentingan nasional, dan sebagainya.</span></p>
<p class="MsoNormal" style="text-indent:36pt;line-height:150%;text-align:justify;margin:0;"><span style="font-size:11pt;line-height:150%;font-family:Tahoma;">Dalam hal ini Papua nugini yang terletak di timurlaut </span><span style="font-size:11pt;line-height:150%;font-family:Tahoma;">Australia</span><span style="font-size:11pt;line-height:150%;font-family:Tahoma;">, merupakan sebuah negara yang terbentuk dari bagian sebuah pulau yang sangat besar ditambah banyak pulau yang lebih kecil dan beberapa gugus pulau. Sebagian besar wilayahnya terletak disebelah timur kepulauan </span><span style="font-size:11pt;line-height:150%;font-family:Tahoma;">Indonesia</span><span style="font-size:11pt;line-height:150%;font-family:Tahoma;"> yang besar, yang ikut membentuk perbatasan antara Samudra Hindia dan Samudra Pasifik. Selama berabad-abad silam pulau-pulau ini berfungsi sebagai batu loncatan bagi migrasi sejumlah besar bangsa-bangsa </span><span style="font-size:11pt;line-height:150%;font-family:Tahoma;">Asia</span><span style="font-size:11pt;line-height:150%;font-family:Tahoma;">. Papua nugini yang semula diurus oleh </span><span style="font-size:11pt;line-height:150%;font-family:Tahoma;">Australia</span><span style="font-size:11pt;line-height:150%;font-family:Tahoma;">, kemudian merdeka pada tahun 1975 dan menjadi negara berdaulat.</span></p>
<p class="MsoNormal" style="text-indent:36pt;line-height:150%;text-align:justify;margin:0;"><span style="font-size:11pt;line-height:150%;font-family:Tahoma;">Interaksi antara masyarakat dengan dunia luar sebenarnya sudah dimulai semenjak dulu ketika terjadinya migrasi dari </span><span style="font-size:11pt;line-height:150%;font-family:Tahoma;">Asia</span><span style="font-size:11pt;line-height:150%;font-family:Tahoma;"> melalui kepulauan </span><span style="font-size:11pt;line-height:150%;font-family:Tahoma;">indonesia</span><span style="font-size:11pt;line-height:150%;font-family:Tahoma;"> seperti nelayan, pemburu, petani, yang memperkenalkan berbagai macam budidaya pertanian dan peternakan terhadap warga sekitar. Terlebih setelah datangnya bangsa eropa seperti Spanyol dan Portugis pada abad ke-16. Pada abad ke-19 Belanda menempati Irian bagian barat, Jerman dan Inggris juga mendirikan koloninya dibagian timurlaut pulau dan disebelah tenggara. Kamudian pada 1906 </span><span style="font-size:11pt;line-height:150%;font-family:Tahoma;">Australia</span><span style="font-size:11pt;line-height:150%;font-family:Tahoma;"> mengambil alih Irian wilayah Inggris dan memerintahnya sebagai wilayah Papua, dan mengambil alih Irian wilayah Jerman pada permulaan PD ke-I kemudian mengurusnya sebagai wilayah Nugini. Selain itu, Papua Nugini juga melakukan suatu kerjasama dalam berbagai bidang seperti kesehatan, perekonomian, pengamanan wilayah, dan juga tergabung kedalam beberapa organisasi dunia.</span></p>
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		<title>Diplomasi Papua Nugini</title>
		<link>http://wahyupnguinea.wordpress.com/2008/05/15/diplomasi-papua-nugini/</link>
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		<pubDate>Thu, 15 May 2008 05:47:56 +0000</pubDate>
		<dc:creator>wahyupnguinea</dc:creator>
				<category><![CDATA[Diplomasi]]></category>
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		<description><![CDATA[Pelaksanaan politik luar negeri tidak mungkin dicapai hanya dengan mengandalkan kekuatan sendiri. Kerjasama akan diusahakan apabila manfaat yang diperoleh diperkirakan akan lebih besar dari pada konsekuensi-konsekuensi yang ditanggungnya. Pemenuhan kepentingan nasional suatu negara tidak saja didapat dari dalam negri negara tersebut, akan tetapi didapat juga dari dunia luar. Maka dari itu diperlukan suatu alat atau [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=wahyupnguinea.wordpress.com&amp;blog=3006004&amp;post=68&amp;subd=wahyupnguinea&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="text-indent:36pt;line-height:150%;text-align:justify;margin:0;"><span style="font-size:11pt;line-height:150%;font-family:Tahoma;">Pelaksanaan politik luar negeri tidak mungkin dicapai hanya dengan mengandalkan kekuatan sendiri. Kerjasama akan diusahakan apabila manfaat yang diperoleh diperkirakan akan lebih besar dari pada konsekuensi-konsekuensi yang ditanggungnya.<span id="more-68"></span></span></p>
<p class="MsoNormal" style="text-indent:36pt;line-height:150%;text-align:justify;margin:0;"><span style="font-size:11pt;line-height:150%;font-family:Tahoma;">Pemenuhan kepentingan nasional suatu negara tidak saja didapat dari dalam negri negara tersebut, akan tetapi didapat juga dari dunia luar. Maka dari itu diperlukan suatu alat atau cara untuk melakukan interaksi dengan dunia luar. Salah satu diantaranya adalah melalui diplomasi. </span></p>
<p class="MsoNormal" style="text-indent:36pt;line-height:150%;text-align:justify;margin:0;"><strong><span style="font-size:11pt;line-height:150%;font-family:Tahoma;">Harold Nicholson</span></strong><span style="font-size:11pt;line-height:150%;font-family:Tahoma;"> mengatakan bahwa diplomasi adalah 1. <em>Manajemen HI melalui negosiasi</em>, 2. <em>Merupakan bisnis atau seni para diplomat</em>. Sedangkan <strong>K.M. Paniker</strong> mengatakan bahwa diplomasi adalah <em>seni mengedepankan kepentingan suatu negara dalam hubungan dengan negara lain</em>. </span></p>
<p class="MsoNormal" style="text-indent:36pt;line-height:150%;text-align:justify;margin:0;"><span style="font-size:11pt;line-height:150%;font-family:Tahoma;">Dari beberapa pengertian diatas dapat diketahui bahwasannya diplomasi adalah suatu usaha pemenuhan kepentingan nasional suatu negara dalam hubungannya dengan negara lain. Dalam hal ini kepentingan nasional merupakan suatu unsur penting dalam negosiasi maupun dalam kerjasama untuk pemenuhan kepentingan nasional suatu negara tersebut.</span></p>
<p class="MsoNormal" style="text-indent:36pt;line-height:150%;text-align:justify;margin:0;"><span style="font-size:11pt;line-height:150%;font-family:Tahoma;">Terkait dengan hal tersebut diatas, Papua Nugini sebagai negara yang berdaulat, tentu saja akan bekerjasama dan berinteraksi dengan negara lainnya, untuk pemenuhan kepentingan nasional yang tidak didapatkan dari dalam negerinya. Hal ini ditandai dengan adanya perwakilan ambassador di beberapa negara seperti :</span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:11pt;font-family:Tahoma;"> </span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:11pt;font-family:Tahoma;">Eropa</span></p>
<p class="MsoNormal" style="text-indent:-18pt;margin:0 0 0 36pt;"><span style="font-size:11pt;"><span><span style="font-family:Times New Roman;">-<span style="font:7pt;">          </span></span></span></span><span style="font-size:11pt;font-family:Tahoma;">Inggris</span></p>
<p class="MsoNormal" style="margin:0 0 0 37.05pt;"><span style="font-size:11pt;font-family:Tahoma;">Komisaris utama ( High-Commission ) di </span><span style="font-size:11pt;font-family:Tahoma;">london</span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:11pt;font-family:Tahoma;"> </span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:11pt;font-family:Tahoma;">Amerika Utara</span></p>
<p class="MsoNormal" style="text-indent:-18pt;margin:0 0 0 36pt;"><span style="font-size:11pt;"><span><span style="font-family:Times New Roman;">-<span style="font:7pt;">          </span></span></span></span><span style="font-size:11pt;font-family:Tahoma;">Amerika Serikat</span></p>
<p class="MsoNormal" style="margin:0 0 0 37.05pt;"><span style="font-size:11pt;font-family:Tahoma;">Kedutaan besar ( Embassy ) berada di </span><span style="font-size:11pt;font-family:Tahoma;">Washington</span><span style="font-size:11pt;font-family:Tahoma;"> </span><span style="font-size:11pt;font-family:Tahoma;">DC</span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:11pt;font-family:Tahoma;"> </span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:11pt;font-family:Tahoma;">Asia</span></p>
<p class="MsoNormal" style="text-indent:-18pt;margin:0 0 0 36pt;"><span style="font-size:11pt;"><span><span style="font-family:Times New Roman;">-<span style="font:7pt;">          </span></span></span></span><span style="font-size:11pt;font-family:Tahoma;">China</span></p>
<p class="MsoNormal" style="margin:0 0 0 37.05pt;"><span style="font-size:11pt;font-family:Tahoma;">Kedutaan besar berada di </span><span style="font-size:11pt;font-family:Tahoma;">Beijing</span></p>
<p class="MsoNormal" style="text-indent:-18pt;margin:0 0 0 36pt;"><span style="font-size:11pt;"><span><span style="font-family:Times New Roman;">-<span style="font:7pt;">          </span></span></span></span><span style="font-size:11pt;font-family:Tahoma;">Indonesia</span></p>
<p class="MsoNormal" style="margin:0 0 0 37.05pt;"><span style="font-size:11pt;font-family:Tahoma;">Kedutaan besar berada di </span><span style="font-size:11pt;font-family:Tahoma;">Jakarta</span></p>
<p class="MsoNormal" style="margin:0 0 0 37.05pt;"><span style="font-size:11pt;font-family:Tahoma;">Jendral konsulat ( Consulate General ) di Jayapura </span></p>
<p class="MsoNormal" style="text-indent:-18pt;margin:0 0 0 36pt;"><span style="font-size:11pt;"><span><span style="font-family:Times New Roman;">-<span style="font:7pt;">          </span></span></span></span><span style="font-size:11pt;font-family:Tahoma;">Jepang</span></p>
<p class="MsoNormal" style="margin:0 0 0 37.05pt;"><span style="font-size:11pt;font-family:Tahoma;">Kedutaan besar berada di </span><span style="font-size:11pt;font-family:Tahoma;">Tokyo</span></p>
<p class="MsoNormal" style="text-indent:-18pt;margin:0 0 0 36pt;"><span style="font-size:11pt;"><span><span style="font-family:Times New Roman;">-<span style="font:7pt;">          </span></span></span></span><span style="font-size:11pt;font-family:Tahoma;">Malaysia</span></p>
<p class="MsoNormal" style="margin:0 0 0 37.05pt;"><span style="font-size:11pt;font-family:Tahoma;">High-Commission ( </span><span style="font-size:11pt;font-family:Tahoma;">Kuala Lumpur</span><span style="font-size:11pt;font-family:Tahoma;"> )</span></p>
<p class="MsoNormal" style="text-indent:-18pt;margin:0 0 0 36pt;"><span style="font-size:11pt;"><span><span style="font-family:Times New Roman;">-<span style="font:7pt;">          </span></span></span></span><span style="font-size:11pt;font-family:Tahoma;">Philipina</span></p>
<p class="MsoNormal" style="margin:0 0 0 37.05pt;"><span style="font-size:11pt;font-family:Tahoma;">Kedutaan besar berada di </span><span style="font-size:11pt;font-family:Tahoma;">Manila</span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:11pt;font-family:Tahoma;"> </span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:11pt;font-family:Tahoma;"> </span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:11pt;font-family:Tahoma;">Oseania</span></p>
<p class="MsoNormal" style="text-indent:-18pt;margin:0 0 0 36pt;"><span style="font-size:11pt;"><span><span style="font-family:Times New Roman;">-<span style="font:7pt;">          </span></span></span></span><span style="font-size:11pt;font-family:Tahoma;">Australia</span></p>
<p class="MsoNormal" style="margin:0 0 0 37.05pt;"><span style="font-size:11pt;font-family:Tahoma;">Komisaris utama ( High-Commission ) di Canberra</span></p>
<p class="MsoNormal" style="margin:0 0 0 37.05pt;"><span style="font-size:11pt;font-family:Tahoma;">Jendral konsulat (Consulate General ) di Brisbane</span></p>
<p class="MsoNormal" style="text-indent:-18pt;margin:0 0 0 36pt;"><span style="font-size:11pt;"><span><span style="font-family:Times New Roman;">-<span style="font:7pt;">          </span></span></span></span><span style="font-size:11pt;font-family:Tahoma;">Fiji</span></p>
<p class="MsoNormal" style="margin:0 0 0 37.05pt;"><span style="font-size:11pt;font-family:Tahoma;">Komisaris utama ( High-Commission ) di Suva</span></p>
<p class="MsoNormal" style="text-indent:-18pt;margin:0 0 0 36pt;"><span style="font-size:11pt;"><span><span style="font-family:Times New Roman;">-<span style="font:7pt;">          </span></span></span></span><span style="font-size:11pt;font-family:Tahoma;">Selandia Baru</span></p>
<p class="MsoNormal" style="margin:0 0 0 37.05pt;"><span style="font-size:11pt;font-family:Tahoma;">Komisaris utama ( High-Commission ) di Wellington</span></p>
<p class="MsoNormal" style="text-indent:-18pt;margin:0 0 0 36pt;"><span style="font-size:11pt;"><span><span style="font-family:Times New Roman;">-<span style="font:7pt;">          </span></span></span></span><span style="font-size:11pt;font-family:Tahoma;">Kepulauan Solomon</span></p>
<p class="MsoNormal" style="margin:0 0 0 37.05pt;"><span style="font-size:11pt;font-family:Tahoma;">Komisaris utama ( High-Commission ) di Honiara</span></p>
<p> </p>
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